Difference between revisions of "Experiment: Water"

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m (Fixed a typo and corrected base freeze rate)
m (Added offensive module picture to Extinguish since it is a offensive module)
Line 9: Line 9:
  
 
Below the Tank are 3 buttons:
 
Below the Tank are 3 buttons:
* '''Fill''': Fills the tank at a rate of 1 L/s
+
 
* '''Freeze''': Cools the contents of the tank down at a rate of 0.5°C/L/h
+
*'''Fill''': Fills the tank at a rate of 1 L/s
* '''Drain''': Drains the tank at a rate of 1 L/s
+
*'''Freeze''': Cools the contents of the tank down at a rate of 0.5°C/L/h
 +
*'''Drain''': Drains the tank at a rate of 1 L/s
  
 
Additionally, there is a button below the battery:
 
Additionally, there is a button below the battery:
* '''Charge''': Charges the battery at a rate of 2 W/s
+
 
 +
*'''Charge''': Charges the battery at a rate of 2 W/s
  
 
You can only have 1 of these buttons active at any one time.
 
You can only have 1 of these buttons active at any one time.
Line 24: Line 26:
 
Prestige drains all of the water from the tank, resets its temperature back to 20°C and the battery back to 0W. You have to choose between 2 bonuses:
 
Prestige drains all of the water from the tank, resets its temperature back to 20°C and the battery back to 0W. You have to choose between 2 bonuses:
  
* '''+1 Free Upgrade''': You are able to buy an additional upgrade from the store for no charge.
+
*'''+1 Free Upgrade''': You are able to buy an additional upgrade from the store for no charge.
* '''Lower upgrade cost scaling''': Lowers upgrade store cost scaling by 5 additively.
+
*'''Lower upgrade cost scaling''': Lowers upgrade store cost scaling by 5 additively.
  
 
All bonuses are multiplicative.
 
All bonuses are multiplicative.
Line 31: Line 33:
 
==Rewards==
 
==Rewards==
 
{| class="wikitable"
 
{| class="wikitable"
! Volume<br>(Temperature) !! Reward
+
!Volume<br>(Temperature)!!Reward
 
|-
 
|-
! 15L (15&deg;C)
+
!15L (15&deg;C)
| [[File:Offensive Module.png|Offensive|30px]] Water Taste
+
|[[File:Offensive Module.png|Offensive|30px]] Water Taste
 
|-
 
|-
! 75L (0&deg;C)
+
!75L (0&deg;C)
| [[File:Defensive Module.png|Defensive|30px]] Frost Nova
+
|[[File:Defensive Module.png|Defensive|30px]] Frost Nova
 
|-
 
|-
! 200L (-10&deg;C)
+
!200L (-10&deg;C)
| [[File:Defensive Module.png|Defensive|30px]] Shield of Frost
+
|[[File:Defensive Module.png|Defensive|30px]] Shield of Frost
 
|-
 
|-
! 500L (-20&deg;C)
+
!500L (-20&deg;C)
| [[File:Offensive Module.png|Offensive|30px]] Shatter
+
|[[File:Offensive Module.png|Offensive|30px]] Shatter
 
|-
 
|-
! 1000L (-22&deg;C)
+
!1000L (-22&deg;C)
| Extinguish
+
|[[File:Offensive Module.png|Offensive|30px]] Extinguish
 
|-
 
|-
! 2500L (-40&deg;C)
+
!2500L (-40&deg;C)
| Glacier Spikes
+
|Glacier Spikes
 
|-
 
|-
! 100L (-273&deg;C)
+
!100L (-273&deg;C)
| [[File:Defensive Module.png|Defensive|30px]] Absolute Zero
+
|[[File:Defensive Module.png|Defensive|30px]] Absolute Zero
 
|-
 
|-
! Varies
+
!Varies
 
| +% Water damage
 
| +% Water damage
 
|-
 
|-
! Varies
+
!Varies
 
| +% Water resistance
 
| +% Water resistance
 
|}
 
|}
  
 
==Trivia==
 
==Trivia==
* The water experiment was reworked in update V0.8.4 B1
+
 
* The battery and the whole experiment displays power used as Watts per second (W/s), despite the Watt already being a unit of energy consumption (Joules per second).
+
*The water experiment was reworked in update V0.8.4 B1
* The module Absolute zero is a reference to the concept of [https://en.wikipedia.org/wiki/Absolute_zero Absolute Zero] in physics.
+
*The battery and the whole experiment displays power used as Watts per second (W/s), despite the Watt already being a unit of energy consumption (Joules per second).
 +
*The module Absolute zero is a reference to the concept of [https://en.wikipedia.org/wiki/Absolute_zero Absolute Zero] in physics.
  
 
{{Navbox experiments|state=expanded}}
 
{{Navbox experiments|state=expanded}}
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Revision as of 21:01, 28 March 2021

The Water Experiment
Experiment Water icon.png

The Water experiment is one of 12 experiments in the laboratory, available at laboratory tier 4.

The goal of the Water Experiment is to pump a certain amount of water and cool said water to a certain temperature.

Experiment

The water experiment consists of 2 main parts: the Tank and the Battery. The tank can initially hold up to 100 L of water.

Below the Tank are 3 buttons:

  • Fill: Fills the tank at a rate of 1 L/s
  • Freeze: Cools the contents of the tank down at a rate of 0.5°C/L/h
  • Drain: Drains the tank at a rate of 1 L/s

Additionally, there is a button below the battery:

  • Charge: Charges the battery at a rate of 2 W/s

You can only have 1 of these buttons active at any one time.

Upgrades

The upgrade store allows you to buy upgrades for the experiment tab. These upgrades consist of but are not limited to: Additional pump speed, Additional battery charge rate, Additional tank volume, Cooling speed, Power usage and various boosts. The price of each upgrade starts out at 100 green resource, and gets multiplied by x100 every time you buy an upgrade. Upgrades and upgrade costs can be reset with the Reset button, along with all experiment progress.

Prestige

Prestige drains all of the water from the tank, resets its temperature back to 20°C and the battery back to 0W. You have to choose between 2 bonuses:

  • +1 Free Upgrade: You are able to buy an additional upgrade from the store for no charge.
  • Lower upgrade cost scaling: Lowers upgrade store cost scaling by 5 additively.

All bonuses are multiplicative.

Rewards

Volume
(Temperature)
Reward
15L (15°C) Offensive Water Taste
75L (0°C) Defensive Frost Nova
200L (-10°C) Defensive Shield of Frost
500L (-20°C) Offensive Shatter
1000L (-22°C) Offensive Extinguish
2500L (-40°C) Glacier Spikes
100L (-273°C) Defensive Absolute Zero
Varies +% Water damage
Varies +% Water resistance

Trivia

  • The water experiment was reworked in update V0.8.4 B1
  • The battery and the whole experiment displays power used as Watts per second (W/s), despite the Watt already being a unit of energy consumption (Joules per second).
  • The module Absolute zero is a reference to the concept of Absolute Zero in physics.