Difference between revisions of "Laboratory"

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(Moved all experiments to their own pages. Add table pointing to said pages)
 
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{{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}}
 
{{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}}
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[[File:Green resource.png|left]]
 
The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]] and [[elements|elemental]] damage & resistance bonuses.
 
The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]] and [[elements|elemental]] damage & resistance bonuses.
 
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{{clear|left}}
 
==Experiments==
 
==Experiments==
Experiments function as small incremental games, where the reward for progressing in them are [[modules]] and damage and resistance bonus to respective elements.
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Experiments function as small incremental games, where the reward for progressing in them are [[modules]], damage multipliers (cap at 200%) and resistances (cap at 99%) to respective elements.
  
Most experiments can be prestiged, trading green resources and a certain amount of progress for a permanent bonus in the experiment
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Most experiments can be prestiged up to 100 times, trading green resources and a certain amount of progress for a permanent bonus in the experiment
  
 
There are '''12''' different experiments to complete. Click the icons below to navigate to the detail page for that experiment:
 
There are '''12''' different experiments to complete. Click the icons below to navigate to the detail page for that experiment:
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| style="padding: 10px;" |[[File:Experiment Fire icon.png|center|link=Experiment: Fire|alt=Fire|size=x50px]]
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| style="padding: 10px;" |[[File:Experiment Fire icon.png|center|link=Experiment: Fire|Fire]]
| style="padding: 10px;" |[[File:Experiment Water icon.png|center|link=Experiment: Water|alt=Water|size=x50px]]
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| style="padding: 10px;" |[[File:Experiment Water icon.png|center|link=Experiment: Water|Water]]
| style="padding: 10px;" |[[File:Experiment Nature icon.png|center|link=Experiment: Nature|alt=Nature|size=x50px]]
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| style="padding: 10px;" |[[File:Experiment Nature icon.png|center|link=Experiment: Nature|Nature]]
| style="padding: 10px;" |[[File:Experiment Earth icon.png|center|link=Experiment: Earth|alt=Earth|size=x50px]]
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| style="padding: 10px;" |[[File:Experiment Earth icon.png|center|link=Experiment: Earth|Earth]]
 
|-
 
|-
| style="padding: 10px;" |[[File:Experiment Electricity icon.png|center|link=Experiment: Electricity|alt=Electricity|size=x50px]]
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| style="padding: 10px;" |[[File:Experiment Electricity icon.png|center|link=Experiment: Electricity|Electricity]]
| style="padding: 10px;" |[[File:Experiment Darkness icon.png|center|link=Experiment: Darkness|alt=Darkness|size=x50px]]
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| style="padding: 10px;" |[[File:Experiment Darkness icon.png|center|link=Experiment: Darkness|Darkness]]
| style="padding: 10px;" |[[File:Experiment Light icon.png|center|link=Experiment: Light|alt=Light|size=x50px]]
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| style="padding: 10px;" |[[File:Experiment Light icon.png|center|link=Experiment: Light|Light]]
| style="padding: 10px;" |[[File:Experiment Air icon.png|center|link=Experiment: Air|alt=Air|size=x50px]]
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| style="padding: 10px;" |[[File:Experiment Air icon.png|center|link=Experiment: Air|Air]]
 
|-
 
|-
| style="padding: 10px;" |[[File:Experiment Neutral icon.png|center|link=Experiment: Neutral|alt=Neutral|size=x50px]]
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| style="padding: 10px;" |[[File:Experiment Neutral icon.png|center|link=Experiment: Neutral|Neutral]]
| style="padding: 10px;" |[[File:Experiment Universal icon.png|center|link=Experiment: Universal|alt=Universal|size=x50px]]
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| style="padding: 10px;" |[[File:Experiment Universal icon.png|center|link=Experiment: Universal|Universal]]
| style="padding: 10px;" |[[File:Gem.png|center|link=Experiment: Gems|alt=Gems|size=x50px]]
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| style="padding: 10px;" |[[File:Gem.png|center|link=Experiment: Gems|Gems]]
| style="padding: 10px;" |[[File:Exotic gem.png|center|link=Experiment: Exotic|alt=Exotic|size=x50px]]
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| style="padding: 10px;" |[[File:Exotic gem.png|center|link=Experiment: Exotic|Exotic]]
 
|}
 
|}
  
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==Skills==
 
==Skills==
 
{{See also|Skills (Upgrade)}}
 
{{See also|Skills (Upgrade)}}
None.
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*'''Science Funds''' - Reduces the conversion rate of laboratory resources by 1 per 5 experiment prestiges. The total sum of all prestige counts is used to calculate the reduction.
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*'''Overpaid Interns''' - Decreases prestige price for each experiment by 50%.
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*'''Scoping'''- Increases the tower's attackrange by 1% for each learned skill in the laboratory.
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*'''Elemental Cores''' - Increases the damage bonus from elemental experiments from 1% to 5% per goal level reached.
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*'''Breakthrough''' - Increases resource drops during tower testing based on the highest significant value or value combo across all experiments.
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*'''Module Molecules''' - Boosts the drop chance for modules during tower testing by 3% for each goal claimed in the laboratory. A goal is considered claimed once a reward has been collected. For multi-level goals, the bonus scales proportionally based on the highest level reached relative to the goal's maximum level.
  
 
==Exotic skills==
 
==Exotic skills==
 
{{See also|Exotic Skills}}
 
{{See also|Exotic Skills}}
None.
 
  
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*'''Fundamentals''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes the negative prestige effects of the Fire, Water, Nature and Earth experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
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*'''Forces''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes the negative prestige effects of the Electricity, Darkness, Light and Air experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
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*'''Universal Theorem''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes the negative prestige effects of the Neutral, Universal, Gems and Exotic experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
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{{Navbox buildings|state=expanded}}
 
{{Navbox experiments}}
 
{{Navbox experiments}}
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Latest revision as of 17:53, 3 December 2025


Laboratory
Lab.png
Max. Tier 6
Conversion rate 400:1
Color theme Green
Green resource.png

The laboratory is a building where you perform various experiments in order to unlock modules and elemental damage & resistance bonuses.

Experiments

Experiments function as small incremental games, where the reward for progressing in them are modules, damage multipliers (cap at 200%) and resistances (cap at 99%) to respective elements.

Most experiments can be prestiged up to 100 times, trading green resources and a certain amount of progress for a permanent bonus in the experiment

There are 12 different experiments to complete. Click the icons below to navigate to the detail page for that experiment:

Fire
Water
Nature
Earth
Electricity
Darkness
Light
Air
Neutral
Universal
Gems
Exotic

Building tiers

Each building tier constructed unlocks new experiments.

Laboratory Experiments
Tier 1 Neutral, Fire
Tier 2 Nature, Electricity
Tier 3 Earth, Light
Tier 4 Water, Air
Tier 5 Darkness, Universal
Tier 6 Gems, Exotic

Skills

See also: Skills (Upgrade)
  • Science Funds - Reduces the conversion rate of laboratory resources by 1 per 5 experiment prestiges. The total sum of all prestige counts is used to calculate the reduction.
  • Overpaid Interns - Decreases prestige price for each experiment by 50%.
  • Scoping- Increases the tower's attackrange by 1% for each learned skill in the laboratory.
  • Elemental Cores - Increases the damage bonus from elemental experiments from 1% to 5% per goal level reached.
  • Breakthrough - Increases resource drops during tower testing based on the highest significant value or value combo across all experiments.
  • Module Molecules - Boosts the drop chance for modules during tower testing by 3% for each goal claimed in the laboratory. A goal is considered claimed once a reward has been collected. For multi-level goals, the bonus scales proportionally based on the highest level reached relative to the goal's maximum level.

Exotic skills

See also: Exotic Skills
  • Fundamentals (500 Exotic gem.png) - Removes the negative prestige effects of the Fire, Water, Nature and Earth experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
  • Forces (500 Exotic gem.png) - Removes the negative prestige effects of the Electricity, Darkness, Light and Air experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
  • Universal Theorem (500 Exotic gem.png) - Removes the negative prestige effects of the Neutral, Universal, Gems and Exotic experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.