Experiment: Neutral

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The Neutral Experiment
Experiment Neutral icon.png

The Neutral experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.

The goal of the neutral experiment is to expand a sphere.

Mechanic

Upgrades increases how fast the sphere grows. Each tier of upgrades costs more, but also expands the sphere faster. When you buy enough of a single tier, the base rate of that tier will also increase.

Expanding converts current growth into maximum growth, which resets the sphere back to size 0.

Upgrade Base rate Cost
Essencer 0.1/s 1 * triangle(lvl)
Combiner 0.5/s 10 * triangle(lvl)
Dragger 1.5/s 50 * triangle(lvl)
Forcer 4/s 150 * triangle(lvl)
Purer 10/s 500 * triangle(lvl)
Condenser 50/s 2000 * triangle(lvl)

where triangle(lvl) = lvl*(lvl+1)/2 + 1.

As you buy more upgrades in a tier, the base rate of that tier starts getting multiplied based on how many upgrades you've bought. This makes it better to focus on a single tier, rather than spreading your upgrades among all the tiers. The multipliers follow a simple pattern, until it switches at high amounts:

Count Rate multiplier
0 1x
10 2x
15 4x
20 8x
50 16x
100 32x
150 64x
200 128x
500 256x
1000 512x
2000+ 2^(8.8+0.2*floor(count/1000))x

Prestige

Prestige resets all generators and your maximum orbs to the square root of your current maximum orbs (capped at 10) and you have to choose between 2 bonuses.

  • Production x2 - generators will produce orbs twice as much
  • +10 max. Level (multiplicative) - increases the maximum generator by 10% of previous maximum amount

Rewards

Sphere size Reward
500 Defensive Simple Evasion
2500 Offensive Lifesteal
10000 Offensive Impetus
20000 Defensive Reflect
125000 Defensive Defiance
6.5M Offensive Critical Strike
10000*2.06lvl +(lvl+1)% Neutral damage
150*4.25lvl +(lvl+1)% Neutral resistance