Difference between revisions of "Beach"

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(→‎Enemies: Correct elements)
m (Updated module icons to use Template:Module.)
 
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==Enemies==
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{{Infobox region
The base enemy structure consists of:
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|image=Beach.png
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|lanes=5
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|enemies={{Element|Neutral}} {{Element|Light}} {{Element|Darkness}} {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}}
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|easy=7.8e8
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|medium=1.46e9
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|hard=9.3e9
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|insane=1.8e11
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|nightmare=4.68e13
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|impossible=1.4e20
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}}
 +
The '''Beach''' is the ninth region in the game, unlocked after completing wave 100 on [[Metallic Ruins]].
  
*Neutral
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Completing wave 100 in this region unlocks the [[Ocean]] region.
*Light
 
*Electric
 
*Nature
 
*Air
 
*Water
 
*Earth
 
{{Navbox
 
| name  = PerfectNavigation
 
| title = The Perfect Tower II
 
| listclass = hlist
 
  
| group1 = Core Game
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==Environmental Effects==
| list1 = {{Navbox|child
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This area has no environmental effects.
| group1 = Mechanics
 
| list1  =
 
* [[New Round]]
 
* [[Elements]]
 
* [[Modules]]
 
* [[Skills]]
 
* [[Tower Customization]]
 
  
| group2 = [[Regions]]
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==Modules==
| list2  =
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{{See also|Modules}}
* [[Forest]]
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{| class='wikitable sortable'
* [[Desert]]
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!Type!!Name!!Unlock Condition
* [[Winter]]
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|-
* [[Underground]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Execution'''||Random 1%
* [[Volcano]]
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|-
* [[High Mountain]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Rapidfire'''||Random 0.6%
* [[Jungle]]
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|-
* [[Metallic Ruins]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Advanced Splash'''||Random 0.14%
* [[Beach]]
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|-
* [[Ocean]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Super Multishot'''||Random 0.8%
* [[Neutral]]
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|-
* [[Dark Realm]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Barrier'''||Random 1%
* [[Heaven]]
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|-
* [[Universe]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Air Exchange'''||Random 1%
* [[Chaos]]
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|-
}}
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|<center>{{Module|Defensive|size=30px}}</center>||'''Fire Exchange'''||Random 1%
| group2 = [[Town]]
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|-
| list2 = {{Navbox|child
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|<center>{{Module|Defensive|size=30px}}</center>||'''Water Exchange'''||Random 1%
| group1 = Buildings
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|-
| list1  =
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|<center>{{Module|Defensive|size=30px}}</center>||'''Earth Exchange'''||Random 1%
* [[Power Plant]]
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|-
* [[Mine]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Nature Exchange'''||Random 1%
* [[Factory]]
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|-
* [[Headquaters]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Electricity Exchange'''||Random 1%
* [[Arcade]]
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|-
* [[Laboratory]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Light Exchange'''||Random 1%
* [[Shipyard]]
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|-
* [[Trading Post]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Exchange'''||Random 1%
* [[Workshop]]
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|-
* [[Museum]]
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|<center>{{Module|Utility|size=30px}}</center>||'''Sun Energy'''||Random 5%
* [[Construction Firm]]
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|}
* [[Statue of Cubos]]
 
| group2 = Prestige
 
| list2 = [[Headquaters#Military|Military]]
 
}}
 
  
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==Town Assets==
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* Umbrella
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* Sand Castle
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* Sunbed
  
}}
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{{PerfectNavigation}}
 +
[[Category:Regions]]

Latest revision as of 00:49, 24 August 2023

Beach
Beach
Lanes 5
Enemies
Neutral element Light element Darkness element Nature element Air element Water element Earth element
Difficulties
Easy 780 M% (7.8e8%)
Medium 1.46 B% (1.46e9%)
Hard 9.3 B% (9.3e9%)
Insane 180 B% (1.8e11%)
Nightmare 46.8 T% (4.68e13%)
Impossible 140 Qi% (1.4e20%)

The Beach is the ninth region in the game, unlocked after completing wave 100 on Metallic Ruins.

Completing wave 100 in this region unlocks the Ocean region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Execution Random 1%
Offensive Module
Rapidfire Random 0.6%
Offensive Module
Advanced Splash Random 0.14%
Offensive Module
Super Multishot Random 0.8%
Defensive Module
Darkness Barrier Random 1%
Defensive Module
Air Exchange Random 1%
Defensive Module
Fire Exchange Random 1%
Defensive Module
Water Exchange Random 1%
Defensive Module
Earth Exchange Random 1%
Defensive Module
Nature Exchange Random 1%
Defensive Module
Electricity Exchange Random 1%
Defensive Module
Light Exchange Random 1%
Defensive Module
Darkness Exchange Random 1%
Utility Module
Sun Energy Random 5%

Town Assets

  • Umbrella
  • Sand Castle
  • Sunbed