Difference between revisions of "Desert"

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The second region in the game, unlocked after completing wave 100 on [[Forest|Forest.]]
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[[File:Desert.png|thumb]]
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The '''Desert''' is the second region in the game, unlocked after completing wave 100 on [[Forest]].
  
 
The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from.
 
The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from.
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==Enemies==
 
==Enemies==
 
The base enemy structure consists of:
 
The base enemy structure consists of:
 
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* Neutral enemies
*Neutral enemies
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* Light enemies
*Light enemies
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* Fire enemies
*Fire enemies
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* Earth enemies
*Earth enemies
 
  
 
== Environmental Effects ==
 
== Environmental Effects ==
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== Modules ==
 
== Modules ==
 
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{{See also|Modules}}
=== RNG Modules: ===
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{| class='wikitable sortable'
Placeholder Text
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!Type!!Name!!Unlock Condition
 
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|-
=== Scripted Modules: ===
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Simple Heal'''||Wave 1
Placeholder Text
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|-
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|[[File:Utility Module.png|Utility|center|30px]]||'''Energy'''||Wave 1
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|-
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|[[File:Utility Module.png|Utility|center|30px]]||'''Energy Regeneration'''||Wave 1
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|-
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Granite Foundation'''||Wave 10
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|-
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Attack'''||Random 5%
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|-
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Burst'''||Random 2%
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|-
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Attack'''||Random 5%
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|-
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Burst'''||Random 2%
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|-
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Attack'''||Random 5%
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|-
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Burst'''||Random 2%
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|-
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Resistance'''||Random 5%
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|-
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Resistance'''||Random 5%
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|-
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Resistance'''||Random 5%
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|}
  
 
== Town Assets ==
 
== Town Assets ==
 
After completing wave 100, you unlock:
 
After completing wave 100, you unlock:
 
 
* Cactus
 
* Cactus
 
* Fossil
 
* Fossil
 
* Sand Rocks
 
* Sand Rocks
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{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Revision as of 02:51, 24 February 2021

Desert.png

The Desert is the second region in the game, unlocked after completing wave 100 on Forest.

The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Fire enemies
  • Earth enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Defensive
Simple Heal Wave 1
Utility
Energy Wave 1
Utility
Energy Regeneration Wave 1
Defensive
Granite Foundation Wave 10
Offensive
Light Attack Random 5%
Offensive
Light Burst Random 2%
Offensive
Air Attack Random 5%
Offensive
Air Burst Random 2%
Offensive
Electricity Attack Random 5%
Offensive
Electricity Burst Random 2%
Defensive
Light Resistance Random 5%
Defensive
Air Resistance Random 5%
Defensive
Electricity Resistance Random 5%

Town Assets

After completing wave 100, you unlock:

  • Cactus
  • Fossil
  • Sand Rocks