Difference between revisions of "Museum"

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The museum is a building where you look at statistics, gain boosts, and research artifacts.{{Building|Tier=5|ConversionRate=45000|Image=Museum.png|Color=Grey|ColorCode=grey}}
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{{Building|Tier=5|ConversionRate=45000|Image=Museum.png|Color=Grey|ColorCode=grey}}
 +
[[File:Grey resource.png|left]]
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The '''Museum''' is a building where you look at statistics, gain boosts via Power Stones, and research artifacts.
 
[[File:MuseumExample.png|thumb]]
 
[[File:MuseumExample.png|thumb]]
 +
{{clear|left}}
 
==Building tiers==
 
==Building tiers==
Museum tiers do nothing currently.
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Museum tiers increase the inventory size by 6 per tier.
  
 
==Statistics==
 
==Statistics==
Line 9: Line 12:
 
Reaching certain goals in statistics unlocks power stone slots.
 
Reaching certain goals in statistics unlocks power stone slots.
  
The statistics are:
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Table of statistics:
  
*'''Time played''' (Having the game open, not offline)
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{| class="wikitable mw-collapsible"
*'''Cylindro defeated''' (Boss fight)
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! rowspan=2 | Category Name
*'''Total gems collected'''
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! colspan=6 | # Required to Unlock Stone
*'''Total resources'''
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! rowspan=2 | Extra Notes
*'''Modules unlocked'''
+
|-
*'''Enemies destroyed'''
+
|1||2||3||4||5||6
 +
|-
 +
! Time Played
 +
|8h||24h||72h||120h||168h||240h
 +
| Having the game open, not offline
 +
|-
 +
! Total Gems Collected
 +
|100||1e5||1e6||1e20||1e35||7e44
 +
|-
 +
! Total Resources
 +
|1e4||1e5||1e6||1e20||1e35||7e44
 +
|-
 +
! Factory: Shards Refined
 +
|1e4||1e6||1e8||1e10||1e12||1e14
 +
|-
 +
! Factory: Resources Produced
 +
|1000||1e5||1e7||1e9||1e11||1e13
 +
|-
 +
! Power Plant: Total Power Produced
 +
|1e6||1e8||1e9||1e11||1e12||1e14
 +
|-
 +
! Shipyard: Resources Earned
 +
|1e6||1e8||5e9||5e11||2.5e12||1e13
 +
|-
 +
! Arcade: Coins Earned
 +
|100||1000||5000||1e4||colspan=2|
 +
|-
 +
! Cylindro Defeated
 +
|1||1||1||1||1||1
 +
| Boss Fight
 +
|-
 +
! Pyramidas Defeated
 +
|1||1||1||1||1||1
 +
| Boss Fight
 +
|-
 +
! Cubos Jr. Defeated
 +
|1||1||1||1||1||1
 +
| Boss Fight
 +
|-
 +
! Dodecai Defeated
 +
|1||1||1||1||1||1
 +
| Boss Fight
 +
|-
 +
! <spoiler>Thorus</spoiler> Defeated
 +
|1||1||1||1||1||1
 +
| Boss Fight
 +
|-
 +
! Perfect Space: Highscore
 +
|100||1000||1e4||colspan=3|
 +
| Game in the Arcade
 +
|-
 +
! Enemies Destroyed
 +
|1e4||5e5||7e6||9e7||2e8||4e8
 +
|-
 +
! Mine: Layers Generated
 +
|100||500||1000||2000||1e4||2.5e4
 +
|-
 +
! Mine: Tiles Uncovered
 +
|1600||8000||1.6e4||3.2e4||2e5||4e5
 +
|-
 +
! Trading Post: Total Times Traded
 +
|15||50||120||300||700||2000
 +
|-
 +
! <spoiler>Infinity Stones</spoiler>: Times Used
 +
|10||25||50||100||200||500
 +
|-
 +
! Modules Unlocked
 +
|10%||20%||40%||60%||80%||100%
 +
| Scales with max. module count, numbers floor down
 +
|-
 +
! Challenges Completed
 +
|2||6||12||30||60||90
 +
|-
 +
! Normal Mode Completed
 +
|6||18||36||54||72||90
 +
| The number of Regions you complete Normal Difficulty in
 +
|-
 +
! Artifacts Researched
 +
|2||7||12||colspan=3|
 +
| Scales with max. artifact count(?)
 +
|}
 +
Note: a few of these values were taken from pretty old images, they may still be accurate but they may not be, please add your own value if the actual value is different
  
===Power stones===
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==Power stones==
Power stones, when in a statistic slot, give a 1% resource gain to town resources (Additive to each other). Power stones give bonuses based on their element type. The percentage boosts any offensive module that is the same element, such as nature taste, which has no effect if you have none of the specific elemental modules equipped. The percentage also acts as an elemental resistance, without the need or use of a defensive module.  
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Power stones grant a boost to resource gain, as well as a boost to elemental damage. The amount of boost provided depends on the tier of the equipped power stones, modified by any bonuses such as [[Town#Town Perks|town perks]]. All elements apart from neutral have a power stone, but universal power stones are only available through [[#Transmute|transmutation]]. With the ''Power Prism'' skill, power stones can also provide a boost to the neutral element.
  
These power stone effects are only for that element, so universal stones only boost universal modules and only gives resistance from universal enemies, not other enemies.
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Power stones can be purchased from the [[#Power stone shop|power stone shop]], and must be equipped before they provide any bonus. Unequipped power stones can be upgraded to a higher tier by combining 3 power stones of the same tier. Higher tier power stones provide stronger boosts.
  
There is an inventory system for power stones, which just holds the stones for tiering up as the stones are not active in the power stone inventory.  
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The number of power stones that can be equipped at once is determined by the available power stone slots, which can be obtained by completing [[#Statistics|statistics]] milestones.
  
Power stones have tiers, as in they can be combined together, if they have the same tier, in the combine section below the inventory. Simply click combine to turn 3 power stones into 1 power stone that is a higher tier. Each tier increases the elemental effect, going up by 0.5% every tier. The resistance effect caps at 99.9%, but the module effect is infinite.
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===Power stone shop===
 +
Gives the ability to buy tier 1 power stones of the 8 elements for the cost of {{cost|1000|Grey}}. The ''Fill inventory'' button toggles the ability to buy a full inventory worth of power stones per purchase. The trashcan icon deletes any power stones placed in it.
  
The cube button to the right of the combine button opens the transmute menu
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===Offshore market===
 +
Once the exotic skill is purchased, the offshore market becomes available.
  
'''Transmute menu:''' Combines all 8 elements into 1 universal stone of any tier. The 8 stones have to be the same tier.
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The offshore market has the ability to sell any tier power stone up to the cap of 50 with the cost being 2000*18<sup>tier-1</sup> (except Universal stones which cost 10x as much).
  
The buy button opens the power stone shop.
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*'''Stock:'''
 +
At any given time, there is a minumum of 5 different power stones available. This is increased by spending exotic gems the cost being 3200*2<sup>bought upgrades</sup>up to a cap of 10 stones. The element and tier of the stones is based on your set preferences and is refreshed every hour; this timer can be sped up by employing [[Power Plant]] boosts.
  
'''Power stone shop:''' Gives the ability to buy tier 1 power stones of the 8 elements for the cost of 1e3 museum resources. Fill inventory toggle buys as many stones as is possible the fill up the power stone inventory. The red X button deletes the power stone placed on it.  
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*'''Preferences:'''
 +
Preferences can be set for both what elements appear and what tier they appear at. Element preferences will enable/disable the selected elements from appearing.Tier preferences will limit the tier of stones to (preference - 10) up to (preference) although the cap is also forced at your maximum crafted stone tier.
 +
 
 +
===Transmute===
 +
After unlocking a certain [[Artifacts|artifact]], power stones can be transmuted into universal power stones. Transmutation requires 8 power stones, one of each element, each with the same tier. This action consumes the power stones and produces a single universal power stone of the same tier.
  
 
==Artifacts==
 
==Artifacts==
Found in regions or boss fights
+
{{Main|Artifacts}}
  
Right now there is only one artifact and it’s unlocked from the beginning.  
+
Artifacts are hidden items that can be found and researched for unique rewards. Each artifact takes a set amount of time to research, but can be improved with Museum skills or skipped outright by spending gems.
  
Artifacts need to be researched, which gives a special mechanic, module or town asset.
+
==Achievements==
 +
{{Main|Achievements}}
 +
Achievements are unlocked after completing certain hidden tasks throughout the game.
  
===Cubos Cube===
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==Skills==
Make it possible to fuse power stone into elemental ones
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{{See also|Skills (Upgrade)}}
  
==Bestiary==
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*'''Antique Economy''' - Reduces the conversion rate of the Museum by 4000 for each tier of the Museum.
Placeholder furry.
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*'''Research Funding''' - Decreases the research costs of all artifacts by 15% for each tier of the Museum.
 +
*'''Faster Research''' - Decreases the research time of all artifacts by 10% for each tier of the Museum. Unlocks instant research with gems.
 +
*'''Quick Combine''' - Automatically use highest tier power stones from inventory when combination slots are empty.
 +
*'''Primordial Power''' - Increases Power Stone resource boost by 1%*total Power Stone tier inside the loadout instead of 1% per Power Stone.
 +
*'''Power Prism''' - Boost the neutral element for each completed set of power stones (all 9 elements including universal) by the average tier of that set. (Having tier 9 stones of each element but earth and having a tier 3 earth stone will give the same neutral bonus as having only tier 8 stones of each element.)
  
==Quests==
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==Exotic Skills==
Placeholder text.
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{{See also|Exotic Skills}}
  
==Badges==
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*'''Offshore Market''' ({{Number|60|icon=[[File:Exotic gem.png|20px]]}}) - Unlocks the Offshore Market to buy higher tier Power Stones.
Placeholder text.
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*'''Ancient Potency''' ({{Number|1000|icon=[[File:Exotic gem.png|20px]]}}) - Power Stone tier is increased by 1 for every 10 town level when calculating boosts.
 
+
*'''Artifact Replica''' ({{Number|1200|icon=[[File:Exotic gem.png|20px]]}}) - Artifacts are counted twice for "per researched artifact" effects.
==Skills==
 
[[File:MuseumSkills.png|frameless]]
 
 
 
==Exotic Skills==
 
[[File:MuseumExotic.png|frameless]]<br />
 
  
====Statistics Boost====
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{{Navbox buildings|state=expanded}}
Doubles town resource bonus per statistic slot filled.{{PerfectNavigation}}
+
{{PerfectNavigation}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Latest revision as of 22:06, 3 January 2024


Museum
Museum.png
Max. Tier 5
Conversion rate 45000:1
Color theme Grey
Grey resource.png

The Museum is a building where you look at statistics, gain boosts via Power Stones, and research artifacts.

MuseumExample.png

Building tiers

Museum tiers increase the inventory size by 6 per tier.

Statistics

Here you can view your feats in Perfect Tower 2.

Reaching certain goals in statistics unlocks power stone slots.

Table of statistics:

Category Name # Required to Unlock Stone Extra Notes
1 2 3 4 5 6
Time Played 8h 24h 72h 120h 168h 240h Having the game open, not offline
Total Gems Collected 100 1e5 1e6 1e20 1e35 7e44
Total Resources 1e4 1e5 1e6 1e20 1e35 7e44
Factory: Shards Refined 1e4 1e6 1e8 1e10 1e12 1e14
Factory: Resources Produced 1000 1e5 1e7 1e9 1e11 1e13
Power Plant: Total Power Produced 1e6 1e8 1e9 1e11 1e12 1e14
Shipyard: Resources Earned 1e6 1e8 5e9 5e11 2.5e12 1e13
Arcade: Coins Earned 100 1000 5000 1e4
Cylindro Defeated 1 1 1 1 1 1 Boss Fight
Pyramidas Defeated 1 1 1 1 1 1 Boss Fight
Cubos Jr. Defeated 1 1 1 1 1 1 Boss Fight
Dodecai Defeated 1 1 1 1 1 1 Boss Fight
Defeated
1 1 1 1 1 1 Boss Fight
Perfect Space: Highscore 100 1000 1e4 Game in the Arcade
Enemies Destroyed 1e4 5e5 7e6 9e7 2e8 4e8
Mine: Layers Generated 100 500 1000 2000 1e4 2.5e4
Mine: Tiles Uncovered 1600 8000 1.6e4 3.2e4 2e5 4e5
Trading Post: Total Times Traded 15 50 120 300 700 2000
: Times Used
10 25 50 100 200 500
Modules Unlocked 10% 20% 40% 60% 80% 100% Scales with max. module count, numbers floor down
Challenges Completed 2 6 12 30 60 90
Normal Mode Completed 6 18 36 54 72 90 The number of Regions you complete Normal Difficulty in
Artifacts Researched 2 7 12 Scales with max. artifact count(?)

Note: a few of these values were taken from pretty old images, they may still be accurate but they may not be, please add your own value if the actual value is different

Power stones

Power stones grant a boost to resource gain, as well as a boost to elemental damage. The amount of boost provided depends on the tier of the equipped power stones, modified by any bonuses such as town perks. All elements apart from neutral have a power stone, but universal power stones are only available through transmutation. With the Power Prism skill, power stones can also provide a boost to the neutral element.

Power stones can be purchased from the power stone shop, and must be equipped before they provide any bonus. Unequipped power stones can be upgraded to a higher tier by combining 3 power stones of the same tier. Higher tier power stones provide stronger boosts.

The number of power stones that can be equipped at once is determined by the available power stone slots, which can be obtained by completing statistics milestones.

Power stone shop

Gives the ability to buy tier 1 power stones of the 8 elements for the cost of 1,000 Grey resource. The Fill inventory button toggles the ability to buy a full inventory worth of power stones per purchase. The trashcan icon deletes any power stones placed in it.

Offshore market

Once the exotic skill is purchased, the offshore market becomes available.

The offshore market has the ability to sell any tier power stone up to the cap of 50 with the cost being 2000*18tier-1 (except Universal stones which cost 10x as much).

  • Stock:

At any given time, there is a minumum of 5 different power stones available. This is increased by spending exotic gems the cost being 3200*2bought upgradesup to a cap of 10 stones. The element and tier of the stones is based on your set preferences and is refreshed every hour; this timer can be sped up by employing Power Plant boosts.

  • Preferences:

Preferences can be set for both what elements appear and what tier they appear at. Element preferences will enable/disable the selected elements from appearing.Tier preferences will limit the tier of stones to (preference - 10) up to (preference) although the cap is also forced at your maximum crafted stone tier.

Transmute

After unlocking a certain artifact, power stones can be transmuted into universal power stones. Transmutation requires 8 power stones, one of each element, each with the same tier. This action consumes the power stones and produces a single universal power stone of the same tier.

Artifacts

Main article: Artifacts

Artifacts are hidden items that can be found and researched for unique rewards. Each artifact takes a set amount of time to research, but can be improved with Museum skills or skipped outright by spending gems.

Achievements

Main article: Achievements

Achievements are unlocked after completing certain hidden tasks throughout the game.

Skills

See also: Skills (Upgrade)
  • Antique Economy - Reduces the conversion rate of the Museum by 4000 for each tier of the Museum.
  • Research Funding - Decreases the research costs of all artifacts by 15% for each tier of the Museum.
  • Faster Research - Decreases the research time of all artifacts by 10% for each tier of the Museum. Unlocks instant research with gems.
  • Quick Combine - Automatically use highest tier power stones from inventory when combination slots are empty.
  • Primordial Power - Increases Power Stone resource boost by 1%*total Power Stone tier inside the loadout instead of 1% per Power Stone.
  • Power Prism - Boost the neutral element for each completed set of power stones (all 9 elements including universal) by the average tier of that set. (Having tier 9 stones of each element but earth and having a tier 3 earth stone will give the same neutral bonus as having only tier 8 stones of each element.)

Exotic Skills

See also: Exotic Skills
  • Offshore Market (60 Exotic gem.png) - Unlocks the Offshore Market to buy higher tier Power Stones.
  • Ancient Potency (1,000 Exotic gem.png) - Power Stone tier is increased by 1 for every 10 town level when calculating boosts.
  • Artifact Replica (1,200 Exotic gem.png) - Artifacts are counted twice for "per researched artifact" effects.