Difference between revisions of "Infinity"

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Aquiring Infinity modules
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'''<u>Acquiring Infinity modules</u>'''
  
Upon entering infinity phase you gain access to another tab in the second floor of the workshop. At first only the left side called “infinty modules” is unlocked, here you purchase modules in the grid which lets you buy the next module(s) in that chain if any. Buying all of these is your first goal on infinity phase.
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Upon entering infinity phase you gain access to another tab in the second floor of the workshop. At first only the left side called “infinty modules” is unlocked, here you purchase modules in the grid which lets you buy the next module(s) in that chain if any. Buying all of these is your first goal on infinity phase.  
  
Money
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<u>'''Income of the Phase'''</u>
  
 
Early Infinity: by now you should have at least 1 t5 producer,  for getting more money you should be creating more t5 producers maybe around a hundred and spending all your money on trading post crates.  
 
Early Infinity: by now you should have at least 1 t5 producer,  for getting more money you should be creating more t5 producers maybe around a hundred and spending all your money on trading post crates.  
  
Mid Infinity: Once  
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Mid Infinity: (refer back here once you are MT14) Once you get to mt14 you should get to infinity 1 on Neutral (R11) Nightmare. Then start a new round and use critical wave jump to reach Era 90 billion and farm the enemies there.
  
Late infinity: (refer back here once you are starting to charge stones)
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Late infinity: (refer back here once you are starting to charge stones) TBD
  
  
Infinity effects Glossary
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'''<u>Infinity effects</u>'''
  
Infinity sheild buffs: Enemies get increases stats for each infinity and stack with era sheild with the formula of base * Era sheild * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies.
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Infinity shield buffs: Enemies get increases stats for each infinity and stack with era sheild with the formula of base * Era sheild * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies.
  
  
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infinity foundation: converts enemies infinty damage into regular damage so that the donuts don’t instant kill you.   
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infinity foundation: converts enemies infinity damage into regular damage so that the donuts don’t instant kill you, not needed below infinity 1.   
  
infinty enemy resistance:  
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infinity enemy resistance: TBD
{{stub}}
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'''<u>Era 1 completion</u>'''
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For most of the game the goal as been teiring up as soon as possible but but now you have to wait before getting more infinities
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'''<u>Reaching MT14/Infinity 1 completion</u>'''
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Once you have all the infinity modules the workshop offers you can move onto the next step of getting 90/90 Inf 1's, which same as 90/90 era 1 means for all 15 regions  and 6 difficulties for each, endless mode has a highscore of at least infinity 1. You do not need to max out the era dividers to infinity anymore.
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Surviving Era Damage Red Skull: Make a build comprising of as many block and attack slowing modules and as you can fit, blocks deny 100% of damage so it makes the era shields attack bonus not affect you (while the era shield has a red skull in damage, resistance and other non-100% damage mitigation does nothing with the exception of temporal barrier). I recommend finishing the gem experiment as the last module helps a lot with blocking. You do not need infinity foundation because you're facing era enemies not donuts.
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Penetrating Era hp Red Skull: As for the Era  hp shield, there are many infinity modules that do instant kills or infinity damage (infinity splash is the only source of infinity damage that doesn't suck), which allows you to kill enemies pretty easily.
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'''<u><br /></u>'''{{stub}}
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Revision as of 18:32, 30 May 2021

Difficulty icon.png Spoiler warning!
This article contains spoilers about Infinity content.

Infinity icon.png Infinity is a phase of the game which opens up at Military Tier 12. Infinity begins when the player reaches Era 100B in endless mode on any difficulty of a given region.


Acquiring Infinity modules

Upon entering infinity phase you gain access to another tab in the second floor of the workshop. At first only the left side called “infinty modules” is unlocked, here you purchase modules in the grid which lets you buy the next module(s) in that chain if any. Buying all of these is your first goal on infinity phase.

Income of the Phase

Early Infinity: by now you should have at least 1 t5 producer, for getting more money you should be creating more t5 producers maybe around a hundred and spending all your money on trading post crates.

Mid Infinity: (refer back here once you are MT14) Once you get to mt14 you should get to infinity 1 on Neutral (R11) Nightmare. Then start a new round and use critical wave jump to reach Era 90 billion and farm the enemies there.

Late infinity: (refer back here once you are starting to charge stones) TBD


Infinity effects

Infinity shield buffs: Enemies get increases stats for each infinity and stack with era sheild with the formula of base * Era sheild * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies.


Infinity damage: penetrates era and infinity shields, it is a type of damage not to be confused with the quantity infinite damage (meaning 1.8e308 damage, which is the highest number that can be stored.) It is a if most of your damage consists of infinity damage then the hp buff of infinity shield and the getting /inf on hp era divider can be ignored


infinity foundation: converts enemies infinity damage into regular damage so that the donuts don’t instant kill you, not needed below infinity 1.

infinity enemy resistance: TBD


Era 1 completion

For most of the game the goal as been teiring up as soon as possible but but now you have to wait before getting more infinities


Reaching MT14/Infinity 1 completion

Once you have all the infinity modules the workshop offers you can move onto the next step of getting 90/90 Inf 1's, which same as 90/90 era 1 means for all 15 regions and 6 difficulties for each, endless mode has a highscore of at least infinity 1. You do not need to max out the era dividers to infinity anymore.

Surviving Era Damage Red Skull: Make a build comprising of as many block and attack slowing modules and as you can fit, blocks deny 100% of damage so it makes the era shields attack bonus not affect you (while the era shield has a red skull in damage, resistance and other non-100% damage mitigation does nothing with the exception of temporal barrier). I recommend finishing the gem experiment as the last module helps a lot with blocking. You do not need infinity foundation because you're facing era enemies not donuts.

Penetrating Era hp Red Skull: As for the Era hp shield, there are many infinity modules that do instant kills or infinity damage (infinity splash is the only source of infinity damage that doesn't suck), which allows you to kill enemies pretty easily.



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