Experiments function as small incremental games, where the reward for progressing in them are modules and damage and resistance bonus to respective elements.
Most experiments can be prestiged, trading green resources and a certain amount of progress for a permanent bonus in the experiment
There are 12 different experiments to complete. Click the icons below to navigate to the detail page for that experiment:
Each building tier constructed unlocks new experiments.
|Tier 1||Neutral, Fire|
|Tier 2||Nature, Electricity|
|Tier 3||Earth, Light|
|Tier 4||Water, Air|
|Tier 5||Darkness, Universal|
|Tier 6||Gems, Exotic|
- See also: Skills (Upgrade)
- See also: Exotic Skills