Enemies must be defeated in Tower Testing in order to progress.
Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
Standard melee-range enemy.
Melee-range. Has a higher HP, but lower damage than normal enemies.
Attacks from range.
Attacks from range. Applies a slow debuff to your tower when they attack.
Fast enemy that can leap towards the tower when close.
Bosses have a higher HP and attack than normal enemies, but appear less frequently.
- Warning: This section contains spoilers about Era content.
Kills - Deals 25% additional random-element damage.
Hits - Non-neutral tower damage is reduce by 95%.
Kills - Ignores shield.
Hits - Explodes on death.
Kills - Slows the tower by 250%.
Hits - 80% to reduce damage to 10% of MAX. HP.
Kills - 100% Lifesteal.
Hits - +25% HP/sec. & +5% MAX. HP/sec.
Kills - Chance to stun the tower.
Hits - 55% chance to block incoming damage.
Kills - Warp / Dash Movement.
Hits - Reflects 10% of incoming damage.
Kills - Always ranged + Impetus.
Hits - Immune to stun.
Kills - Deals 25% of current tower hp as pure damage.
Hits - Invisible until close range.
Kills - Reduces resistance against all elements.
Hits - Shield that grants 1 sec. invulnerability.
Kills - +100% damage split across all elements.
Hits - 40% chance to fully heal after lethal hit.