Difference between revisions of "Elements"

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(Add element icons to table)
m (Updated module icons to use Template:Element.)
 
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Every [[enemy]], every [[Modules|module]] and every attack has a specific element. Some elements are more effective or weaker against a certain type.
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Every [[Enemies|enemy]], every [[Modules|module]] and every attack has a specific '''element'''. Elements can be strong or weak against certain other elements.
 +
 
 +
==Strengths & Weaknesses==
 +
A list of the elements and their effectiveness against other elements can be found in the following table.
  
A list of the elements and their behavior towards other elements can be found in the following table.
 
 
{| class="wikitable" style="text-align:center; background-color:#fff"
 
{| class="wikitable" style="text-align:center; background-color:#fff"
 
! width="80px" |Defender→<br>Attacker↴
 
! width="80px" |Defender→<br>Attacker↴
! width="80px" |Neutral<br>[[File:Neutral element.png|30px]]
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! width="80px" |Neutral<br>{{Element|Neutral|size=30px}}
! width="80px" |Fire<br>[[File:Fire element.png|30px]]
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! width="80px" |Fire<br>{{Element|Fire|size=30px}}
! width="80px" |Water<br>[[File:Water element.png|30px]]
+
! width="80px" |Water<br>{{Element|Water|size=30px}}
! width="80px" |Earth<br>[[File:Earth element.png|30px]]
+
! width="80px" |Earth<br>{{Element|Earth|size=30px}}
! width="80px" |Air<br>[[File:Air element.png|30px]]
+
! width="80px" |Air<br>{{Element|Air|size=30px}}
! width="80px" |Light<br>[[File:Light element.png|30px]]
+
! width="80px" |Light<br>{{Element|Light|size=30px}}
! width="80px" |Darkness<br>[[File:Darkness element.png|30px]]
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! width="80px" |Darkness<br>{{Element|Darkness|size=30px}}
! width="80px" |Nature<br>[[File:Nature element.png|30px]]
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! width="80px" |Nature<br>{{Element|Nature|size=30px}}
! width="80px" |Electricity<br>[[File:Electricity element.png|30px]]
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! width="80px" |Electricity<br>{{Element|Electricity|size=30px}}
! width="80px" |Universal<br>[[File:Universal element.png|30px]]
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! width="80px" |Universal<br>{{Element|Universal|size=30px}}
 
|-
 
|-
! class="nowrap" style="text-align: right;" | Neutral [[File:Neutral element.png|30px]]
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! class="nowrap" style="text-align: right;" | Neutral {{Element|Neutral|size=30px}}
 
|100%
 
|100%
 
|100%
 
|100%
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|100%
 
|100%
 
|-
 
|-
! class="nowrap" style="text-align: right;" | Fire [[File:Fire element.png|30px]]
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! class="nowrap" style="text-align: right;" | Fire {{Element|Fire|size=30px}}
 
|100%
 
|100%
 
| style="background-color:#ffd600;" |50%
 
| style="background-color:#ffd600;" |50%
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| style="background-color:#d50000;" |25%
 
| style="background-color:#d50000;" |25%
 
|-
 
|-
! class="nowrap" style="text-align: right;" | Water [[File:Water element.png|30px]]
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! class="nowrap" style="text-align: right;" | Water {{Element|Water|size=30px}}
 
|100%
 
|100%
 
| style="background-color:#00c853;" |200%
 
| style="background-color:#00c853;" |200%
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| style="background-color:#d50000;" |25%
 
| style="background-color:#d50000;" |25%
 
|-
 
|-
! class="nowrap" style="text-align: right;" | Earth [[File:Earth element.png|30px]]
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! class="nowrap" style="text-align: right;" | Earth {{Element|Earth|size=30px}}
 
|100%
 
|100%
 
|100%
 
|100%
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| style="background-color:#d50000;" |25%
 
| style="background-color:#d50000;" |25%
 
|-
 
|-
! class="nowrap" style="text-align: right;" | Air [[File:Air element.png|30px]]
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! class="nowrap" style="text-align: right;" | Air {{Element|Air|size=30px}}
 
|100%
 
|100%
 
|100%
 
|100%
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| style="background-color:#d50000;" |25%
 
| style="background-color:#d50000;" |25%
 
|-
 
|-
! class="nowrap" style="text-align: right;" | Light [[File:Light element.png|30px]]
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! class="nowrap" style="text-align: right;" | Light {{Element|Light|size=30px}}
 
|100%
 
|100%
 
|100%
 
|100%
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| style="background-color:#d50000;" |25%
 
| style="background-color:#d50000;" |25%
 
|-
 
|-
! class="nowrap" style="text-align: right;" | Darkness [[File:Darkness element.png|30px]]
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! class="nowrap" style="text-align: right;" | Darkness {{Element|Darkness|size=30px}}
 
|100%
 
|100%
 
|100%
 
|100%
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| style="background-color:#d50000;" |25%
 
| style="background-color:#d50000;" |25%
 
|-
 
|-
! class="nowrap" style="text-align: right;" | Nature [[File:Nature element.png|30px]]
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! class="nowrap" style="text-align: right;" | Nature {{Element|Nature|size=30px}}
 
|100%
 
|100%
 
| style="background-color:#d50000;" |25%
 
| style="background-color:#d50000;" |25%
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| style="background-color:#d50000;" |25%
 
| style="background-color:#d50000;" |25%
 
|-
 
|-
! class="nowrap" style="text-align: right;" | Electricity [[File:Electricity element.png|30px]]
+
! class="nowrap" style="text-align: right;" | Electricity {{Element|Electricity|size=30px}}
 
|100%
 
|100%
 
|100%
 
|100%
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| style="background-color:#d50000;" |25%
 
| style="background-color:#d50000;" |25%
 
|-
 
|-
! class="nowrap" style="text-align: right;" | Universal [[File:Universal element.png|30px]]
+
! class="nowrap" style="text-align: right;" | Universal {{Element|Universal|size=30px}}
 
|100%
 
|100%
 
|100%
 
|100%
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| style="background-color:#00c853;" |200%
 
| style="background-color:#00c853;" |200%
 
|}
 
|}
The difficulty of the region increases elemental effects by a factor. (% ^ factor)
 
  
For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25^8 = ~0.00001525878
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==Difficulty Factor==
 +
During [[Tower Testing]], higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is:
 +
 
 +
{{Math|(''Eff'' / 100)<sup>''Fac''</sup> × 100}}
 +
 
 +
Where:
 +
* {{Math|''Eff''}} is the '''base effectiveness''', as a percentage, found in the table above.
 +
* {{Math|''Fac''}} is the '''difficulty factor''', found in the table below.
 +
 
 +
For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just {{Math|(25 / 100)<sup>8</sup> × 100 &#61; ~0.0015%}} damage.
 +
 
 +
On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take {{Math|(200 / 100)<sup>8</sup> × 100 &#61; 25,600%}} damage.
 +
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
|+
 
 
!Difficulty
 
!Difficulty
 
!Factor
 
!Factor

Latest revision as of 21:56, 23 August 2023

Every enemy, every module and every attack has a specific element. Elements can be strong or weak against certain other elements.

Strengths & Weaknesses

A list of the elements and their effectiveness against other elements can be found in the following table.

Defender→
Attacker↴
Neutral
Neutral element
Fire
Fire element
Water
Water element
Earth
Earth element
Air
Air element
Light
Light element
Darkness
Darkness element
Nature
Nature element
Electricity
Electricity element
Universal
Universal element
Neutral Neutral element 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Fire Fire element 100% 50% 25% 100% 100% 100% 100% 200% 100% 25%
Water Water element 100% 200% 50% 100% 100% 100% 100% 100% 25% 25%
Earth Earth element 100% 100% 100% 50% 100% 100% 100% 25% 200% 25%
Air Air element 100% 100% 100% 100% 50% 200% 25% 100% 100% 25%
Light Light element 100% 100% 100% 100% 25% 50% 200% 100% 100% 25%
Darkness Darkness element 100% 100% 100% 100% 200% 25% 50% 100% 100% 25%
Nature Nature element 100% 25% 100% 200% 100% 100% 100% 50% 100% 25%
Electricity Electricity element 100% 100% 200% 25% 100% 100% 100% 100% 50% 25%
Universal Universal element 100% 100% 100% 100% 100% 100% 100% 100% 100% 200%

Difficulty Factor

During Tower Testing, higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is:

(Eff / 100)Fac × 100

Where:

  • Eff is the base effectiveness, as a percentage, found in the table above.
  • Fac is the difficulty factor, found in the table below.

For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just (25 / 100)8 × 100 = ~0.0015% damage.

On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take (200 / 100)8 × 100 = 25,600% damage.

Difficulty Factor
Easy 1
Medium 1.5
Hard 2
Insane 3
Nightmare 4
Impossible 8

Legend

In the New Round window, the elements of the selected region are shown like so

Element colors labeled