Difference between revisions of "Heaven"

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(Fixes Anti-Crits)
m (Updated module icons to use Template:Module.)
 
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!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Light Crit'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Light Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Nature Crit'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Nature Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Air Crit'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Air Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Electricity Crit'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Electricity Crit'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Protection'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Fire Protection'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Protection'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Water Protection'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Protection'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Air Protection'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Protection'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Earth Protection'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Protection'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Nature Protection'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Protection'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Electricity Protection'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Protection'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Light Protection'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Protection'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Protection'''||Random 1%
 
|}
 
|}
  
 
==Town Assets==
 
==Town Assets==
{{Unknown}}
+
The following [[Town#Town%20Assets|town assets]] are unlocked after completing wave 100:
  
 +
:Gold Pillar
 +
:Gold Gate
 +
:Gold Fence
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Latest revision as of 01:08, 24 August 2023

Heaven
Heaven
Lanes 6
Enemies
Neutral element Light element Electricity element Nature element Air element Universal element
Difficulties
Easy 523 B% (5.23e11%)
Medium 1.16 T% (1.16e12%)
Hard 11.9 T% (1.19e13%)
Insane 493 T% (4.93e14%)
Nightmare 534 Qa% (5.34e17%)
Impossible 66.1 Sp% (6.61e25%)

Heaven is the thirteenth region in the game, unlocked after completing wave 100 on Dark Realm.

Completing wave 100 in this region unlocks the Universe region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Anti-Light Crit Random 1%
Offensive Module
Anti-Nature Crit Random 1%
Offensive Module
Anti-Air Crit Random 1%
Offensive Module
Anti-Electricity Crit Random 1%
Defensive Module
Fire Protection Random 1%
Defensive Module
Water Protection Random 1%
Defensive Module
Air Protection Random 1%
Defensive Module
Earth Protection Random 1%
Defensive Module
Nature Protection Random 1%
Defensive Module
Electricity Protection Random 1%
Defensive Module
Light Protection Random 1%
Defensive Module
Darkness Protection Random 1%

Town Assets

The following town assets are unlocked after completing wave 100:

Gold Pillar
Gold Gate
Gold Fence