Elements

From The Perfect Tower II
Revision as of 04:03, 28 February 2021 by Lmnt0 (talk | contribs) (→‎Difficulty Bonus: tweak font weights)
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Every enemy, every module and every attack has a specific element. Elements can be strong or weak against certain other elements.

Strengths & Weaknesses

A list of the elements and their effectiveness against other elements can be found in the following table.

Defender→
Attacker↴
Neutral
Neutral element.png
Fire
Fire element.png
Water
Water element.png
Earth
Earth element.png
Air
Air element.png
Light
Light element.png
Darkness
Darkness element.png
Nature
Nature element.png
Electricity
Electricity element.png
Universal
Universal element.png
Neutral Neutral element.png 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Fire Fire element.png 100% 50% 25% 100% 100% 100% 100% 200% 100% 25%
Water Water element.png 100% 200% 50% 100% 100% 100% 100% 100% 25% 25%
Earth Earth element.png 100% 100% 100% 50% 100% 100% 100% 25% 200% 25%
Air Air element.png 100% 100% 100% 100% 50% 200% 25% 100% 100% 25%
Light Light element.png 100% 100% 100% 100% 25% 50% 200% 100% 100% 25%
Darkness Darkness element.png 100% 100% 100% 100% 200% 25% 50% 100% 100% 25%
Nature Nature element.png 100% 25% 100% 200% 100% 100% 100% 50% 100% 25%
Electricity Electricity element.png 100% 100% 200% 25% 100% 100% 100% 100% 50% 25%
Universal Universal element.png 100% 100% 100% 100% 100% 100% 100% 100% 100% 200%

Difficulty Bonus

During Tower Testing, higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is:

(Eff / 100)Fac × 100

Where:

  • Eff is the base effectiveness, as a percentage, found in the table above.
  • Fac is the difficulty factor, found in the table below.

For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just (25 / 100)8 × 100 = ~0.0015% damage.

On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take (200 / 100)8 × 100 = 25,600% damage.

Difficulty Factor
Easy 1
Medium 1.5
Hard 2
Insane 3
Nightmare 4
Impossible 8

Legend

In the New Round window, the elements of the selected region are shown like so

Element colors labeled