Difference between revisions of "High Mountain"
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+ | {{Infobox region | ||
+ | | image = High Mountain.png | ||
+ | | lanes = 5 | ||
+ | | enemies = {{Element|Neutral}} {{Element|Light}} {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | ||
+ | | easy = 1.74e+06 | ||
+ | | medium = 3.14e+06 | ||
+ | | hard = 1.82e+07 | ||
+ | | insane = 3.91e+08 | ||
+ | | nightmare = 2.35e+11 | ||
+ | | impossible = 1.61e+18 | ||
+ | }} | ||
+ | |||
+ | '''High Mountain''' is the sixth region in the game, unlocked after completing wave 100 on [[Volcano]]. | ||
+ | |||
+ | Completing wave 100 in this region unlocks the [[Jungle]] region. | ||
+ | |||
+ | ==Environmental Effects== | ||
+ | This area has no environmental effects. | ||
+ | |||
+ | ==Modules== | ||
+ | {{See also|Modules}} | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | !Type!!Name!!Unlock Condition | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Divine Blessing'''||Random 0.15% | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Splash'''||Random 0.9% | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Splash'''||Random 0.9% | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Splash'''||Random 0.9% | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Splash'''||Random 2% | ||
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Shell'''||Random 1% | ||
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Barrier'''||Random 1% | ||
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Bulletproof'''||Random 0.9% | ||
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Shield Recharger'''||Random 0.5% | ||
+ | |} | ||
+ | |||
+ | ==Town Assets== | ||
+ | The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | ||
+ | |||
+ | :Fence | ||
+ | :Fence Gate / Broken Fence | ||
+ | :Snowy Rock | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
+ | [[Category:Regions]] |
Revision as of 09:06, 19 September 2021
High Mountain | |
---|---|
Lanes | 5 |
Enemies | |
Difficulties | |
Easy | 1.74 M% (1.74e6%) |
Medium | 3.14 M% (3.14e6%) |
Hard | 18.2 M% (1.82e7%) |
Insane | 391 M% (3.91e8%) |
Nightmare | 235 B% (2.35e11%) |
Impossible | 1.61 Qi% (1.61e18%) |
High Mountain is the sixth region in the game, unlocked after completing wave 100 on Volcano.
Completing wave 100 in this region unlocks the Jungle region.
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Divine Blessing | Random 0.15% | |
Light Splash | Random 0.9% | |
Fire Splash | Random 0.9% | |
Electricity Splash | Random 0.9% | |
Air Splash | Random 2% | |
Air Shell | Random 1% | |
Air Barrier | Random 1% | |
Bulletproof | Random 0.9% | |
Shield Recharger | Random 0.5% |
Town Assets
The following town assets are unlocked after completing wave 100:
- Fence
- Fence Gate / Broken Fence
- Snowy Rock