Difference between revisions of "Arcade"

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m (Edited the values on Adventure for hopefully the last time.)
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The Arcade has 4 levels, each unlocking a new minigame as follows:
 
The Arcade has 4 levels, each unlocking a new minigame as follows:
  
Level 1 unlocks Lucky Wheel
+
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]
  
Level 2 unlocks Jumble
+
Level 2 unlocks [[#Jumble|Jumble]]
  
Level 3 unlocks Adventure
+
Level 3 unlocks [[#Adventure|Adventure]]
  
Level 4 unlocks Perfect Space
+
Level 4 unlocks [[#Perfect Space|Perfect Space]]
  
 
=Games=
 
=Games=
  
 
==Lucky Wheel==
 
==Lucky Wheel==
 +
[[File:ArcadeLuckyWheel.png|thumb]]
 
Spin a wheel to receive whatever it lands on!
 
Spin a wheel to receive whatever it lands on!
 
{| class="wikitable"
 
{| class="wikitable"
Line 43: Line 44:
  
 
===Modules===
 
===Modules===
* [[Modules#List_of_Modules|Refined Armor]]
+
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]
* [[Modules#List_of_Modules|Energy Recycling]]
+
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]
* [[Modules#List_of_Modules|Strike Back]]
+
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]
* [[Modules#List_of_Modules|Desperado]]
+
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]
* [[Modules#List_of_Modules|Death Wish]]
+
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]
* [[Modules#List_of_Modules|Redirect]]
+
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]
  
 
==Jumble==
 
==Jumble==
 
+
[[File:ArcadeJumble.png|thumb]]
 
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.
 
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.
  
Line 59: Line 60:
  
 
===Modules===
 
===Modules===
* [[Modules#List_of_Modules|Void]]
+
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]
* [[Modules#List_of_Modules|Fracture]]
+
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]
* [[Modules#List_of_Modules|Power of the Cat]]
+
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]
* [[Modules#List_of_Modules|Neutral Response]]
+
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]
* [[Modules#List_of_Modules|Reboot]]
+
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]
  
 
==Adventure==
 
==Adventure==
Line 121: Line 122:
 
|-
 
|-
 
|Gems || 100 || 10
 
|Gems || 100 || 10
 +
|-
 +
|Emeralds || 3(6) || ?
 
|-
 
|-
 
|Skillpoints || 1000 || 5
 
|Skillpoints || 1000 || 5
Line 126: Line 129:
 
|Artifact || 1 || 25
 
|Artifact || 1 || 25
 
|-
 
|-
|Sword || vaires || varies
+
|Sword || varies || varies
 
|-
 
|-
 
|Armor || varies || varies
 
|Armor || varies || varies
Line 156: Line 159:
 
|5 || 1 || 7
 
|5 || 1 || 7
 
|-
 
|-
|10 || 15 || 7
+
|10? || 7? || 10?
 
|-
 
|-
|14 || 15 || 17
+
|15? || 15 || 17
 
|-
 
|-
 
|40 || 30 || 39
 
|40 || 30 || 39
 
|-
 
|-
|100 || 40? || 50
+
|100 || 48 || 50
 
|-
 
|-
|200 || ? || ?
+
|130 || ? || ?
 
|}
 
|}
  
Line 182: Line 185:
 
1. Player action
 
1. Player action
  
This includes moving(WASD), waiting(Space) or placing bombs(Q).
+
This includes moving (<kbd>WASD</kbd>), waiting (<kbd>Space</kbd>) or placing bombs (<kbd>Q</kbd>).
  
 
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.
 
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.
Line 214: Line 217:
  
 
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.
 
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.
 +
 +
===Modules===
 +
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]
  
 
==Perfect Space==
 
==Perfect Space==
 +
[[File:PerfectSpace.png|thumb]]
 
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''
 
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''
  
 
(this section is mostly outdated because perfect space was reworked. please update this)
 
(this section is mostly outdated because perfect space was reworked. please update this)
  
[[File:PerfectSpace.png|thumb]]
 
 
A space shooter game, where shooting asteroids and enemies increases score and grants experience.
 
A space shooter game, where shooting asteroids and enemies increases score and grants experience.
  
'''WARNING: DO NOT PLAY PERFECT SPACE WHILE ADVENTURE SCREEN IS OPEN!''' Adventure will '''still receive input''' while Perfect Space is running, which can potentially kill your run if you changed your Adventure hotkeys to use WASD.
+
===Controls===
 +
Default keybinds:
 +
* <kbd>A</kbd> or <kbd>D</kbd> : Move Left or Right
 +
* <kbd>Space</kbd> : Shoot/Fire (can be held down)
 +
* <kbd>E</kbd> : Toggle Autofire
 +
* <kbd>Q</kbd> : Use Pilot Ability
 +
* <kbd>W</kbd> : Use Ship Ability
 +
* <kbd>S</kbd> : Toggle Upgrade Menu
 +
* <kbd>Esc</kbd> : Toggle Pause
  
Controls:
+
Keybinds may be changed via Settings > Controls > Arcade.
A + D: move left and right
 
Space: Shoot (can be held down)
 
Q: Use pilot ability
 
W: Use ship ability
 
E: Toggle Autofire
 
S: Open Upgrade menu
 
  
 
===Spaceships===
 
===Spaceships===
 
+
[[File:PerfectSpaceShips.png|thumb]]
 
There are 3 different spaceships you can choose from:
 
There are 3 different spaceships you can choose from:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Spaceship!! Ability !! Effect
+
! Spaceship !! Unlock Condition !! Stats !! Ability !! Effect
 
|-
 
|-
| Dragonfly || Cloaking || cant be targeted and takes less dmg
+
| Dragonfly || N/A (Starter Ship) || {{Nowrap|HP &#9733; &#9733; &#9733;}} || Cloaking || Can't be targeted and receives less damage.
 
|-
 
|-
| Juggernaut || Impulse engines || increased movement speed and power
+
| Juggernaut || Beat Boss with Dragonfly, or unlock for 5000 Tokens || {{Nowrap|HP &#9733; &#9733; &#9733; &#9733; &#9733;}} || Impulse Engines || Movement speed and power are temporarily increased.
 
|-
 
|-
| Reaper|| Adaptive armor || increases armor and hp regen
+
| Reaper || Beat Boss with Juggernaut, or unlock for 5000 Tokens || {{Nowrap|HP &#9733;}} || Adaptive Armor || Armor and health regeneration are temporarily increased.
 
|}
 
|}
  
When you beat the boss with a Spaceship the next one will be unlocked (alternatively you can buy it with tokens)
+
Your choice of Spaceship influences your base stats, namely Hitpoints.
  
Your choice of spaceship influences your base stats
 
 
===Weapons===
 
===Weapons===
For every Spaceship there are 3 unique weapons to choose.  
+
For every Spaceship there are 3 unique weapons to choose from:
Unlock them by beating the boss with the previous one.
+
{| class="wikitable"
 +
|-
 +
! Spaceship !! Weapon !! Unlock Condition !! Type !! Stats !! Effect
 +
|-
 +
| rowspan="3" | Dragonfly
 +
| Railgun
 +
| N/A (Starter Weapon)
 +
| Ballistic
 +
| {{Nowrap|POW &#9733; &#9733; &#9733; &#9733;}}<br />{{Nowrap|SPD &#9733; &#9733; &#9733;}}
 +
| Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.
 +
|-
 +
| Pulse Laser
 +
| Beat Boss with Railgun, or unlock for 10000 Tokens
 +
| Energy
 +
| {{Nowrap|POW &#9733; &#9733;}}<br />{{Nowrap|SPD &#9733; &#9733; &#9733; &#9733;}}
 +
| A rapid-firing energy weapon capable of absorbing energy and stunning enemies.
 +
|-
 +
| Rocket Launcher
 +
| Beat Boss with Pulse Laser, or unlock for 20000 Tokens
 +
| Special
 +
| {{Nowrap|POW &#9733; &#9733; &#9733;}}<br />{{Nowrap|SPD &#9733; &#9733; &#9733;}}
 +
| Unleash explosive devastation with swift missiles, obliterating multiple targets.
 +
|-
 +
| rowspan="3" | Juggernaut
 +
| Double Cannon
 +
| N/A (Starter Weapon)
 +
| Ballistic
 +
| {{Nowrap|POW &#9733; &#9733;}}<br />{{Nowrap|SPD &#9733; &#9733;}}
 +
| Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.
 +
|-
 +
| Laser
 +
| Beat Boss with Double Cannon, or unlock for 10000 Tokens
 +
| Energy
 +
| {{Nowrap|POW &#9733; &#9733; &#9733;}}<br />{{Nowrap|SPD &#9733;}}
 +
| Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.
 +
|-
 +
| Drones
 +
| Beat Boss with Laser, or unlock for 20000 Tokens
 +
| Special
 +
| {{Nowrap|POW &#9733;}}<br />{{Nowrap|SPD &#9733; &#9733;}}
 +
| Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.
 +
|-
 +
| rowspan="3" | Reaper
 +
| Gatling Gun
 +
| N/A (Starter Weapon)
 +
| Ballistic
 +
| {{Nowrap|POW &#9733; &#9733; &#9733; &#9733;}}<br />{{Nowrap|SPD &#9733; &#9733; &#9733; &#9733; &#9733;}}
 +
| Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.
 +
|-
 +
| Plasma Cannon
 +
| Beat Boss with Gatling Gun, or unlock for 10000 Tokens
 +
| Energy
 +
| {{Nowrap|POW &#9733; &#9733; &#9733; &#9733; &#9733;}}<br />{{Nowrap|SPD &#9733; &#9733; &#9733; &#9733;}}
 +
| Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.
 +
|-
 +
| Gauss Cannon
 +
| Beat Boss with Plasma Cannon, or unlock for 20000 Tokens
 +
| Special
 +
| {{Nowrap|POW &#9733; &#9733; &#9733; &#9733; &#9733;}}<br />{{Nowrap|SPD &#9733; &#9733; &#9733; &#9733;}}
 +
| Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.
 +
|}
 +
 
 +
Your choice of Weapon influences both stats: Power, and Speed.
  
 
===Pilots===
 
===Pilots===
 
+
[[File:PerfectSpacePilots.png|thumb]]
 
There are 3 different Pilots you can choose from:
 
There are 3 different Pilots you can choose from:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Pilot !! Ability !! Effect !! Passive
+
! Pilot !! Unlock Condition !! Weapon Passive !! Ability !! Effect
 
|-
 
|-
| Captain || Shotgun || fires the ships weapon in a half circle|| Physical
+
| Captain || N/A (Starter Pilot) || Bonus to Ballistic || Shotgun || Overloads and fires the ship's weapon in a half circle.
 
|-
 
|-
| Mechanic || Shield || Absorbs damage || Energy
+
| Mechanic || Beat Boss with Captain, or unlock for 10000 Tokens || Bonus to Energy || Shield || Creates a shield around the ship. (Absorbs damage)
 
|-
 
|-
| Securbot  || Overdrive || increases stats temporarily|| Special
+
| Securbot || Beat Boss with Mechanic, or unlock for 10000 Tokens || Bonus to Special || Overdrive || Increases ship's stats temporarily.
 
|}
 
|}
  
When you beat the boss with a Pilot the next one will be unlocked (alternatively you can buy them with tokens)
+
You may use any Pilot with any Spaceship.
  
 
===Upgrades:===  
 
===Upgrades:===  
 +
[[File:PerfectSpaceUpgrades.png|thumb]]
 
(outdated)
 
(outdated)
[[File:PerfectSpaceUpgrades.png|thumb]]
 
  
 
*'''Power:''' Increases the damage of the spaceship's bullets.
 
*'''Power:''' Increases the damage of the spaceship's bullets.
Line 284: Line 353:
  
 
===Abilities:===  
 
===Abilities:===  
Abilities now depend on the spaceship you are using:
+
Abilities depend on (1) the spaceship you are using
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Ship !! Lvl5 ability !! Lvl15 ability !! Lvl20 ability !! Lvl25 ability !! Lvl30 ability
+
! '''Ship''' !! Level 25<br/ >Ability
 
|-
 
|-
| Dragonfly|| Piercing|| Kinetic Converter || Shotgun: no CD|| Reactive Armor|| Marksmanship
+
| Dragonfly || Reactive
 
|-
 
|-
| Juggernaut|| Piercing || Stun Chance|| Shotgun: no CD|| Vampiric Maneuvres || Marksmanship
+
| Juggernaut || Vampiric Maneuvers
 
|-
 
|-
| Reaper || Piercing || Mulitshot|| Shotgun: no CD|| Distortion Field|| Marksmanship
+
| Reaper || Distortion Field
 
|}
 
|}
  
Due to their strengh it is recommended to unlock abilities as soon as unlocked.
+
(2) the pilot
 +
{| class="wikitable"
 +
|-
 +
! Pilot !! Level 20<br />Ability !! Level 30<br /> Ability
 +
|-
 +
| Captain || Shotgun : No Cooldown || Marksmanship
 +
|-
 +
| Mechanic || Regenerative Hull || Electronics
 +
|-
 +
| Securbot || Overloaded || Engineering
 +
|}
 +
 
 +
and (3) the type of weapon
 +
{| class="wikitable"
 +
|-
 +
! Weapon !! Level 5<br />Ability !! Level 10<br />Ability !! Level 15<br />Ability
 +
|-
 +
| Railgun (Dragonfly Ballistic) || Piercing || NA || Kinetic Converter
 +
|-
 +
| Pulse Laser (Dragonfly Energy) || Energy Siphon || Stun Chance || NA
 +
|-
 +
| Rocket Launcher (Dragonfly Special) || Free Ammunition || Volatile Payload || NA
 +
|-
 +
| Double Cannon (Juggernaut Ballistic) || Piercing || Stun Chance || NA
 +
|-
 +
| Laser (Juggernaut Energy) || Energy Siphon || Stun Chance || NA
 +
|-
 +
| Drones (Juggernaut Special) || NA || Explosive Drones || Rocket Drones
 +
|-
 +
| Gatling Gun (Reaper Ballistic) || Piercing || NA || Multishot
 +
|-
 +
| Plasma Cannon (Reaper Energy) || Energy Siphon || Volatile Payload || NA
 +
|-
 +
| Gauss Cannon (Reaper Special) || Piercing || NA || Explosive Ammunition
 +
|}
 +
 
 +
Due to their strength it is recommended to unlock abilities as soon as unlocked.
  
 
===Modules===
 
===Modules===
  
* [[Modules#List_of_Modules|Daigoparry]]
+
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]
 +
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]
 +
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]
 +
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]
 +
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]
 +
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]
 +
* {{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]
  
'''This is an easter egg module and (in the future) will (hopefully) not be required in order to beat the game.'''  
+
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.'''  
 
<spoiler>Requires beating Perfect Space without losing health(can lose shield).</spoiler>
 
<spoiler>Requires beating Perfect Space without losing health(can lose shield).</spoiler>
  
 
=Cards=
 
=Cards=
Cards allow you to gain bonus skillpoints each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left)
+
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).
There are currently 45 unique cards, and 9 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine)
+
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 329: Line 440:
 
|-
 
|-
 
|It's Dangerous To Go Alone || Heart, Armor, Sword, Bomb, Boots || Adventure
 
|It's Dangerous To Go Alone || Heart, Armor, Sword, Bomb, Boots || Adventure
 +
|-
 +
|Fire Some Kinda Laser Thingie At Them || Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter || Perfect Space
 +
|-
 +
|They're Not Your Crew Anymore || Captain, Mechanic, Securbot, Alien, Computer || Perfect Space
 
|}
 
|}
  
Line 344: Line 459:
 
{{See also|Exotic Skills}}
 
{{See also|Exotic Skills}}
  
*'''Metallic Tokens:''' Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''. (15)
+
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.
*'''Spiked Tokens:''' Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output. (25)
+
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.
*'''Charged Tokens:''' Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''. (50)
+
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.
  
  

Revision as of 11:56, 4 March 2024


Arcade
Arcade.png
Max. Tier 4
Conversion rate 25000:1
Color theme Pink
Pink resource.png

The Arcade is a building where you can play a small collection of arcade games.

Playing the games will earn you tokens which you can turn in for prizes.

Upgrades

The Arcade has 4 levels, each unlocking a new minigame as follows:

Level 1 unlocks Lucky Wheel

Level 2 unlocks Jumble

Level 3 unlocks Adventure

Level 4 unlocks Perfect Space

Games

Lucky Wheel

ArcadeLuckyWheel.png

Spin a wheel to receive whatever it lands on!

Reward type Reward amount
Small resources
Medium resources
Large resources
Skillpoints up to 100
Artifact none can be earned for now
Cards 15 cards, 6 tiers of each
Modules 6 modules
Tokens
Gems

Modules

Jumble

ArcadeJumble.png

Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.

Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.

On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.

Modules

Adventure

ArcadeAdventure.png

Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.

Stats

Heart(HP): Your health. If it reaches 0, you die and have to start a new game.

Sword(Attack): Base damage done per attack.

Shield(Defense): Reduces damage taken when being attacked.

Key: Used for opening gates.

Bomb: Can be placed to deal damage or break rocks. Explodes in 3 turns.

Items

Items are found in chests. They usually require you to reach a certain distance to obtain.

Map:

Compass: Points to the starting room.

Boots: Reduces action cooldown.

Eod Armor: Bombs no longer damage you.

Golden Heart: +1 Heart per Chest (per Golden Heart).

Ultra Key: Unlimited Key.

Cheats

Where you can increase your stats and unlock QoL features with arcade tokens.

Name Cost Limit
Hearts +1 5 * 1.2lvl 99
Armor +1 100 * 3.5lvl 50
Key +1 20 * 1.2lvl 99
Bombs +3 60 * 1.4lvl 99
Loot Table 100 1

Rewards

You can see a list of rewards possible in the Loot Table tab, once unlocked.

Reward type Reward amount Min. distance to drop
Resources 23000 per color 2
Tokens 1
Gems 100 10
Emeralds 3(6) ?
Skillpoints 1000 5
Artifact 1 25
Sword varies varies
Armor varies varies
Bombs up to 99 2
Cards(Not From This World) 6*5 10
Cards(It's Dangerous to Go Alone) 6*5 20
Cards(The Mighty Five) 6*4 30
Cards(Boss 5) 6 50

Also, a card that hasn't been dropped ever will have its drop chance increased.

Skillpoints drop in groups of 200, the last one drops at distance 100

Here is a list of max armor/sword obtainable from a certain distance.

Distance Max. Armor Max Sword
1 0 2
2 0 7
5 1 7
10? 7? 10?
15? 15 17
40 30 39
100 48 50
130 ? ?

Technical

Enemy Stats

Enemy Count: round(d*0.1+3)

Enemy Health: round(d*0.38+1)

Enemy Armor: round(d*0.08)

Enemy Attack: ceil(d*0.39), capped at 99

All rounding would round half to even.

Order of Operation

1. Player action

This includes moving (WASD), waiting (Space) or placing bombs (Q).

Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.

Moving outside a room would move the player to the next room, and respawn all enemies in the room.

Moving towards a wall/rock has no effect.

2. Bombs

All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.

Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.

Explosion will also damage yourself without the Eod Armor, using the same formula.

3. Enemy action

All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.

Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.

Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).

Maze Generation

The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms

Then, the game uses the recursive backtracker algorithm to generate the maze of the primary tiles.

Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.

Note that due to order of operation, enemies will move right after you enter a new room and spawn them.

Modules

Perfect Space

PerfectSpace.png

To access it: Upgrade the arcade in the construction firm to tier IV(4)

(this section is mostly outdated because perfect space was reworked. please update this)

A space shooter game, where shooting asteroids and enemies increases score and grants experience.

Controls

Default keybinds:

  • A or D : Move Left or Right
  • Space : Shoot/Fire (can be held down)
  • E : Toggle Autofire
  • Q : Use Pilot Ability
  • W : Use Ship Ability
  • S : Toggle Upgrade Menu
  • Esc : Toggle Pause

Keybinds may be changed via Settings > Controls > Arcade.

Spaceships

PerfectSpaceShips.png

There are 3 different spaceships you can choose from:

Spaceship Unlock Condition Stats Ability Effect
Dragonfly N/A (Starter Ship) HP ★ ★ ★ Cloaking Can't be targeted and receives less damage.
Juggernaut Beat Boss with Dragonfly, or unlock for 5000 Tokens HP ★ ★ ★ ★ ★ Impulse Engines Movement speed and power are temporarily increased.
Reaper Beat Boss with Juggernaut, or unlock for 5000 Tokens HP ★ Adaptive Armor Armor and health regeneration are temporarily increased.

Your choice of Spaceship influences your base stats, namely Hitpoints.

Weapons

For every Spaceship there are 3 unique weapons to choose from:

Spaceship Weapon Unlock Condition Type Stats Effect
Dragonfly Railgun N/A (Starter Weapon) Ballistic POW ★ ★ ★ ★
SPD ★ ★ ★
Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.
Pulse Laser Beat Boss with Railgun, or unlock for 10000 Tokens Energy POW ★ ★
SPD ★ ★ ★ ★
A rapid-firing energy weapon capable of absorbing energy and stunning enemies.
Rocket Launcher Beat Boss with Pulse Laser, or unlock for 20000 Tokens Special POW ★ ★ ★
SPD ★ ★ ★
Unleash explosive devastation with swift missiles, obliterating multiple targets.
Juggernaut Double Cannon N/A (Starter Weapon) Ballistic POW ★ ★
SPD ★ ★
Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.
Laser Beat Boss with Double Cannon, or unlock for 10000 Tokens Energy POW ★ ★ ★
SPD ★
Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.
Drones Beat Boss with Laser, or unlock for 20000 Tokens Special POW ★
SPD ★ ★
Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.
Reaper Gatling Gun N/A (Starter Weapon) Ballistic POW ★ ★ ★ ★
SPD ★ ★ ★ ★ ★
Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.
Plasma Cannon Beat Boss with Gatling Gun, or unlock for 10000 Tokens Energy POW ★ ★ ★ ★ ★
SPD ★ ★ ★ ★
Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.
Gauss Cannon Beat Boss with Plasma Cannon, or unlock for 20000 Tokens Special POW ★ ★ ★ ★ ★
SPD ★ ★ ★ ★
Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.

Your choice of Weapon influences both stats: Power, and Speed.

Pilots

PerfectSpacePilots.png

There are 3 different Pilots you can choose from:

Pilot Unlock Condition Weapon Passive Ability Effect
Captain N/A (Starter Pilot) Bonus to Ballistic Shotgun Overloads and fires the ship's weapon in a half circle.
Mechanic Beat Boss with Captain, or unlock for 10000 Tokens Bonus to Energy Shield Creates a shield around the ship. (Absorbs damage)
Securbot Beat Boss with Mechanic, or unlock for 10000 Tokens Bonus to Special Overdrive Increases ship's stats temporarily.

You may use any Pilot with any Spaceship.

Upgrades:

PerfectSpaceUpgrades.png

(outdated)

  • Power: Increases the damage of the spaceship's bullets.
  • Max health: Increases spaceship maximum health.
  • Health Regeneration: Speeds up passive spaceship health regeneration.
  • Movement Speed: Increases the speed at which the spaceship moves.
  • Attack Speed: Decreases the interval between shooting bullets.
  • Bullet Size: Increases the size of the spaceship's bullets.
  • Dash: Reduces dash cooldown and increases dash intangibility duration.
  • Shotgun: Reduces the cooldown of shotgun attack.

Abilities:

Abilities depend on (1) the spaceship you are using

Ship Level 25
Ability
Dragonfly Reactive
Juggernaut Vampiric Maneuvers
Reaper Distortion Field

(2) the pilot

Pilot Level 20
Ability
Level 30
Ability
Captain Shotgun : No Cooldown Marksmanship
Mechanic Regenerative Hull Electronics
Securbot Overloaded Engineering

and (3) the type of weapon

Weapon Level 5
Ability
Level 10
Ability
Level 15
Ability
Railgun (Dragonfly Ballistic) Piercing NA Kinetic Converter
Pulse Laser (Dragonfly Energy) Energy Siphon Stun Chance NA
Rocket Launcher (Dragonfly Special) Free Ammunition Volatile Payload NA
Double Cannon (Juggernaut Ballistic) Piercing Stun Chance NA
Laser (Juggernaut Energy) Energy Siphon Stun Chance NA
Drones (Juggernaut Special) NA Explosive Drones Rocket Drones
Gatling Gun (Reaper Ballistic) Piercing NA Multishot
Plasma Cannon (Reaper Energy) Energy Siphon Volatile Payload NA
Gauss Cannon (Reaper Special) Piercing NA Explosive Ammunition

Due to their strength it is recommended to unlock abilities as soon as unlocked.

Modules

Daigoparry is an easter egg module and is not required in order to beat the game.

Cards

Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left). There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).

Card category Cards in category Where to find them
The Mighty Five Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5 Adventure
The Source Of Power Defensive, Offensive, Utility, Ultimate, Special Lucky Wheel
The Journey Begins Forest, Desert, Winter, Underground, Volcano Lucky Wheel
Highest Peak To Deepest Trench High Mountain, Jungle, Metallic Ruins, Beach, Ocean Jumble
Not From This World Neutral, Dark Realm, Heaven, Universe, Chaos Adventure
The Fundamentals Fire, Water, Earth, Nature, Air Jumble
Advanced Alchemy Neutral, Light, Darkness, Electricity, Universal Jumble
Shapes Of Evil Tank, Archer, Wizard, Assassin, Boss Lucky Wheel
It's Dangerous To Go Alone Heart, Armor, Sword, Bomb, Boots Adventure
Fire Some Kinda Laser Thingie At Them Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter Perfect Space
They're Not Your Crew Anymore Captain, Mechanic, Securbot, Alien, Computer Perfect Space

Skills

See also: Skills (Upgrade)
  • Gambler's Luck - Raises the chance to revive unique rewards.
  • Foretelling - Raises the luck factor for all minigames to the power of 1.1.
  • Determination - Increase the luck factor in Adventure based on rooms cleared and distance to the starting room.
  • Extended Possibilities - Adds the top and the bottom rows of Jumble to the rows that are checked for potential reward combinations.
  • Fate Forging - Unlocks the ability to manually refresh the rewards of the Lucky Wheel
  • High Stakes - increases the amount of tokens gained from minigames.

Exotic skills

See also: Exotic Skills
  • Metallic Tokens (15 Exotic gem.png) - Increases your tower's armor and elemental armor by using the metallic properties of your tokens.
  • Spiked Tokens (25 Exotic gem.png) - Enhances the projectiles of your tower with pointy tokens which in turn increase the total damage output.
  • Charged Tokens (50 Exotic gem.png) - Charges your tokens and directs them to your tower to increase it's energy and energy regeneration.