Difference between revisions of "Experiment: Neutral"
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* '''Production x2''' - generators will produce orbs twice as much | * '''Production x2''' - generators will produce orbs twice as much | ||
| − | * '''+ | + | * '''+5% max. Level (multiplicative)''' - increases the maximum levels by 5% of the previous maximum amount |
Prestige becomes available when all upgrades are maxed at their highest levels. The base highest level for each upgrade is 10000 * (7 - tier). E.g. the initial maximum for Essencer, the tier 1 upgrade, would be 60000. | Prestige becomes available when all upgrades are maxed at their highest levels. The base highest level for each upgrade is 10000 * (7 - tier). E.g. the initial maximum for Essencer, the tier 1 upgrade, would be 60000. | ||
| + | |||
| + | Because of the exponential nature of the bonus rate increase, the +5% max level quickly starts giving more than 2x production, and this just gets more pronounced the more you keep taking it. | ||
==Rewards== | ==Rewards== | ||
Revision as of 13:09, 10 June 2021
The Neutral experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.
The goal of the neutral experiment is to expand a sphere.
Mechanic
Upgrades increases how fast the sphere grows. Each tier of upgrades costs more, but also expands the sphere faster. When you buy enough of a single tier, the base rate of that tier will also increase.
Expanding converts current growth into maximum growth, which resets the sphere back to size 0.
| Upgrade | Base rate | Cost |
|---|---|---|
| Essencer | 0.1/s | 1 * triangle(lvl) * 2prestige
|
| Combiner | 0.5/s | 10 * triangle(lvl) * 2prestige
|
| Dragger | 1.5/s | 50 * triangle(lvl) * 2prestige
|
| Forcer | 4/s | 150 * triangle(lvl) * 2prestige
|
| Purer | 10/s | 500 * triangle(lvl) * 2prestige
|
| Condenser | 50/s | 2000 * triangle(lvl) * 2prestige
|
where triangle(lvl) = lvl*(lvl+1)/2 + 1.
As you buy more upgrades in a tier, the base rate of that tier starts getting multiplied based on how many upgrades you've bought. This makes it better to focus on a single tier, rather than spreading your upgrades among all the tiers. The multipliers follow a simple pattern, until it switches at high amounts:
| Count | Rate multiplier |
|---|---|
| 0 | 1x |
| 10 | 2x |
| 15 | 4x |
| 20 | 8x |
| 50 | 16x |
| 100 | 32x |
| 150 | 64x |
| 200 | 128x |
| 500 | 256x |
| 1000 | 512x |
| 2000+ | 2^(8.8+0.2*floor(count/1000))x
|
Prestige
Prestige resets all generators and your maximum orbs to the square root of your current maximum orbs (capped at 10) and you have to choose between 2 bonuses.
- Production x2 - generators will produce orbs twice as much
- +5% max. Level (multiplicative) - increases the maximum levels by 5% of the previous maximum amount
Prestige becomes available when all upgrades are maxed at their highest levels. The base highest level for each upgrade is 10000 * (7 - tier). E.g. the initial maximum for Essencer, the tier 1 upgrade, would be 60000.
Because of the exponential nature of the bonus rate increase, the +5% max level quickly starts giving more than 2x production, and this just gets more pronounced the more you keep taking it.
Rewards
| Sphere size | Reward |
|---|---|
| 500 | |
| 2500 | |
| 10000 | |
| 20000 | |
| 125000 | |
| 6.5M | |
| 10000*2.06lvl | +(lvl+1)% Neutral damage |
| 15000*4.25lvl | +(lvl+1)% Neutral resistance |