High Mountain

From The Perfect Tower II
Revision as of 10:42, 8 May 2023 by Archercatneo4 (talk | contribs) (Added c6-1)
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High Mountain
High Mountain
Lanes 5
Enemies
Neutral element Light element Nature element Air element Water element Earth element Universal element
Difficulties
Easy 1.74 M% (1.74e6%)
Medium 3.14 M% (3.14e6%)
Hard 18.2 M% (1.82e7%)
Insane 391 M% (3.91e8%)
Nightmare 235 B% (2.35e11%)
Impossible 1.61 Qi% (1.61e18%)

High Mountain is the sixth region in the game, unlocked after completing wave 100 on Volcano.

Completing wave 100 in this region unlocks the Jungle region.

Environmental Effects

This area has no environmental effects.

Challenges

See also: Challenge Mode
Name Enemies Goals Rules Rewards
Level #1 Air element Reach wave 250
Rules
  • Max. 10 modules in total
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Enemies reflect 100% of non-air damage
+1% air resistance per completed challenge


Modules

See also: Modules
Type Name Unlock Condition
Offensive
Divine Blessing Random 0.15%
Offensive
Light Splash Random 0.9%
Offensive
Fire Splash Random 0.9%
Offensive
Electricity Splash Random 0.9%
Offensive
Air Splash Random 2%
Defensive
Air Shell Random 1%
Defensive
Air Barrier Random 1%
Defensive
Bulletproof Random 0.9%
Defensive
Shield Recharger Random 0.5%

Town Assets

The following town assets are unlocked after completing wave 100:

Fence
Fence Gate / Broken Fence
Snowy Rock