Difference between revisions of "Experiment: Exotic"

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On the Celestial Donuts page, you can offer your resources to gain rewards. The terminology here is rather confusing: the creatures to which you make offers are "Celestial Donuts", and the rewards you get are "Donuts" (but not Celestial) which can be Chocolate or Strawberry. Chocolate and Strawberry donuts provide boosts to all damage and resistence respectively via the milestones page of the experiment, and the total number of donuts provides a similar boost to production of Exotic Gems.
 
On the Celestial Donuts page, you can offer your resources to gain rewards. The terminology here is rather confusing: the creatures to which you make offers are "Celestial Donuts", and the rewards you get are "Donuts" (but not Celestial) which can be Chocolate or Strawberry. Chocolate and Strawberry donuts provide boosts to all damage and resistence respectively via the milestones page of the experiment, and the total number of donuts provides a similar boost to production of Exotic Gems.
  
The centre of the screen will display a randomly generated Celestial Donut and indications of which resource properties it likes. Each resource obtained from the multiverse provides a random combination of these properties. Clicking on a resource name in the window at the bottom of the screen will give the resource to the Celestial Donut, which will cause the Favor bar to increase. Giving a resource with properties it likes will increase the positive favor bar, and giving a resource with properties it dislikes will increase the negative favor bar.
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The centre of the screen will display a randomly generated Celestial Donut and indications of which resource properties it likes. Each resource obtained from the multiverse provides a random combination of these properties. Clicking on a resource name in the window at the bottom of the screen will give the resource to the Celestial Donut, which will cause the Favor bar to increase. Giving a resource with properties it likes will increase the positive favor bar, and giving a resource with properties it dislikes will increase the negative favor bar. Giving a resource with properties that are neither liked nor disliked will have no effect on the favor bar and will effectively waste the resource.
  
 
If the negative favor bar reaches maximum, the Celestial Donut will leave with no reward, and a new one will be generated. If the positive favor bar reaches maximum and the negative one does not, the Celestial Donut will leave and you will be given the reward listed in the right hand window.  
 
If the negative favor bar reaches maximum, the Celestial Donut will leave with no reward, and a new one will be generated. If the positive favor bar reaches maximum and the negative one does not, the Celestial Donut will leave and you will be given the reward listed in the right hand window.  

Revision as of 23:55, 14 February 2023

The Exotic Experiment
Exotic gem.png

The Exotic experiment is one of 12 experiments in the laboratory, available at laboratory tier 6.

The goal of the exotic experiment is to create donuts. This is done by sacrificing different items with properties. These items are purchased using essence, which you can begin creation of after making your first fabric of reality, which requires ∞ universes. When a fabric is created, all values are reset to their initial values, although purchased upgrades remain.

Mechanic

Universes

Stat Modifiers

  • Time factor: (Left) Reduces all modifier bar times by the time factor (BaseTime / TimeFactor). The time factor equals 1 + bar_fills * increment, where the increment starts at +0.01. (This means when the boost increases the increment, the time modifier jumps up.)
  • Production: (Right) Increases how many universes the universe modifier produces. Production = 1 + bar_fills * increment, where the increment starts at +0.01. (This means when the boost multiplies the increment, the production jumps up.)
  • Universe: (Top middle) Bar fills create universes.
  • Boost: (Bottom middle) Bar fills boost time factor increment additively by +0.001, and boosts production increment multiplicatively by *1.05

Upgrades

Each modifier bar can be upgraded to reduce the base time for the bar to fill up. Each upgrade reduces base time by 20%, or rather multiplies the base time by 0.8. These are the stats for the modifier times:

  • Time factor: Base time [60 hours] Cost = (level * 3) + 1
  • Production: Base time [25 hours] Cost = level + 1
  • Universe: Base time [100 hours] Cost = level + 2
  • Boost: Base time [50 hours] Cost = (level * 5) + 6

Reality Juicer

After creating a fabric of reality, the player can being creating essence. It costs 1 fabric of reality to begin creating essence. Essence works by having the bar start at one, and increase by a multiplier every second. Once this bar reaches infinity, the bar will create essence(s).

Upgrades

  • Starts the productions of existance essence. Cost = 1, Max = 1
  • +0.001 to multiplier basis. Cost = ?, Max = 50
  • +1 fabric of reality on completion Cost = ?, Max = 49
  • Unspent fabrics boost mutltiplier Cost = ?, Max = 40
  • Highest essence count boosts multiplier Cost = ?, Max = 30
  • Essence on completion x2 Cost = ?, Max = 50

Multiverse & Celestial Donuts

After you create your first essence, you will unlock the multiverse & celestial donuts.

The multiverse is an extremely large grid map based on a fractal. Each square of the grid costs a certain number of essence to access, and will then provide a constant income of a given resource. The resources generated from the multiverse are not those used in the main game; they are procedurally named and arbitrary and only useful for Celestial Donuts.

The multiverse is restricted by two limits: storage and dimensions. Dimensions is the number of grid squares that can be providing resources at one time. Storage is the number of different resources that can be stored at a time (although the amount of each resource that can be stored is unlimited). At any time, you can "unlink" a square to stop recieving resources from it and free up the dimension slot. Doing so does not refund the essence spent to link the square.

Dimensions

Placeholder

Items & Properties

Placeholder

Celestial Donuts

On the Celestial Donuts page, you can offer your resources to gain rewards. The terminology here is rather confusing: the creatures to which you make offers are "Celestial Donuts", and the rewards you get are "Donuts" (but not Celestial) which can be Chocolate or Strawberry. Chocolate and Strawberry donuts provide boosts to all damage and resistence respectively via the milestones page of the experiment, and the total number of donuts provides a similar boost to production of Exotic Gems.

The centre of the screen will display a randomly generated Celestial Donut and indications of which resource properties it likes. Each resource obtained from the multiverse provides a random combination of these properties. Clicking on a resource name in the window at the bottom of the screen will give the resource to the Celestial Donut, which will cause the Favor bar to increase. Giving a resource with properties it likes will increase the positive favor bar, and giving a resource with properties it dislikes will increase the negative favor bar. Giving a resource with properties that are neither liked nor disliked will have no effect on the favor bar and will effectively waste the resource.

If the negative favor bar reaches maximum, the Celestial Donut will leave with no reward, and a new one will be generated. If the positive favor bar reaches maximum and the negative one does not, the Celestial Donut will leave and you will be given the reward listed in the right hand window.

Rewards

Requirement Reward
1 Fabric of Reality Ultimate Generic Resistance
1000 Fabrics of Reality Ultimate Division Shield
10549 Strawberry Donuts +X% Generic Damage
10369 Chocolate Donuts +99% Generic Resistance
3003 Donuts +1000% Shipyard: Exotic Gem Rewards
10x+3 Fabrics of Reality 1.05x mult to Generic Damage Reward
10x+3 Essences of Existance 1.05x mult to Generic Damage Reward