Difference between revisions of "High Mountain"

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(Town Assets, no images)
m (Updated module icons to use Template:Module.)
 
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==Environmental Effects==
 
==Environmental Effects==
 
This area has no environmental effects.
 
This area has no environmental effects.
 +
 +
==Challenges==
 +
{{See also|Challenge Mode}}
 +
{| class="wikitable"
 +
!Name!!Enemies!!Goals!!Rules!!Rewards
 +
|-
 +
!Level #1
 +
| style="text-align: center;" |{{Element|Air}}
 +
|Reach wave 250
 +
|{{collapsible|width=400|Rules|
 +
* Max. 10 modules in total
 +
* Modules have to be maxed T1 or above
 +
* Modules will be set to maxed T1
 +
* Enemies reflect 100% of non-air damage
 +
}}
 +
| +1% air resistance per completed challenge
 +
|}
 +
  
 
==Modules==
 
==Modules==
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!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Divine Blessing'''||Random 0.15%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Divine Blessing'''||Random 0.15%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Splash'''||Random 0.9%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Light Splash'''||Random 0.9%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Splash'''||Random 0.9%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Fire Splash'''||Random 0.9%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Splash'''||Random 0.9%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Splash'''||Random 0.9%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Splash'''||Random 2%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Air Splash'''||Random 2%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Shell'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Air Shell'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Barrier'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Air Barrier'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Bulletproof'''||Random 0.9%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Bulletproof'''||Random 0.9%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Shield Recharger'''||Random 0.5%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Shield Recharger'''||Random 0.5%
 
|}
 
|}
  

Latest revision as of 01:10, 24 August 2023

High Mountain
High Mountain
Lanes 5
Enemies
Neutral element Light element Nature element Air element Water element Earth element Universal element
Difficulties
Easy 1.74 M% (1.74e6%)
Medium 3.14 M% (3.14e6%)
Hard 18.2 M% (1.82e7%)
Insane 391 M% (3.91e8%)
Nightmare 235 B% (2.35e11%)
Impossible 1.61 Qi% (1.61e18%)

High Mountain is the sixth region in the game, unlocked after completing wave 100 on Volcano.

Completing wave 100 in this region unlocks the Jungle region.

Environmental Effects

This area has no environmental effects.

Challenges

See also: Challenge Mode
Name Enemies Goals Rules Rewards
Level #1 Air element Reach wave 250
Rules
  • Max. 10 modules in total
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Enemies reflect 100% of non-air damage
+1% air resistance per completed challenge


Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Divine Blessing Random 0.15%
Offensive Module
Light Splash Random 0.9%
Offensive Module
Fire Splash Random 0.9%
Offensive Module
Electricity Splash Random 0.9%
Offensive Module
Air Splash Random 2%
Defensive Module
Air Shell Random 1%
Defensive Module
Air Barrier Random 1%
Defensive Module
Bulletproof Random 0.9%
Defensive Module
Shield Recharger Random 0.5%

Town Assets

The following town assets are unlocked after completing wave 100:

Fence
Fence Gate / Broken Fence
Snowy Rock