Difference between revisions of "Enemies"

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m (5 -> 6 types)
(→‎Era Powers: Add icons)
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===Neutral===
 
===Neutral===
Kills: Deals 25% additional random-element damage.
+
[[File:Attack icon.png|20px]] '''Kills''' -  Deals 25% additional random-element damage.
  
Hits: Non-neutral tower damage is reduce by 95%.
+
[[File:Defense icon.png|20px]] '''Hits''' -  Non-neutral tower damage is reduce by 95%.
  
 
===Fire===
 
===Fire===
Kills: Ignores shield.
+
[[File:Attack icon.png|20px]] '''Kills''' -  Ignores shield.
  
Hits: Explodes on death.
+
[[File:Defense icon.png|20px]] '''Hits''' -  Explodes on death.
  
 
===Water===
 
===Water===
Kills: Slows the tower by 250%.
+
[[File:Attack icon.png|20px]] '''Kills''' -  Slows the tower by 250%.
  
Hits: 80% to reduce damage to 10% of MAX. HP.
+
[[File:Defense icon.png|20px]] '''Hits''' -  80% to reduce damage to 10% of MAX. HP.
  
 
===Nature===
 
===Nature===
Kills:100% Lifesteal.
+
[[File:Attack icon.png|20px]] '''Kills''' -  100% Lifesteal.
  
Hits: +25% HP/sec. & +5% MAX. HP/sec.
+
[[File:Defense icon.png|20px]] '''Hits''' -  +25% HP/sec. & +5% MAX. HP/sec.
  
 
===Earth===
 
===Earth===
Kills: Chance to stun the tower.
+
[[File:Attack icon.png|20px]] '''Kills''' -  Chance to stun the tower.
  
Hits: 55% chance to block incoming damage.
+
[[File:Defense icon.png|20px]] '''Hits''' -  55% chance to block incoming damage.
  
 
===Electricity===
 
===Electricity===
Kills: Warp / Dash Movement.
+
[[File:Attack icon.png|20px]] '''Kills''' -  Warp / Dash Movement.
  
Hits: Reflects 10% of incoming damage.
+
[[File:Defense icon.png|20px]] '''Hits''' -  Reflects 10% of incoming damage.
  
 
===Air===
 
===Air===
Kills: Always ranged + Impetus.
+
[[File:Attack icon.png|20px]] '''Kills''' -  Always ranged + Impetus.
  
Hits: Immune to stun.
+
[[File:Defense icon.png|20px]] '''Hits''' -  Immune to stun.
  
 
===Darkness===
 
===Darkness===
Kills: Deals 25% of current tower hp as pure damage.
+
[[File:Attack icon.png|20px]] '''Kills''' -  Deals 25% of current tower hp as pure damage.
  
Hits: Invisible until close range.
+
[[File:Defense icon.png|20px]] '''Hits''' -  Invisible until close range.
  
 
===Light===
 
===Light===
Kills: Reduces resistance against all elements.
+
[[File:Attack icon.png|20px]] '''Kills''' -  Reduces resistance against all elements.
  
Hits: Shield that grants 1 sec. invulnerability.
+
[[File:Defense icon.png|20px]] '''Hits''' -  Shield that grants 1 sec. invulnerability.
  
 
===Universal===
 
===Universal===
Kills: +100% damage split across all elements.
+
[[File:Attack icon.png|20px]] '''Kills''' -  +100% damage split across all elements.
  
Hits: 40% chance to fully heal after lethal hit.
+
[[File:Defense icon.png|20px]] '''Hits''' -  40% chance to fully heal after lethal hit.
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Revision as of 19:30, 3 March 2021

Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

Attack icon.png 100% Health icon.png 100% Speed icon.png 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

Attack icon.png 50% Health icon.png 250% Speed icon.png 100%

Archer

Attacks from range.

Attack icon.png 90% Health icon.png 90% Speed icon.png 100%

Wizard

Attacks from range. Applies a slow debuff to your tower when they attack.

Attack icon.png 90% Health icon.png 150% Speed icon.png 150%

Assassin

Fast enemy that can leap towards the tower when close.

Attack icon.png 200% Health icon.png 90% Speed icon.png 100%

Boss

Bosses have a higher HP and attack than normal enemies, but appear less frequently.

Attack icon.png 1000% Health icon.png 1000% Speed icon.png 200%

Era Powers

Difficulty icon.png Warning: This section contains spoilers about Era content.

Neutral

Attack icon.png Kills - Deals 25% additional random-element damage.

Defense icon.png Hits - Non-neutral tower damage is reduce by 95%.

Fire

Attack icon.png Kills - Ignores shield.

Defense icon.png Hits - Explodes on death.

Water

Attack icon.png Kills - Slows the tower by 250%.

Defense icon.png Hits - 80% to reduce damage to 10% of MAX. HP.

Nature

Attack icon.png Kills - 100% Lifesteal.

Defense icon.png Hits - +25% HP/sec. & +5% MAX. HP/sec.

Earth

Attack icon.png Kills - Chance to stun the tower.

Defense icon.png Hits - 55% chance to block incoming damage.

Electricity

Attack icon.png Kills - Warp / Dash Movement.

Defense icon.png Hits - Reflects 10% of incoming damage.

Air

Attack icon.png Kills - Always ranged + Impetus.

Defense icon.png Hits - Immune to stun.

Darkness

Attack icon.png Kills - Deals 25% of current tower hp as pure damage.

Defense icon.png Hits - Invisible until close range.

Light

Attack icon.png Kills - Reduces resistance against all elements.

Defense icon.png Hits - Shield that grants 1 sec. invulnerability.

Universal

Attack icon.png Kills - +100% damage split across all elements.

Defense icon.png Hits - 40% chance to fully heal after lethal hit.