Difference between revisions of "Arcade"
m (warning of outdated content) |
|||
Line 217: | Line 217: | ||
==Perfect Space== | ==Perfect Space== | ||
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)''' | '''To access it: Upgrade the arcade in the construction firm to tier IV(4)''' | ||
+ | |||
+ | (this section is mostly outdated because perfect space was reworked. please update this) | ||
[[File:PerfectSpace.png|thumb]] | [[File:PerfectSpace.png|thumb]] |
Revision as of 19:39, 12 August 2023
Arcade | |
---|---|
Max. Tier | 3 |
Conversion rate | 25000:1 |
Color theme | Pink |
The Arcade is a building where you can play a small collection of arcade games.
Playing the games will earn you tokens which you can turn in for prizes.
Contents
Upgrades
The Arcade has 4 levels, each unlocking a new minigame as follows:
Level 1 unlocks Lucky Wheel
Level 2 unlocks Jumble
Level 3 unlocks Adventure
Level 4 unlocks Perfect Space
Games
Lucky Wheel
Spin a wheel to receive whatever it lands on!
Reward type | Reward amount |
---|---|
Small resources | ∞ |
Medium resources | ∞ |
Large resources | ∞ |
Skillpoints | up to 100 |
Artifact | none can be earned for now |
Cards | 15 cards, 6 tiers of each |
Modules | 6 modules |
Tokens | ∞ |
Gems | ∞ |
Modules
Jumble
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.
Modules
Adventure
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.
Stats
Heart(HP): Your health. If it reaches 0, you die and have to start a new game.
Sword(Attack): Base damage done per attack.
Shield(Defense): Reduces damage taken when being attacked.
Key: Used for opening gates.
Bomb: Can be placed to deal damage or break rocks. Explodes in 3 turns.
Items
Items are found in chests. They usually require you to reach a certain distance to obtain.
Map:
Compass: Points to the starting room.
Boots: Reduces action cooldown.
Eod Armor: Bombs no longer damage you.
Golden Heart: +1 Heart per Chest (per Golden Heart).
Ultra Key: Unlimited Key.
Cheats
Where you can increase your stats and unlock QoL features with arcade tokens.
Name | Cost | Limit |
---|---|---|
Hearts +1 | 5 * 1.2lvl | 99 |
Armor +1 | 100 * 3.5lvl | 50 |
Key +1 | 20 * 1.2lvl | 99 |
Bombs +3 | 60 * 1.4lvl | 99 |
Loot Table | 100 | 1 |
Rewards
You can see a list of rewards possible in the Loot Table tab, once unlocked.
Reward type | Reward amount | Min. distance to drop |
---|---|---|
Resources | 23000 per color | 2 |
Tokens | ∞ | 1 |
Gems | 100 | 10 |
Skillpoints | 1000 | 5 |
Artifact | 1 | 25 |
Sword | vaires | varies |
Armor | varies | varies |
Bombs | up to 99 | 2 |
Cards(Not From This World) | 6*5 | 10 |
Cards(It's Dangerous to Go Alone) | 6*5 | 20 |
Cards(The Mighty Five) | 6*4 | 30 |
Cards(Boss 5) | 6 | 50 |
Also, a card that hasn't been dropped ever will have its drop chance increased.
Skillpoints drop in groups of 200, the last one drops at distance 100
Here is a list of max armor/sword obtainable from a certain distance.
Distance | Max. Armor | Max Sword |
---|---|---|
1 | 0 | 2 |
2 | 0 | 7 |
5 | 1 | 7 |
10 | 15 | 7 |
14 | 15 | 17 |
40 | 30 | 39 |
100 | 40? | 50 |
200 | ? | ? |
Technical
Enemy Stats
Enemy Count: round(d*0.1+3)
Enemy Health: round(d*0.38+1)
Enemy Armor: round(d*0.08)
Enemy Attack: ceil(d*0.39), capped at 99
All rounding would round half to even.
Order of Operation
1. Player action
This includes moving(WASD), waiting(Space) or placing bombs(Q).
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.
Moving outside a room would move the player to the next room, and respawn all enemies in the room.
Moving towards a wall/rock has no effect.
2. Bombs
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.
Explosion will also damage yourself without the Eod Armor, using the same formula.
3. Enemy action
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).
Maze Generation
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms
Then, the game uses the recursive backtracker algorithm to generate the maze of the primary tiles.
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.
Perfect Space
To access it: Upgrade the arcade in the construction firm to tier IV(4)
(this section is mostly outdated because perfect space was reworked. please update this)
A space shooter game, where shooting asteroids and enemies increases score and grants experience.
The goal is to survive for 7 minutes, obtaining 10 tokens per minute, +30 upon winning.
Requires 100 Arcade resources to play.
WARNING: DO NOT PLAY PERFECT SPACE WHILE ADVENTURE SCREEN IS OPEN! Adventure will still receive input while Perfect Space is running, which can potentially kill your run if you changed your Adventure hotkeys to use WASD.
Controls: W/D: Move left/right A + Direction: Dash (moves short distance in held direction & grants intangibility for brief period) Space: Shoot (can be held down) Q: Use Shotgun (cooldown in top left) E: Toggle Autofire R: Open Upgrade menu
Upgrades:
- Power: Increases the damage of the spaceship's bullets.
- Max health: Increases spaceship maximum health.
- Health Regeneration: Speeds up passive spaceship health regeneration.
- Movement Speed: Increases the speed at which the spaceship moves.
- Attack Speed: Decreases the interval between shooting bullets.
- Bullet Size: Increases the size of the spaceship's bullets.
- Dash: Reduces dash cooldown and increases dash intangibility duration.
- Shotgun: Reduces the cooldown of shotgun attack.
Abilities:
Abilities are special one-time upgrades that can be purchased every 5 levels, starting with Leech at lvl 5, then piercing and multishot at levels 10 and 15. One is generally advised to get them close to if not as soon as each one is available due to their high power level compared to regular upgrades.
- Leech: Restores health on damaging enemies.
- Piercing: Bullets pierce through all enemies and obstacles, dealing damage to everything they come into contact with.
- Multishot: Occasionally shoots two additional bullets diagonally forwards in a V pattern when attacking or using shotgun.
Modules
This is an easter egg module and (in the future) will (hopefully) not be required in order to beat the game.
Cards
Cards allow you to gain bonus skillpoints each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left) There are currently 45 unique cards, and 9 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine)
Card category | Cards in category | Where to find them |
---|---|---|
The Mighty Five | Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5 | Adventure |
The Source Of Power | Defensive, Offensive, Utility, Ultimate, Special | Lucky Wheel |
The Journey Begins | Forest, Desert, Winter, Underground, Volcano | Lucky Wheel |
Highest Peak To Deepest Trench | High Mountain, Jungle, Metallic Ruins, Beach, Ocean | Jumble |
Not From This World | Neutral, Dark Realm, Heaven, Universe, Chaos | Adventure |
The Fundamentals | Fire, Water, Earth, Nature, Air | Jumble |
Advanced Alchemy | Neutral, Light, Darkness, Electricity, Universal | Jumble |
Shapes Of Evil | Tank, Archer, Wizard, Assassin, Boss | Lucky Wheel |
It's Dangerous To Go Alone | Heart, Armor, Sword, Bomb, Boots | Adventure |
Skills
- See also: Skills (Upgrade)
- Gambler's Luck - Raises the chance to revive unique rewards.
- Foretelling - Raises the luck factor for all minigames to the power of 1.1.
- Determination - Increase the luck factor in Adventure based on rooms cleared and distance to the starting room.
- Extended Possibilities - Adds the top and the bottom rows of Jumble to the rows that are checked for potential reward combinations.
- Fate Forging - Unlocks the ability to manually refresh the rewards of the Lucky Wheel
- High Stakes - increases the amount of tokens gained from minigames.
Exotic skills
- See also: Exotic Skills
- Metallic Tokens: Increases your tower's armor and elemental armor by using the metallic properties of your tokens. (15)
- Spiked Tokens: Enhances the projectiles of your tower with pointy tokens which in turn increase the total damage output. (25)
- Charged Tokens: Charges your tokens and directs them to your tower to increase it's energy and energy regeneration. (50)