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  • To see Skills referring to building upgrades, click [[Skills (Upgrade)|here]]. To see Skills referring to a type of module, click [[Skills (Module)|here]].
    211 bytes (30 words) - 01:19, 28 November 2020
  • For general questions and answers, please see the #faq channel in the official Fire Sword Studios [https://discord.gg/fir
    187 bytes (25 words) - 17:52, 3 December 2020
  • ...'''cannot''' be purchased for real money. For the game's premium currency, see [[Ember]].
    470 bytes (57 words) - 09:12, 19 July 2021
  • White resources can also be gained from [[Workshop#Producers|Producers]]. Like white resources, the other colours can also be gained passively from [[Factory#Producers|Producers]].
    3 KB (422 words) - 22:46, 23 August 2023
  • {{See also|Challenge Mode}} {{See also|Modules}}
    2 KB (243 words) - 01:10, 24 August 2023
  • Endless mode also contains several "surprise" mechanics upon reaching certain milestones. The {{See also|Era}}
    3 KB (425 words) - 21:26, 28 November 2022
  • {{See also|Skills (Upgrade)}} {{See also|Exotic Skills}}
    4 KB (492 words) - 23:02, 3 January 2024
  • # Make sure to use proper grammar and capitalization, as everyone will see what you edit.
    1 KB (207 words) - 16:36, 2 November 2021
  • {{See also|Modules}}
    1 KB (177 words) - 01:47, 24 August 2023
  • {{See also|Modules}}
    1 KB (180 words) - 01:14, 24 August 2023
  • {{See also|Modules}}
    2 KB (198 words) - 00:51, 24 August 2023
  • {{See also|Modules}}
    2 KB (205 words) - 01:27, 24 August 2023
  • {{See also|Modules}}
    2 KB (204 words) - 00:53, 24 August 2023
  • {{See also|Challenge Mode}} {{See also|Modules}}
    4 KB (553 words) - 01:07, 24 August 2023
  • {{See also|Modules}} Double-clicking a module places them in the blueprint. Click and dragging also works.
    5 KB (769 words) - 23:05, 3 January 2024
  • {{See also|Modules}}
    2 KB (208 words) - 01:26, 24 August 2023
  • {{See also|Modules}}
    2 KB (224 words) - 00:49, 24 August 2023
  • {{See also|Challenge Mode}} {{See also|Modules}}
    4 KB (562 words) - 00:58, 24 August 2023
  • {{See also|Modules}}
    2 KB (217 words) - 01:08, 24 August 2023
  • {{See also|Modules}}
    2 KB (211 words) - 01:12, 24 August 2023
  • {{See also|Skills (Upgrade)}} {{See also|Exotic Skills}}
    4 KB (583 words) - 23:04, 3 January 2024
  • ...scripts, which are always required and from the UX of the crafting system (see Usage below), and collections of crafting scripts further broken up into pa ...k up where they left off. There is a notable exception that the AI cannot see the contents of machines, so for the best reliability, ensure that none of
    7 KB (961 words) - 20:10, 24 August 2023
  • ...LUME:''' How long the drill can run for without refueling. Naturally, this also increases the cost to fill the fuel tank since refueling is all-or-nothing. ...This costs '''x''' orange resources, depending on the '''digging cost''' (See: Layer Information). By doing so, the tile is uncovered and the resources (
    6 KB (915 words) - 14:58, 9 January 2024
  • {{See also|Challenge Mode}} {{See also|Modules}}
    5 KB (637 words) - 01:53, 24 August 2023
  • {{See also|Challenge Mode}} {{See also|Modules}}
    5 KB (607 words) - 01:46, 24 August 2023
  • {{See also|Challenge Mode}} {{See also|Modules}}
    5 KB (621 words) - 01:50, 24 August 2023
  • ...when they are first imported, this is to allow you to edit the script and see what it is trying to do before you run it, to prevent someone from giving y ..._MOUSE_DEBUG, with a WAKE UP impulse. If you start the AI now, you should see the script in the active list on the left, and some global variables on the
    11 KB (2,031 words) - 05:11, 19 January 2021
  • Note that the power effect also apply to weather debuffs. {{See also|Skills (Upgrade)}}
    5 KB (727 words) - 22:31, 4 April 2024
  • Testing also provides resources to unlock and upgrade modules in your [[town]]. As soon as you build a workshop you will also have the option to change the blueprint for your tower and the installed mo
    7 KB (1,216 words) - 13:58, 2 December 2023
  • {{See also|Skills (Upgrade)}} {{See also|Exotic Skills}}
    7 KB (883 words) - 22:03, 31 March 2024
  • ...ransmute|transmutation]]. With the ''Power Prism'' skill, power stones can also provide a boost to the neutral element. ...tier of stones to (preference - 10) up to (preference) although the cap is also forced at your maximum crafted stone tier.
    7 KB (998 words) - 23:06, 3 January 2024
  • ...ser to automate almost any task in the game. As of "v0.8.5 B1 - Workers!" (see [[Version history]]), [[Workers]] were added to the game as a "pre-AI autom ...to create scripts, see [[Using the AI]]. For a list of available scripts, see the [https://github.com/cl1694/AI-Script-Compendium AI Script Compendium].
    20 KB (3,374 words) - 19:16, 15 April 2024
  • ...ost down to 950xp on the second tab to do experiments on it. Here, you can also decrease the XP cost of the in-run Era shield reductions using resources. K ...b of the stairs, you will find many bars and buttons. At the top, you will see your era dividers. These divide the era shield of era enemies so it is easi
    10 KB (1,734 words) - 03:39, 2 October 2023
  • The boiler turns blocks into dense blocks, and can also revert dust into a previous tier at a 1:4 ratio. ...an the threshold for a given tier, because it just wastes time and shards (see chart). The breakpoints are as follows (round up to the nearest integer, th
    16 KB (2,237 words) - 23:12, 17 May 2024
  • #Each wave enemies get stronger and as such, your tower must also become stronger to defeat them. Along with enemy types, each enemy also has an element associated with it. Each element treats elemental damage dif
    21 KB (3,601 words) - 16:31, 21 December 2023
  • |Hint: I prefer hot soil as far as I can see. |Hint: I prefer cold soil as far as I can see.
    25 KB (4,255 words) - 16:18, 30 October 2023
  • You can see a list of rewards possible in the Loot Table tab, once unlocked. Also, a card that hasn't been dropped ever will have its drop chance increased.
    20 KB (2,754 words) - 20:18, 10 April 2024
  • ...inity enemies with Era damage. Try out some new combinations of modules to see if you can break through their resistance. {{See also|Modules#Infinity}}
    33 KB (5,021 words) - 21:15, 31 March 2024
  • ...u will be able to progress. The perk choices that are available to you are also grouped by your progression in the game so it is not possible to accidental {{See also|Specializations}}
    7 KB (1,055 words) - 13:57, 29 December 2022
  • ...lier with the same value as the "maximum bonus would have provided." (11x) Also doubles the wave acceleration speed as well as the acceleration of the acce {{See also|Skills (Upgrade)}}
    14 KB (2,100 words) - 16:19, 17 April 2024
  • <br>(Note: The +18% bonus is additive with increasing levels, and also additive with number of components. I.e. at 5/5 levels it is a +90% bonus p <br>(Note: The +10% bonus is additive with increasing levels, and also additive with number of components. I.e. at 5/5 levels it is a +50% bonus p
    19 KB (2,688 words) - 05:13, 16 March 2024
  • ...u get to choose a specialization, which unlocks a building's second floor (see [[Progression Guides#Specializations .28Military Perks: Floor 2.29|below]]) With the Military Perks update (v0.9.0), players also unlock the ability to choose a Specialization that boosts gameplay in inter
    7 KB (1,153 words) - 16:31, 21 December 2023
  • ...skill points that increase the capabilities of certain town buildings. To see Skills referring to the module type, please click [[Skills (Module)|here]]. ...'' - Doubles the stock limit of all shop items and halves the refill time. Also the refill time of rubber changes to 0.1 sec. per item.
    8 KB (1,234 words) - 15:12, 18 December 2023
  • ...aft scanned items with a click by using the machines and crafting grid. It also has the scanner which is used to scan items. ...(Ores and rubber are the first items you can scan). Scanning an item will also cost Factory Resources, which varies depending on the tier of the item. The
    13 KB (2,192 words) - 01:39, 12 May 2023
  • ...order. Only updates from 2021 are listed on this page; for older versions, see [[Version history#Older versions|older versions]]. * boss upgrades of higher tiers are now locked instead of "see-through" until lower tier upgrades have been purchased
    27 KB (4,074 words) - 20:57, 28 November 2022
  • ...of each building is governed by a surprising number of mechanics. You can see the exact values that go into the calculations by hovering over the numbers ...ors is the '''temperature factor'''. As the weather gets colder, buildings also get colder and their production decreases. This can be counteracted by usin
    18 KB (2,446 words) - 17:44, 31 December 2023
  • ...am, Cylindro will spin around the stage, damaging you if you touch him. He also makes all three slammed pillars red when headbutting them instead of just o ...in Me Right Around:''' Defeat Cylindro while he is doing his slam attack. (Also applies to his roll attack at tiers 5+
    33 KB (5,008 words) - 10:28, 29 January 2024
  • ...order. Only updates from 2019 are listed on this page; for other versions, see [[Version history|version history]].
    13 KB (2,016 words) - 23:52, 27 March 2021
  • They can also activate automatically upon meeting their conditions. Tiering up also increases the upgrade cost of the modules. For tier II, each upgrade costs
    121 KB (16,950 words) - 01:48, 6 May 2024
  • * With enough patience (~1 hour of nonaccelerated game time), this can also work in hardmode. And yes, I have tested it in hardmode. Didn't think it'll * If you have access to [[Modules#Era|era modules]], you can also equip Advanced Shield and Shield Amplifier to progress even faster (~4 minu
    95 KB (13,220 words) - 06:48, 4 March 2024
  • ...order. Only updates from 2020 are listed on this page; for other versions, see [[Version history|version history]]. * manual save button also triggers a cloud save
    36 KB (5,189 words) - 21:38, 28 March 2021