Difference between revisions of "Experiment: Light"

From The Perfect Tower II
Jump to navigation Jump to search
Line 24: Line 24:
 
Filter:blue - only lets blue light through <br>
 
Filter:blue - only lets blue light through <br>
 
Prism - splits light into its components - white into red, blue and green,
 
Prism - splits light into its components - white into red, blue and green,
and beams made of 2 colours into their componets, but the prism releases the rays of light at a diagonal angle.
+
and beams made of 2 colours into their componets, but the prism releases the rays of light at a diagonal angle. <br>
 +
 
  
 
===Prestige===
 
===Prestige===

Revision as of 17:10, 17 March 2022

NOTE: This is not complete information due to the light experiment overhaul and my low understanding of it at this time.

The Light Experiment
Experiment Light icon.png

The Light experiment is one of 12 experiments in the laboratory, available at laboratory tier 3.

The goal of the Light Experiment is to create images crafted from light fragments.

Mechanic

Chamber

Two light generators make beams of white light which can be split into the following colours:
Red
Cyan
Yellow (red + green)
Blue
Green
Pink

Objects

Purchasable objects:

Mirror- reflects light off of its surface based on its angle of incidence
Filter:red - only lets red light through
Filter:green - only lets green light through
Filter:blue - only lets blue light through
Prism - splits light into its components - white into red, blue and green, and beams made of 2 colours into their componets, but the prism releases the rays of light at a diagonal angle.


Prestige

Improvement: Increases light production by 75%
Improvement: Increases total light production by 12% per light ray hitting an receiver Improvement: Reduces amout of light required for each image by 35%


First prestige is at 100k; Prestige Formula: 100000 * 10Prestige lvl

Rewards

Brightness Reward
5000 lm Offensive Light Taste
12,500 lm Defensive Dispel
750,000 lm Defensive Dryness Aura
6.25 lm Utility Recharge
Varies +% Light damage
Varies +% Light resistance