Difference between revisions of "Laboratory"
Jump to navigation
Jump to search
(Neutral/fire) |
m (→Exotic skills: Added exotic gem costs.) |
||
(33 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}} | {{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}} | ||
− | + | [[File:Green resource.png|left]] | |
− | [[File: | + | The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]] and [[elements|elemental]] damage & resistance bonuses. |
− | + | {{clear|left}} | |
− | The '''laboratory''' is a building where you perform various experiments in order to unlock modules. | ||
− | |||
− | |||
==Experiments== | ==Experiments== | ||
− | + | Experiments function as small incremental games, where the reward for progressing in them are [[modules]], damage multipliers (cap at 200%) and resistances (cap at 99%) to respective elements. | |
− | + | Most experiments can be prestiged up to 100 times, trading green resources and a certain amount of progress for a permanent bonus in the experiment | |
− | |||
− | + | There are '''12''' different experiments to complete. Click the icons below to navigate to the detail page for that experiment: | |
− | ===Fire=== | + | {| class="wikitable" |
− | + | |- | |
+ | | style="padding: 10px;" |[[File:Experiment Fire icon.png|center|link=Experiment: Fire|Fire]] | ||
+ | | style="padding: 10px;" |[[File:Experiment Water icon.png|center|link=Experiment: Water|Water]] | ||
+ | | style="padding: 10px;" |[[File:Experiment Nature icon.png|center|link=Experiment: Nature|Nature]] | ||
+ | | style="padding: 10px;" |[[File:Experiment Earth icon.png|center|link=Experiment: Earth|Earth]] | ||
+ | |- | ||
+ | | style="padding: 10px;" |[[File:Experiment Electricity icon.png|center|link=Experiment: Electricity|Electricity]] | ||
+ | | style="padding: 10px;" |[[File:Experiment Darkness icon.png|center|link=Experiment: Darkness|Darkness]] | ||
+ | | style="padding: 10px;" |[[File:Experiment Light icon.png|center|link=Experiment: Light|Light]] | ||
+ | | style="padding: 10px;" |[[File:Experiment Air icon.png|center|link=Experiment: Air|Air]] | ||
+ | |- | ||
+ | | style="padding: 10px;" |[[File:Experiment Neutral icon.png|center|link=Experiment: Neutral|Neutral]] | ||
+ | | style="padding: 10px;" |[[File:Experiment Universal icon.png|center|link=Experiment: Universal|Universal]] | ||
+ | | style="padding: 10px;" |[[File:Gem.png|center|link=Experiment: Gems|Gems]] | ||
+ | | style="padding: 10px;" |[[File:Exotic gem.png|center|link=Experiment: Exotic|Exotic]] | ||
+ | |} | ||
− | + | ==Building tiers== | |
+ | Each building tier constructed unlocks new experiments. | ||
+ | {| class="wikitable" | ||
+ | !Laboratory | ||
+ | !Experiments | ||
+ | |- | ||
+ | |Tier 1 | ||
+ | |[[Experiment: Neutral|Neutral]], [[Experiment: Fire|Fire]] | ||
+ | |- | ||
+ | |Tier 2 | ||
+ | |[[Experiment: Nature|Nature]], [[Experiment: Electricity|Electricity]] | ||
+ | |- | ||
+ | |Tier 3 | ||
+ | |[[Experiment: Earth|Earth]], [[Experiment: Light|Light]] | ||
+ | |- | ||
+ | |Tier 4 | ||
+ | |[[Experiment: Water|Water]], [[Experiment: Air|Air]] | ||
+ | |- | ||
+ | |Tier 5 | ||
+ | |[[Experiment: Darkness|Darkness]], [[Experiment: Universal|Universal]] | ||
+ | |- | ||
+ | |Tier 6 | ||
+ | |[[Experiment: Gems|Gems]], [[Experiment: Exotic|Exotic]] | ||
+ | |} | ||
− | + | ==Skills== | |
+ | {{See also|Skills (Upgrade)}} | ||
− | + | *'''Science Funds''' - Reduces the conversion rate of laboratory resources by 1 per 5 experiment prestiges. The total sum of all prestige counts is used to calculate the resduction. | |
− | == | + | ==Exotic skills== |
− | + | {{See also|Exotic Skills}} | |
− | + | *'''Fundamentals''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes the negative prestige effects of the Fire, Water, Nature and Earth experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides. | |
+ | *'''Forces''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes the negative prestige effects of the Electricity, Darkness, Light and Air experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides. | ||
+ | *'''Universal Theorem''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes the negative prestige effects of the Neutral, Universal, Gems and Exotic experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides. | ||
− | = | + | {{Navbox buildings|state=expanded}} |
− | + | {{Navbox experiments}} | |
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Latest revision as of 22:02, 3 January 2024
Laboratory | |
---|---|
Max. Tier | 6 |
Conversion rate | 400:1 |
Color theme | Green |
The laboratory is a building where you perform various experiments in order to unlock modules and elemental damage & resistance bonuses.
Experiments
Experiments function as small incremental games, where the reward for progressing in them are modules, damage multipliers (cap at 200%) and resistances (cap at 99%) to respective elements.
Most experiments can be prestiged up to 100 times, trading green resources and a certain amount of progress for a permanent bonus in the experiment
There are 12 different experiments to complete. Click the icons below to navigate to the detail page for that experiment:
Building tiers
Each building tier constructed unlocks new experiments.
Laboratory | Experiments |
---|---|
Tier 1 | Neutral, Fire |
Tier 2 | Nature, Electricity |
Tier 3 | Earth, Light |
Tier 4 | Water, Air |
Tier 5 | Darkness, Universal |
Tier 6 | Gems, Exotic |
Skills
- See also: Skills (Upgrade)
- Science Funds - Reduces the conversion rate of laboratory resources by 1 per 5 experiment prestiges. The total sum of all prestige counts is used to calculate the resduction.
Exotic skills
- See also: Exotic Skills
- Fundamentals (500 ) - Removes the negative prestige effects of the Fire, Water, Nature and Earth experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
- Forces (500 ) - Removes the negative prestige effects of the Electricity, Darkness, Light and Air experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
- Universal Theorem (500 ) - Removes the negative prestige effects of the Neutral, Universal, Gems and Exotic experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.