Difference between revisions of "Experiment: Neutral"
(→Rewards: Resistance cost) |
(→Rewards: Neutral resistance cost was off by a couple of zeros) |
||
Line 86: | Line 86: | ||
| +(lvl+1)% Neutral damage | | +(lvl+1)% Neutral damage | ||
|- | |- | ||
− | ! | + | ! 15000*4.25<sup>lvl</sup> |
| +(lvl+1)% Neutral resistance | | +(lvl+1)% Neutral resistance | ||
|} | |} |
Revision as of 03:20, 7 June 2021
The Neutral experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.
The goal of the neutral experiment is to expand a sphere.
Mechanic
Upgrades increases how fast the sphere grows. Each tier of upgrades costs more, but also expands the sphere faster. When you buy enough of a single tier, the base rate of that tier will also increase.
Expanding converts current growth into maximum growth, which resets the sphere back to size 0.
Upgrade | Base rate | Cost |
---|---|---|
Essencer | 0.1/s | 1 * triangle(lvl)
|
Combiner | 0.5/s | 10 * triangle(lvl)
|
Dragger | 1.5/s | 50 * triangle(lvl)
|
Forcer | 4/s | 150 * triangle(lvl)
|
Purer | 10/s | 500 * triangle(lvl)
|
Condenser | 50/s | 2000 * triangle(lvl)
|
where triangle(lvl) = lvl*(lvl+1)/2 + 1
.
As you buy more upgrades in a tier, the base rate of that tier starts getting multiplied based on how many upgrades you've bought. This makes it better to focus on a single tier, rather than spreading your upgrades among all the tiers. The multipliers follow a simple pattern, until it switches at high amounts:
Count | Rate multiplier |
---|---|
0 | 1x |
10 | 2x |
15 | 4x |
20 | 8x |
50 | 16x |
100 | 32x |
150 | 64x |
200 | 128x |
500 | 256x |
1000 | 512x |
2000+ | 2^(8.8+0.2*floor(count/1000)) x
|
Prestige
Prestige resets all generators and your maximum orbs to the square root of your current maximum orbs (capped at 10) and you have to choose between 2 bonuses.
- Production x2 - generators will produce orbs twice as much
- +10 max. Level (multiplicative) - increases the maximum generator by 10% of previous maximum amount
Rewards
Sphere size | Reward |
---|---|
500 | ![]() |
2500 | ![]() |
10000 | ![]() |
20000 | ![]() |
125000 | ![]() |
6.5M | ![]() |
10000*2.06lvl | +(lvl+1)% Neutral damage |
15000*4.25lvl | +(lvl+1)% Neutral resistance |