Difference between revisions of "Neutral"

From The Perfect Tower II
Jump to navigation Jump to search
m (Removed Enemies section)
m (→‎Modules: In the new update the names changed)
Line 20: Line 20:
 
==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
+
 
 +
{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Neutral Boost'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Neutral Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Boost'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Fire Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Boost'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Water Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Boost'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Earth Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Boost'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Air Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Boost'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Electricity Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Boost'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Nature Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Boost'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Light Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Boost'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Darkness Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Boost'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Universal Projectiles'''||Random 1%
 
|-
 
|-
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random 1%
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random 1%
Line 51: Line 52:
  
 
==Town Assets==
 
==Town Assets==
* Neutral Cube
+
 
* Universal Cube
+
*Neutral Cube
* Spinning Neutral Cube
+
*Universal Cube
 +
*Spinning Neutral Cube
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Revision as of 12:50, 5 September 2021

Neutral
Neutral
Lanes 6
Enemies
Neutral element Universal element
Difficulties
Easy 16.8 B% (1.68e10%)
Medium 33.9 B% (3.39e10%)
Hard 266 B% (2.66e11%)
Insane 7.2 T% (7.2e12%)
Nightmare 3.48 Qa% (3.48e15%)
Impossible 50.6 Sx% (5.06e22%)

Neutral is the eleventh region in the game, unlocked after completing wave 100 on Ocean.

Completing wave 100 in this region unlocks the Dark Realm region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Anti-Neutral Projectiles Random 1%
Offensive
Anti-Fire Projectiles Random 1%
Offensive
Anti-Water Projectiles Random 1%
Offensive
Anti-Earth Projectiles Random 1%
Offensive
Anti-Air Projectiles Random 1%
Offensive
Anti-Electricity Projectiles Random 1%
Offensive
Anti-Nature Projectiles Random 1%
Offensive
Anti-Light Projectiles Random 1%
Offensive
Anti-Darkness Projectiles Random 1%
Offensive
Anti-Universal Projectiles Random 1%
Defensive
Neutral Exchange Random 1%
Defensive
Universal Exchange Random 1%
Defensive
Marble Foundation Random 0.5%

Town Assets

  • Neutral Cube
  • Universal Cube
  • Spinning Neutral Cube