Difference between revisions of "Experiment: Light"

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[[File:LightExperiment.png|thumb|The Light Experiment]]
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'''NOTE: This is not complete information due to the light experiment overhaul and my low understanding of it at this time.'''
[[File:Experiment Light icon.png|left]]
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 +
 
 
The '''Light experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 3.
 
The '''Light experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 3.
  
The goal of the Light Experiment is to create as much light as possible.
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The goal of the Light Experiment is to create images crafted from light particles.
 
{{Clear|left}}
 
{{Clear|left}}
==Mechanic==
 
===Chamber===
 
Launching a light particle creates light when hitting a wall, for hitting a wall fragments the particle leaving part of the particle on the wall as a light source, which also reduces how many lumens the particle has.
 
  
The statistics of the chamber are:
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==Grid==
 +
''Two light generators on the left side of the grid make beams of white light which can be split into the following colors:'' <br>
 +
Red <br>
 +
Blue <br>
 +
Green
 +
 
 +
 
 +
''Combining these colours makes new ones:''<br>
 +
Cyan (blue + green) <br>
 +
Yellow (red + green) <br>
 +
Pink (blue + red)
 +
 
  
*'''Bounceloss''': How many lumens are lost from the particle when hitting a wall.
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''Making these rays of light go into the receiver on the right side of the grid rewards us with light particles of the appropriate color.''
*'''Lifetime''': Amount of time that the particle is active.
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==Objects==
*'''Lumen''': How bright the particle is.
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===Purchasable objects: ===
*'''Fragmentpower''': How bright the fragments are compared to the particle at the time of impact.
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{| class="wikitable"
 +
!Component!!Cost!!Description
 +
|-
 +
!Mirror
 +
|100
 +
|Reflects light off of its surface based on its angle of incidence
 +
|-
 +
!Filter: Red
 +
|1000
 +
|Only lets red particles pass through itself. Blocks light entirely if it tries to enter it sideways.
 +
|-
 +
!Filter: Green
 +
|1000
 +
|Only lets green particles pass through itself. Blocks light entirely if it tries to enter it sideways.
 +
|-
 +
!Filter: Blue
 +
|1000
 +
|Only lets blue particles pass through itself. Blocks light entirely if it tries to enter it sideways.
 +
|-
 +
!Prism
 +
|12500
 +
|Splits light into its components. White into red, blue and green. Beams made of 2 colors into original colors, but the prism releases the rays of light at a diagonal angle.
 +
|-
 +
!Splitter/Merger
 +
|10B
 +
|Redirects the ray that enters this component at the input side towards both output sides, effectively copying it. If used in reverse it can merge two rays into one, creating a new color if two different input colors are used.
 +
|-
 +
!Directional Consumer
 +
|1No
 +
|Acts as a consumer for light rays and therefore produces light particles when a light ray hits its entry point.
 +
|-
 +
!Omni-Collector
 +
|10DDe
 +
|Works like a directional light consumer except that every single direction is an entry point for light.
 +
|}
  
===Upgrades===
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==Prestige==
Upgrades can help gather more light. The upgrades are:
 
  
*'''Bounceloss''': Reduces lumen loss on bounce.
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Improvement: Increases light production by 75% <br>
*'''Lifetime''': Longer particle lifetime.
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Improvement: Increases total light production by 12% per light ray hitting an receiver <br>
*'''Lumen''': Increases brightness of the particle.
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Improvement: Reduces amout of light required for each image by 35% <br>
*'''Fragmentpower''': Increases the percentage of fragment light compared to the particle (Eventually gets to the point that fragments give more light than the particle itself).
 
  
===Prestige===
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First prestige is at 100k;
{{Unknown}}
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Prestige Formula: 100000 * 10<sup>Prestige lvl</sup>
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<br>!!(requires change to pictures instead of points and change to the formula too)!! <br>
  
 
==Rewards==
 
==Rewards==
 
{| class="wikitable"
 
{| class="wikitable"
!Brightness!!Reward
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!Images!!Reward
 
|-
 
|-
!5000 lm
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!1
|[[File:Offensive Module.png|Offensive|30px]] Light Taste
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|{{Module|Offensive|size=30px}} Light Taste
 
|-
 
|-
!12,500 lm
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!3
|[[File:Defensive Module.png|Defensive|30px]] Dispel
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|{{Module|Defensive|size=30px}} Dispel
 
|-
 
|-
!750,000 lm
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!5
|[[File:Defensive Module.png|Defensive|30px]] Dryness Aura
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|{{Module|Defensive|size=30px}} Dryness Aura
 
|-
 
|-
!6.25 lm
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!10
|[[File:Utility Module.png|Utility|30px]] Recharge
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|{{Module|Utility|size=30px}} Recharge
 
|-
 
|-
 
!Varies
 
!Varies
 
| +% Light damage
 
| +% Light damage
 +
|-
 +
!201
 +
| +200% Light damage (max)
 
|-
 
|-
 
!Varies
 
!Varies
 
| +% Light resistance
 
| +% Light resistance
 +
|-
 +
!199
 +
| +99% Light resistance
 
|}
 
|}
  
 
{{Navbox experiments|state=expanded}}
 
{{Navbox experiments|state=expanded}}
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Latest revision as of 22:09, 23 August 2023

NOTE: This is not complete information due to the light experiment overhaul and my low understanding of it at this time.


The Light experiment is one of 12 experiments in the laboratory, available at laboratory tier 3.

The goal of the Light Experiment is to create images crafted from light particles.

Grid

Two light generators on the left side of the grid make beams of white light which can be split into the following colors:
Red
Blue
Green


Combining these colours makes new ones:
Cyan (blue + green)
Yellow (red + green)
Pink (blue + red)


Making these rays of light go into the receiver on the right side of the grid rewards us with light particles of the appropriate color.

Objects

Purchasable objects:

Component Cost Description
Mirror 100 Reflects light off of its surface based on its angle of incidence
Filter: Red 1000 Only lets red particles pass through itself. Blocks light entirely if it tries to enter it sideways.
Filter: Green 1000 Only lets green particles pass through itself. Blocks light entirely if it tries to enter it sideways.
Filter: Blue 1000 Only lets blue particles pass through itself. Blocks light entirely if it tries to enter it sideways.
Prism 12500 Splits light into its components. White into red, blue and green. Beams made of 2 colors into original colors, but the prism releases the rays of light at a diagonal angle.
Splitter/Merger 10B Redirects the ray that enters this component at the input side towards both output sides, effectively copying it. If used in reverse it can merge two rays into one, creating a new color if two different input colors are used.
Directional Consumer 1No Acts as a consumer for light rays and therefore produces light particles when a light ray hits its entry point.
Omni-Collector 10DDe Works like a directional light consumer except that every single direction is an entry point for light.

Prestige

Improvement: Increases light production by 75%
Improvement: Increases total light production by 12% per light ray hitting an receiver
Improvement: Reduces amout of light required for each image by 35%

First prestige is at 100k; Prestige Formula: 100000 * 10Prestige lvl


!!(requires change to pictures instead of points and change to the formula too)!!

Rewards

Images Reward
1 Offensive Module Light Taste
3 Defensive Module Dispel
5 Defensive Module Dryness Aura
10 Utility Module Recharge
Varies +% Light damage
201 +200% Light damage (max)
Varies +% Light resistance
199 +99% Light resistance