Difference between revisions of "Arcade"
(Tried fixing the abilities in Perfect Space.) |
(tried editing the abilities in Perfect Space again, but I hope this the last) |
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− | and (3) the type of weapon (please | + | and (3) the type of weapon (please check if I got these right) |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | '''Weapon''' || | + | | '''Weapon''' || '''Level 5''' || '''Level 10''' || '''Level 15''' |
|- | |- | ||
− | | | + | | Railgun (Dragonfly Ballistic) || Piercing || NA || Kinetic Converter |
|- | |- | ||
− | | | + | | Pulse Laser (Dragonfly Energy) || Energy Siphon || Stun Chance || NA |
+ | |- | ||
+ | | Rocket Launcher (Dragonfly Special) || Free Ammunition || Volatile Payload || NA | ||
+ | |- | ||
+ | | Double Cannon (Juggernaut Ballistic) || Piercing || Stun Chance || NA | ||
+ | |- | ||
+ | | Laser (Juggernaut Energy) || Energy Siphon || Stun Chance || NA | ||
+ | |- | ||
+ | | Drones (Juggernaut Special) || NA || Explosive Drones || Rocket Drones | ||
+ | |- | ||
+ | | Gatling Gun (Reaper Ballistic) || Piercing || NA || Multishot | ||
+ | |- | ||
+ | | Plasma Cannon (Reaper Energy) || Energy Siphon || Volatile Payload || NA | ||
+ | |- | ||
+ | | Gauss Cannon (Reaper Special) || Piercing || NA || Explosive Ammunition | ||
|} | |} | ||
Revision as of 07:04, 21 November 2023
Arcade | |
---|---|
Max. Tier | 4 |
Conversion rate | 25000:1 |
Color theme | Pink |
The Arcade is a building where you can play a small collection of arcade games.
Playing the games will earn you tokens which you can turn in for prizes.
Contents
Upgrades
The Arcade has 4 levels, each unlocking a new minigame as follows:
Level 1 unlocks Lucky Wheel
Level 2 unlocks Jumble
Level 3 unlocks Adventure
Level 4 unlocks Perfect Space
Games
Lucky Wheel
Spin a wheel to receive whatever it lands on!
Reward type | Reward amount |
---|---|
Small resources | ∞ |
Medium resources | ∞ |
Large resources | ∞ |
Skillpoints | up to 100 |
Artifact | none can be earned for now |
Cards | 15 cards, 6 tiers of each |
Modules | 6 modules |
Tokens | ∞ |
Gems | ∞ |
Modules
Jumble
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.
Modules
Adventure
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.
Stats
Heart(HP): Your health. If it reaches 0, you die and have to start a new game.
Sword(Attack): Base damage done per attack.
Shield(Defense): Reduces damage taken when being attacked.
Key: Used for opening gates.
Bomb: Can be placed to deal damage or break rocks. Explodes in 3 turns.
Items
Items are found in chests. They usually require you to reach a certain distance to obtain.
Map:
Compass: Points to the starting room.
Boots: Reduces action cooldown.
Eod Armor: Bombs no longer damage you.
Golden Heart: +1 Heart per Chest (per Golden Heart).
Ultra Key: Unlimited Key.
Cheats
Where you can increase your stats and unlock QoL features with arcade tokens.
Name | Cost | Limit |
---|---|---|
Hearts +1 | 5 * 1.2lvl | 99 |
Armor +1 | 100 * 3.5lvl | 50 |
Key +1 | 20 * 1.2lvl | 99 |
Bombs +3 | 60 * 1.4lvl | 99 |
Loot Table | 100 | 1 |
Rewards
You can see a list of rewards possible in the Loot Table tab, once unlocked.
Reward type | Reward amount | Min. distance to drop |
---|---|---|
Resources | 23000 per color | 2 |
Tokens | ∞ | 1 |
Gems | 100 | 10 |
Skillpoints | 1000 | 5 |
Artifact | 1 | 25 |
Sword | vaires | varies |
Armor | varies | varies |
Bombs | up to 99 | 2 |
Cards(Not From This World) | 6*5 | 10 |
Cards(It's Dangerous to Go Alone) | 6*5 | 20 |
Cards(The Mighty Five) | 6*4 | 30 |
Cards(Boss 5) | 6 | 50 |
Also, a card that hasn't been dropped ever will have its drop chance increased.
Skillpoints drop in groups of 200, the last one drops at distance 100
Here is a list of max armor/sword obtainable from a certain distance.
Distance | Max. Armor | Max Sword |
---|---|---|
1 | 0 | 2 |
2 | 0 | 7 |
5 | 1 | 7 |
10 | 15 | 7 |
14 | 15 | 17 |
40 | 30 | 39 |
100 | 40? | 50 |
200 | ? | ? |
Technical
Enemy Stats
Enemy Count: round(d*0.1+3)
Enemy Health: round(d*0.38+1)
Enemy Armor: round(d*0.08)
Enemy Attack: ceil(d*0.39), capped at 99
All rounding would round half to even.
Order of Operation
1. Player action
This includes moving (WASD), waiting (Space) or placing bombs (Q).
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.
Moving outside a room would move the player to the next room, and respawn all enemies in the room.
Moving towards a wall/rock has no effect.
2. Bombs
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.
Explosion will also damage yourself without the Eod Armor, using the same formula.
3. Enemy action
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).
Maze Generation
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms
Then, the game uses the recursive backtracker algorithm to generate the maze of the primary tiles.
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.
Modules
Perfect Space
To access it: Upgrade the arcade in the construction firm to tier IV(4)
(this section is mostly outdated because perfect space was reworked. please update this)
A space shooter game, where shooting asteroids and enemies increases score and grants experience.
Controls
Default keybinds:
- A or D : Move Left or Right
- Space : Shoot/Fire (can be held down)
- E : Toggle Autofire
- Q : Use Pilot Ability
- W : Use Ship Ability
- S : Toggle Upgrade Menu
- Esc : Toggle Pause
Keybinds may be changed via Settings > Controls > Arcade.
Spaceships
There are 3 different spaceships you can choose from:
Spaceship | Unlock Condition | Stats | Ability | Effect |
---|---|---|---|---|
Dragonfly | N/A (Starter Ship) | HP ★ ★ ★ | Cloaking | Can't be targeted and receives less damage. |
Juggernaut | Beat Boss with Dragonfly, or unlock for 5000 Tokens | HP ★ ★ ★ ★ ★ | Impulse Engines | Movement speed and power are temporarily increased. |
Reaper | Beat Boss with Juggernaut, or unlock for 5000 Tokens | HP ★ | Adaptive Armor | Armor and health regeneration are temporarily increased. |
Your choice of Spaceship influences your base stats, namely Hitpoints.
Weapons
For every Spaceship there are 3 unique weapons to choose from:
Spaceship | Weapon | Unlock Condition | Type | Stats | Effect |
---|---|---|---|---|---|
Dragonfly | Railgun | N/A (Starter Weapon) | Ballistic | POW ★ ★ ★ ★ SPD ★ ★ ★ |
Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health. |
Pulse Laser | Beat Boss with Railgun, or unlock for 10000 Tokens | Energy | POW ★ ★ SPD ★ ★ ★ ★ |
A rapid-firing energy weapon capable of absorbing energy and stunning enemies. | |
Rocket Launcher | Beat Boss with Pulse Laser, or unlock for 20000 Tokens | Special | POW ★ ★ ★ SPD ★ ★ ★ |
Unleash explosive devastation with swift missiles, obliterating multiple targets. | |
Juggernaut | Double Cannon | N/A (Starter Weapon) | Ballistic | POW ★ ★ SPD ★ ★ |
Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies. |
Laser | Beat Boss with Double Cannon, or unlock for 10000 Tokens | Energy | POW ★ ★ ★ SPD ★ |
Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies. | |
Drones | Beat Boss with Laser, or unlock for 20000 Tokens | Special | POW ★ SPD ★ ★ |
Deploy autonomous drones aiding in combat with additional firepower and explosive abilities. | |
Reaper | Gatling Gun | N/A (Starter Weapon) | Ballistic | POW ★ ★ ★ ★ SPD ★ ★ ★ ★ ★ |
Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot. |
Plasma Cannon | Beat Boss with Gatling Gun, or unlock for 10000 Tokens | Energy | POW ★ ★ ★ ★ ★ SPD ★ ★ ★ ★ |
Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact. | |
Gauss Cannon | Beat Boss with Plasma Cannon, or unlock for 20000 Tokens | Special | POW ★ ★ ★ ★ ★ SPD ★ ★ ★ ★ |
Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation. |
Your choice of Weapon influences both stats: Power, and Speed.
Pilots
There are 3 different Pilots you can choose from:
Pilot | Unlock Condition | Weapon Passive | Ability | Effect |
---|---|---|---|---|
Captain | N/A (Starter Pilot) | Bonus to Ballistic | Shotgun | Overloads and fires the ship's weapon in a half circle. |
Mechanic | Beat Boss with Captain, or unlock for 10000 Tokens | Bonus to Energy | Shield | Creates a shield around the ship. (Absorbs damage) |
Securbot | Beat Boss with Mechanic, or unlock for 10000 Tokens | Bonus to Special | Overdrive | Increases ship's stats temporarily. |
You may use any Pilot with any Spaceship.
Upgrades:
(outdated)
- Power: Increases the damage of the spaceship's bullets.
- Max health: Increases spaceship maximum health.
- Health Regeneration: Speeds up passive spaceship health regeneration.
- Movement Speed: Increases the speed at which the spaceship moves.
- Attack Speed: Decreases the interval between shooting bullets.
- Bullet Size: Increases the size of the spaceship's bullets.
- Dash: Reduces dash cooldown and increases dash intangibility duration.
- Shotgun: Reduces the cooldown of shotgun attack.
Abilities:
Abilities depend on (1) the spaceship you are using
Ship | Dragonfly | Juggernaut | Reaper |
Level 25 | Reactive | Vampiric Maneuvers | Distortion Field |
(2) the pilot
Pilot | Captain | Mechanic | Securbot |
Level 20 | Shotgun: No Cooldown | Regenerative Hull | Overloaded |
Level 30 | Marksmanship | Electronics | Engineering |
and (3) the type of weapon (please check if I got these right)
Weapon | Level 5 | Level 10 | Level 15 |
Railgun (Dragonfly Ballistic) | Piercing | NA | Kinetic Converter |
Pulse Laser (Dragonfly Energy) | Energy Siphon | Stun Chance | NA |
Rocket Launcher (Dragonfly Special) | Free Ammunition | Volatile Payload | NA |
Double Cannon (Juggernaut Ballistic) | Piercing | Stun Chance | NA |
Laser (Juggernaut Energy) | Energy Siphon | Stun Chance | NA |
Drones (Juggernaut Special) | NA | Explosive Drones | Rocket Drones |
Gatling Gun (Reaper Ballistic) | Piercing | NA | Multishot |
Plasma Cannon (Reaper Energy) | Energy Siphon | Volatile Payload | NA |
Gauss Cannon (Reaper Special) | Piercing | NA | Explosive Ammunition |
Due to their strength it is recommended to unlock abilities as soon as unlocked.
Modules
Daigoparry is an easter egg module and is not required in order to beat the game.
Cards
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left). There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).
Card category | Cards in category | Where to find them |
---|---|---|
The Mighty Five | Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5 | Adventure |
The Source Of Power | Defensive, Offensive, Utility, Ultimate, Special | Lucky Wheel |
The Journey Begins | Forest, Desert, Winter, Underground, Volcano | Lucky Wheel |
Highest Peak To Deepest Trench | High Mountain, Jungle, Metallic Ruins, Beach, Ocean | Jumble |
Not From This World | Neutral, Dark Realm, Heaven, Universe, Chaos | Adventure |
The Fundamentals | Fire, Water, Earth, Nature, Air | Jumble |
Advanced Alchemy | Neutral, Light, Darkness, Electricity, Universal | Jumble |
Shapes Of Evil | Tank, Archer, Wizard, Assassin, Boss | Lucky Wheel |
It's Dangerous To Go Alone | Heart, Armor, Sword, Bomb, Boots | Adventure |
Fire Some Kinda Laser Thingie At Them | Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter | Perfect Space |
They're Not Your Crew Anymore | Captain, Mechanic, Securbot, Alien, Computer | Perfect Space |
Skills
- See also: Skills (Upgrade)
- Gambler's Luck - Raises the chance to revive unique rewards.
- Foretelling - Raises the luck factor for all minigames to the power of 1.1.
- Determination - Increase the luck factor in Adventure based on rooms cleared and distance to the starting room.
- Extended Possibilities - Adds the top and the bottom rows of Jumble to the rows that are checked for potential reward combinations.
- Fate Forging - Unlocks the ability to manually refresh the rewards of the Lucky Wheel
- High Stakes - increases the amount of tokens gained from minigames.
Exotic skills
- See also: Exotic Skills
- Metallic Tokens: Increases your tower's armor and elemental armor by using the metallic properties of your tokens. (15)
- Spiked Tokens: Enhances the projectiles of your tower with pointy tokens which in turn increase the total damage output. (25)
- Charged Tokens: Charges your tokens and directs them to your tower to increase it's energy and energy regeneration. (50)