Difference between revisions of "Neutral"

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m (Updated module icons to use Template:Module.)
 
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[[File:Neutral.png|thumb]]
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{{Infobox region
 +
| image = Neutral.png
 +
| lanes = 6
 +
| enemies = {{Element|Neutral}} {{Element|Universal}}
 +
| easy = 1.68e+10
 +
| medium = 3.39e+10
 +
| hard = 2.66e+11
 +
| insane = 7.2e+12
 +
| nightmare = 3.48e+15
 +
| impossible = 5.06e+22
 +
}}
 +
 
 
'''Neutral''' is the eleventh region in the game, unlocked after completing wave 100 on [[Ocean]].
 
'''Neutral''' is the eleventh region in the game, unlocked after completing wave 100 on [[Ocean]].
  
==Enemies==
+
Completing wave 100 in this region unlocks the [[Dark Realm]] region.
The base enemy structure consists of:
 
* Neutral enemies
 
* Universal enemies
 
  
 
==Environmental Effects==
 
==Environmental Effects==
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==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
+
 
 +
{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Neutral Boost'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Neutral Projectiles'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Fire Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Boost'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Water Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Boost'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Earth Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Boost'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Air Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Boost'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Electricity Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Boost'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Nature Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Boost'''||Random 1%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Light Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Boost'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Darkness Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Boost'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Universal Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Boost'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Neutral Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Universal Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Universal Exchange'''||Random
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Marble Foundation'''||Random 0.5%
 
|}
 
|}
  
 
==Town Assets==
 
==Town Assets==
* Neutral Cube
+
 
* Universal Cube
+
*Neutral Cube
* Spinning Neutral Cube
+
*Universal Cube
 +
*Spinning Neutral Cube
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Latest revision as of 01:26, 24 August 2023

Neutral
Neutral
Lanes 6
Enemies
Neutral element Universal element
Difficulties
Easy 16.8 B% (1.68e10%)
Medium 33.9 B% (3.39e10%)
Hard 266 B% (2.66e11%)
Insane 7.2 T% (7.2e12%)
Nightmare 3.48 Qa% (3.48e15%)
Impossible 50.6 Sx% (5.06e22%)

Neutral is the eleventh region in the game, unlocked after completing wave 100 on Ocean.

Completing wave 100 in this region unlocks the Dark Realm region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Anti-Neutral Projectiles Random 1%
Offensive Module
Anti-Fire Projectiles Random 1%
Offensive Module
Anti-Water Projectiles Random 1%
Offensive Module
Anti-Earth Projectiles Random 1%
Offensive Module
Anti-Air Projectiles Random 1%
Offensive Module
Anti-Electricity Projectiles Random 1%
Offensive Module
Anti-Nature Projectiles Random 1%
Offensive Module
Anti-Light Projectiles Random 1%
Offensive Module
Anti-Darkness Projectiles Random 1%
Offensive Module
Anti-Universal Projectiles Random 1%
Defensive Module
Neutral Exchange Random 1%
Defensive Module
Universal Exchange Random 1%
Defensive Module
Marble Foundation Random 0.5%

Town Assets

  • Neutral Cube
  • Universal Cube
  • Spinning Neutral Cube