Difference between revisions of "Experiment: Fire"

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(→‎Rewards: Add damage/resistance formulas)
m (just a minor clarification of a prestige formula)
 
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The '''Fire experiment''' is one of 12 experiments in the [[laboratory]], available when the laboratory is first built.
 
The '''Fire experiment''' is one of 12 experiments in the [[laboratory]], available when the laboratory is first built.
  
The goal of the fire experiment is to raise the temperature gauge.
+
The goal of the fire experiment is to reach the maximum available temperature, while raising the temperature gauge.
 
{{Clear|left}}
 
{{Clear|left}}
 
==Mechanic==
 
==Mechanic==
Line 15: Line 15:
  
 
===Prestige===
 
===Prestige===
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also multiplies the maximum temperature by 100.
+
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also sets the maximum temperature to <code>1e6 * (level-1)<sup>12</sup></code>&deg;C. (assume 0^12 = 1)
  
 
==Rewards==
 
==Rewards==
 
{| class="wikitable"
 
{| class="wikitable"
! Temperature !! Reward
+
!Temperature!!Reward
 
|-
 
|-
! 100&deg;C
+
!100&deg;C
| [[File:Offensive Module.png|Offensive|30px]] Fire Taste
+
|{{Module|Offensive|size=30px}} Fire Taste
 
|-
 
|-
! 3,000&deg;C
+
!3,000&deg;C
| [[File:Offensive Module.png|Offensive|30px]] Fire Breath
+
|{{Module|Offensive|size=30px}} Fire Breath
 
|-
 
|-
! 75,000&deg;C
+
!75,000&deg;C
| [[File:Offensive Module.png|Offensive|30px]] Combustion
+
|{{Module|Offensive|size=30px}} Combustion
 
|-
 
|-
! 950,000&deg;C
+
!950,000&deg;C
| [[File:Defensive Module.png|Defensive|30px]] Shield of Fire
+
|{{Module|Defensive|size=30px}} Shield of Fire
 
|-
 
|-
! 5M&deg;C
+
!5M&deg;C
| [[File:Offensive Module.png|Offensive|30px]] Incineration
+
|{{Module|Offensive|size=30px}} Incineration
 
|-
 
|-
! 500*1.8<sup>lvl</sup> &deg;C
+
!500*1.34<sup>lvl</sup> &deg;C
 
| +(lvl+1)% Fire damage
 
| +(lvl+1)% Fire damage
 
|-
 
|-
! 750*1.9<sup>lvl</sup> &deg;C
+
!750*1.8<sup>lvl</sup> &deg;C
 
| +(lvl+1)% Fire resistance
 
| +(lvl+1)% Fire resistance
 
|}
 
|}

Latest revision as of 10:46, 20 January 2024

The Fire Experiment
Experiment Fire icon.png

The Fire experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.

The goal of the fire experiment is to reach the maximum available temperature, while raising the temperature gauge.

Mechanic

Heaters increase temperature per tick.

Tickers reduce the time per tick.

Insulators reduce the percentage of temperature lost per minute.

Upgrades of a higher tier produce upgrades of their previous tier.

Prestige

Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also sets the maximum temperature to 1e6 * (level-1)12°C. (assume 0^12 = 1)

Rewards

Temperature Reward
100°C Offensive Module Fire Taste
3,000°C Offensive Module Fire Breath
75,000°C Offensive Module Combustion
950,000°C Defensive Module Shield of Fire
5M°C Offensive Module Incineration
500*1.34lvl °C +(lvl+1)% Fire damage
750*1.8lvl °C +(lvl+1)% Fire resistance