Version history/2020
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This page serves to chronicle all of the game's updates from 2020, listed in reverse chronological order. Only updates from 2020 are listed on this page; for other versions, see version history.
Contents
- 1 31 December – 0.6.5 B2
- 2 31 December – 0.6.5 B1
- 3 28 December – 0.6.4 B1
- 4 25 December – 0.6.3 B2
- 5 25 December – 0.6.3 B1
- 6 15 December – 0.6.2 B2
- 7 15 December – 0.6.2 B1
- 8 7 December – 0.6.1 B3
- 9 4 December – 0.6.1 B2
- 10 4 December – 0.6.1 B1
- 11 2 December – 0.6.0 B3
- 12 1 December – 0.6.0 B2
- 13 30 November – 0.6.0 B1
- 14 27 November – 0.5.6 B1
- 15 27 November – 0.5.5 B4
- 16 26 November – 0.5.5 B3
- 17 26 November – 0.5.5 B2
- 18 26 November – 0.5.5 B1
- 19 24 November – 0.5.4 B2
- 20 24 November – 0.5.4 B1
- 21 23 November – 0.5.3 B1
- 22 21 November – 0.5.2 B1
- 23 21 November – 0.5.1 B1
- 24 20 November – 0.5.0 B1
- 25 26 October – 0.4.4 B1
- 26 12 October – 0.4.3 B2
- 27 5 October – 0.4.3 B1
- 28 30 September – 0.4.2 B2
- 29 29 September – 0.4.2 B1
- 30 29 September – 0.4.1 B3
- 31 28 September – 0.4.1 B2
- 32 28 September – 0.4.1 B1
- 33 23 September – 0.4.0 B4
- 34 21 September – 0.4.0 B3
- 35 21 September – 0.4.0 B2
- 36 21 September – 0.4.0 B1
- 37 3 September – 0.3.3 B1
- 38 28 August – 0.3.2 B5
- 39 26 August – 0.3.2 B4
- 40 24 August – 0.3.2 B3
- 41 22 August – 0.3.2 B2
- 42 22 August – 0.3.2 B1
- 43 5 August – 0.3.1 B4
- 44 3 August – 0.3.1 B3
- 45 2 August – 0.3.1 B2
- 46 31 July – 0.3.1 B1
- 47 10 July – 0.3.0 B1
- 48 23 June – 0.2.9 B1
- 49 6 June – 0.2.8 B1
- 50 31 May – 0.2.7 B1
- 51 16 May – 0.2.6 B1
- 52 12 May – 0.2.5 B1
- 53 9 May – 0.2.4 B3
- 54 8 May – 0.2.4 B1
- 55 2 May – 0.2.3 B1
- 56 19 April – 0.2.2 B1
- 57 19 March – 0.1.18 B1
- 58 9 March – 0.1.17 B1
- 59 2 March – 0.1.16 B1
- 60 22 February – 0.1.15 B2
- 61 22 February – 0.1.15 B1
- 62 18 February – 0.1.14 B1
- 63 15 February – 0.1.13 B2
- 64 13 February – 0.1.13 B1
- 65 8 February – 0.1.12 B5
- 66 6 February – 0.1.12 B4
- 67 5 February – 0.1.12 B3
- 68 3 February – 0.1.12 B2
- 69 27 January – 0.1.12 B1
- 70 10 January – 0.1.11 B2
31 December – 0.6.5 B2
- No patch notes
31 December – 0.6.5 B1
New Stuff
- added wave acceleration factor to in-game stats UI
- added waves skipped per interval to in-game stats UI
- [PC] added Discord rich presence integration
- [PC] added fullscreen option
- [PC] added display resolution option
Changes
- updated description of wave catalyst to match internal mechanics
- turned more modifiers into names modifiers
- improved help pages
Fixes
- fixed Factory producing invisible T11 and T12 ores
- fixed Factory items in hand not being saved
- fixed attack speed buff of module 'Dice of Fate'
28 December – 0.6.4 B1
New Stuff
- added new AI function ('Screen: Width')
- added new AI function ('Screen: Height')
- added confirm dialog when aborting shard refining (Factory)
- added error info dialog to AI script import
- added thousand separators to wave counter
- extended Headquarters help pages
Changes
- current screen width and height is now displayed in the debug overlay
Fixes
- fixed a minor importing issue with AI scripts
- fixed AI modulo operator being case sensitive
- fixed Power Plant components automatically refilling if they were empty after loading a savegame
- fixed Power Plant resource containers leaking resources if they are connected to pipes and other components at the same time
25 December – 0.6.3 B2
- fixed all issues that happened due to wrong compiling
- fixed metal plating reflecting non-reflectable damage
25 December – 0.6.3 B1
New Stuff
- added tooltips to beacons
- added tooltips to museum
- added tooltips to mine
- added more Dr. Cubical hints
- added a holiday surprise
- added experimental dynamic UI scaling option
- added a notification icon when the game is saving to cloud
- added help pages (WIP)
- added AI action ('show/hide town window')
- added AI function ('is window open?')
- added module 'Sun Energy'
- added module 'Moon Energy'
Changes
- refactored a lot of code
- replaced some unity events with our own event system to reduce memory leaks
- improved UI performance
- improved help system
- Factory item count is now using the selected formatting while in a slot, but displays the full number when picked up
- manual save button also triggers a cloud save
- cloud saves can only be triggered every 60 seconds
- stats menu (Town) also displays attribute modifiers (WIP)
Fixes
- fixed era research button text size
- fixed camera depth issue in Jungle and Dark Realm region
- fixed typo in Dr. Cubical hint
- fixed scripts delete hotkey working while name box is focused
- fixed impetus and infinity impetus bonus being additive with other bonuses instead of multiplicative
- fixed soul harvesting being influenced by damage multipliers
- fixed Factory recipes sometimes not being able to be previewed due to non-rectangular shaped recipes
- fixed attributes not refreshing when stats menu (Town) being opened the first time
15 December – 0.6.2 B2
- fixed Boss 4 not dropping one of the artifacts
- fixed a few minor things
15 December – 0.6.2 B1
New Stuff
- added Boss 4 'Dodecai'
- added artifact 'Dice Of Fate'
- added artifact 'Necronomicon'
- added module 'Dice Of Fate'
- added software 'Wave Horizon'
- added achievement 'Born under a lucky star'
- added Factory hotkeys to options menu (craft all + cancel production)
Changes
- energy regeneration is now percent based
- reduced museum base achievement boost (1% => 0.5%)
- changed energy color (Cylindro fight)
- adjusted producer values (Factory)
Fixes
- fixed 'Death Aura' price
- fixed 'Snap of Destiny' having more than one tier
- fixed 'Darkness Shield' T5 and T6 having equal stats
- fixed 'Unholy Aura' T6 stats
- fixed module tier being set for hidden modules on tiering up
- fixed module level being set for infinity modules on tiering up
- fixed tower assets having colliders in boss fights
- fixed infinity modules displaying tier 1 when being dragged
- fixed shield value scaling on higher tiers
- fixed nature era enemies healing the tower
7 December – 0.6.1 B3
- added hints to plants
- improved resource display performance
- fixed AI component clamping on loading
- fixed module order in-game
- fixed scrolling not being possible while a module is being dragged in the workshop
4 December – 0.6.1 B2
- changed 'analyzing' button to a timer in artifact research
- fixed async projectile distance checking
- fixed artifact research time not loading
- fixed artifact offline research time not working
4 December – 0.6.1 B1
New Stuff
- added artifact 'Chained Mannequin'
- added version number to options menu
- added epsilon deltas to universal experiment goals to compensate floating point arithmetic problems
Changes
- reduced 'sign' artifact research cost and time
- extended factory help
- changed the UI color of artifacts
- minor adjustments
Fixes
- fixed AI min/max for int requiring doubles
- fixed air compressors not disappearing in lab air experiment upon prestige
2 December – 0.6.0 B3
- temporarily disabled statistics api
- fixed button flickering in conversion UI
- fixed construction firm cancel issue
1 December – 0.6.0 B2
- fixed typo in Dr. Cubical hint
- fixed AI script limitations for imports and existing scripts
30 November – 0.6.0 B1
New Stuff
- added 'new game' screen with skip tutorial options
- added statistics for perfect space highscore
- added statistics for arcade coins earned
- added reward system for boss 1,2 and 3
- added login/logout for the new website
- added module 'Boss Shield'
- added module 'Fire Splash'
- added module 'Water Splash'
- added module 'Earth Splash'
- added module 'Air Splash'
- added module 'Nature Splash'
- added module 'Light Splash'
- added module 'Darkness Splash'
- added module 'Electricity Splash'
- added module 'Energy Recycling '
Changes
- changed ToS
- saves with an older version will no longer load
- massive module refactoring
- changed almost all damage values of modules
- changed all energy costs
- changed most cooldown times
- reduced stun durations
- changed how 'Frost Nova' works
- wizzard typ enemies are now affected by slow
- switched module unlock locations
- changed condition to get Daigoparry
- stuns only last 20% of their original duration on bosses
- replaced useless conversion input buttons
- enemy hp/dmg is now rounded to 1 decimal place
- refactored attack speed
- improved module 'lucky shot'
- changed construction firm gem boost to instant finish with gems
- increased construction firm prices
- adjusted building prices
- changed workshop T1 construction time (30=>10)
- audio options menu is grouped into categories
- wiki pages that are not required are now hidden until they become relevant
- changed arcade shop item color
- statistics use the new save system
- construction firm used the new save system
- changed Arcade libary UI
- bosses provide rewards only on the first defeat per tier
- temporarily locked Arcade infinity rewards at Tier 4 to prevent players from locking themselves out of future progression
- changed Perfect Space Main Screen to show controls
- adjusted exotic skill prices
- clean up options UI
- improved island road layout
- various minor polishing
- updated Patreon and town citizen names
Fixes
- fixed first round not providing town xp if both tutorials are skipped
- fixed navmesh in region heaven
- fixed wiki page color issue
- fixed Perfect Space description
27 November – 0.5.6 B1
- added statistic 'Shipyard: resources earned'
- added 'Quantum Fading' module
- added 'Power Conversion' module
- temporarily lowered module requirement for military tier 14 (325->259)
27 November – 0.5.5 B4
- added 'Mine: reduce layer refresh time' infinity perk
- added 'Factory: tenfold production and machine speed' infinity perk
- added 'Infinity Burst' module
- added 'Eternal Wall' module
- fixed fire infinity stone boiler requirement
- fixed in-game UI caching issue
26 November – 0.5.5 B3
- added missing factory item 'circuit wires' to AI item count
- fixed remove buff function for modules
26 November – 0.5.5 B2
- fixed 0 hp/dmg modifiers in challenges
- fixed universal infinity stone cylindro tier requirement
26 November – 0.5.5 B1
New Stuff
- added upgrades to Boss #3
- added AI script export/import
- added new challenge to forest (#6)
- added statistic 'Mine: layers generated'
- added statistic 'Mine: tiles uncovered'
- added statistic 'Factory: resources produced'
- added statistic 'Trading Post: total trades'
- added statistic 'Power Plant: total power produced'
- added statistic 'infinity stones: times used'
- added 'precious freight' skill to Shipyard
- added 'armored cargo bay' exotic skill to Shipyard
- added 'reset town perk cooldown' infinity perk (military tier 13)
- added 'permanently reduce town perk cooldown' infinity perk (military tier 14)
- added 'Forest Gift' module
Changes
- module 'Death Wish' now has a max tier (250)
- current era and infinity affect module drop chance
- exotic gems and gems are fully decoupled from shipment bonus
- exotic skill buttons are fully clickable instead of only the lower half
- infinity multiplies resource drops by (inf+1)^1.5
- 'infinity forge (permanent)' now requires military tier 14
Fixes
- fixed some typos
- fixed earth experiment not refreshing goals when compression is off
- fixed minor darkness experiment loading issue
24 November – 0.5.4 B2
- changed universal shield priority (0 -> 200)
- darkness experiment prestige screen only switches back to main screen if there are not enough particles to prestige again
- values are now clamped in the darkness experiment
- fixed darkness experiment collect button flickering
24 November – 0.5.4 B1
New Stuff
- added more hints from Dr. Cubical (early game)
- added new challenge to forest (#5)
- added Infinity Perk for Trading Post
- added 'Universal' module
Changes
- overhauled earth experiment
- era essence research duration increases in 10min steps instead of 15min
- era essence research price has been considerably lowered
- era multiplier has a new formula to prevent value overflow
- era multiplier behaves more like a gradient instead of instantly jumping to infinity
Fixes
- passive modules that have a specified energy cost will no longer work if the tower has no energy
23 November – 0.5.3 B1
New Stuff
- added 'Wave Floor' software (MT14)
- added 'Era Floor' software (MT14)
Changes
- Power Stone market UI now refreshes when opened
- overhauled the darkness experiment
- adjusted condition for neutral infinity stone
Fixes
- fixed exotic refinement button being available for infinity stones that haven't been unlocked yet
21 November – 0.5.2 B1
New Stuff
- added Secret Codes (beta)
- added 'Recharge' module
- added 'Quantum Defense' module
- added 'Shatter' module
- added 'Infinity Reflect' module
- added 'Gravel' module
Changes
- lowered requirement for military tier 13
- fixed critical wave jump ignoring era after infinity 1
- fixed non-unlocked modules counting for maximized modules condition
21 November – 0.5.1 B1
- added module 'Unholy Missile'
- fixed era hp/damage bug
- fixed 'Diamond Foundation' not being unlockable
- fixed 'Air Slice' not being unlockable
- fixed typos
20 November – 0.5.0 B1
New Stuff
- added line numbers to AI script actions
- added new military tier rewards that change the starting module tier after prestige
- added new debug tools
- added missing factory items to AI count items function
- added 'min' and 'max' functions to AI
- added 'round', 'floor' and 'ceiling' functions to AI
- added special type module filter to workshop
- added infinity content
- added 'infinity forge'
- added 'infinity module logic'
- added infinity menu to workshop
- added infinity perks
- added software 'Era Burst'
- added software 'Era Swirl'
- added module 'Photosynthesis'
- added module 'Pressurize'
- added module 'Air Slice'
- added module 'Frost Splash'
- added module 'Super Tower'
- added module 'Super Tower 2'
- added module 'Super Tower 3'
- added module 'Death Aura'
- added module 'Shield of Frost'
- added module 'Snap of Destiny'
- added module 'Unfolding'
- added module 'Phasing'
- added module 'Condense'
- added module 'Granite Foundation'
- added module 'Steel Foundation'
- added module 'Magma Foundation'
- added module 'Diamond Foundation'
- added module 'Condense'
- added module 'Solar Strike'
- added module 'Tideshift'
- added module 'Shockwave'
- added module 'Focused Multishot'
- added module 'Relay'
- added module 'Incineration'
- added module 'Fire Protection'
- added module 'Water Protection'
- added module 'Earth Protection'
- added module 'Air Protection'
- added module 'Nature Protection'
- added module 'Light Protection'
- added module 'Darkness Protection'
- added module 'Electricity Protection'
- added module 'Fire Exchange'
- added module 'Water Exchange'
- added module 'Earth Exchange'
- added module 'Air Exchange'
- added module 'Nature Exchange'
- added module 'Light Exchange'
- added module 'Darkness Exchange'
- added module 'Electricity Exchange'
- added module 'Universal Exchange'
- added module 'Neutral Exchange'
- added module 'Fire Impetus'
- added module 'Water Impetus'
- added module 'Earth Impetus'
- added module 'Air Impetus'
- added module 'Nature Impetus'
- added module 'Light Impetus'
- added module 'Darkness Impetus'
- added module 'Electricity Impetus'
- added module 'Fire Subsistence'
- added module 'Water Subsistence'
- added module 'Earth Subsistence'
- added module 'Air Subsistence'
- added module 'Nature Subsistence'
- added module 'Light Subsistence'
- added module 'Darkness Subsistence'
- added module 'Electricity Subsistence'
- added module 'Infinity Foundation'
- added module 'Storm Synergy'
- added module 'Gaia Synergy'
- added module 'Sun Synergy'
- added module 'Void Synergy'
- added module 'Serious Missile'
- added module 'Quantum Speed'
- added module 'Universal Infinity'
- added module 'Infinity Splash'
- added module 'Infinity Impetus'
- added module 'Infinity Range'
- added module 'Infinity Shield'
Changed
- temporarily lowered requirement of military tier 12
- increased 'frost aura' base drop chance 0.08% -> 0.8%
- increased 'ice shards' base drop chance 0.5% -> 1%
- max tier of armor modules is now 100 instead of 101
- zero damage events don't influence the final color of damage text anymore
- changed how resistance works
- all software upgrades are now toggleable in the options menu
- changed how era damage/hp divider workshop upgrades affect multiplier scaling for higher eras
- era enemies with infinite hp multiplier do not take damage anymore except from instant-death modules
- unlocking era modules consumes at most as many essence as needed to get 100% unlock chance
- font now supports rendering of extended ASCII spectrum
- max module tier is not capped properly to prevent overflow
- 'infinite damage' is now displayed as 'unlimited' on the result screen and has a different icon
- updated credits
- updated citizen names
Fixed
- fixed exotic experiment not displaying "fabrics of reality" in mixed scientific notation
- fixed Power Stones do not cost any resources
- fixed wave turning 0
- fixed assassins and archers ignoring attackspeed
- fixed negative percentage not being displayed correctly in scientific formatting
Removed
- removed texture quality setting
26 October – 0.4.4 B1
- added AI function to retrieve machine state of factory machines
- added MT9
- added town assets perk
- added basic logic for end-game content
- added era elemente essence damage bonus
- added "XP Bonus" module
- added "Shield Amplifier" module
- added "Era Surge" software
- renamed "resistance (abs.)" to "armor" to match with in-game tower stats
- changed tower customization UI
- tower customization now uses a direct screen camera to display the tower instead of a render texture
- fixed era experiment not refreshing on research completed
- fixed cubos jr. being available in MT5
- fixed toggle to use gems via hotkey if no gems have been collected so far
12 October – 0.4.3 B2
- added AI function "Factory: Try produce"
- fixed AI scripts not reloading after deleting a script
- fixed memory leak that kept special effect script instances alive
5 October – 0.4.3 B1
- added event data pool to Debug UI
- added option to set maximum sound effects to 0
- added challenge #3
- added challenge #4
- added "Stab Prevention" module
- added "Planned Strike" module
- reworked challenge UI
- reworked idle mode
- improved performance of colored skill point display
- fixed workshop era tabs not updating after revealing enemy modules
30 September – 0.4.2 B2
- min levels of upgrades are clamped to zero if negative
- removed debug code
29 September – 0.4.2 B1
- added "examination" skill to workshop
- added endless functions to more modules
- fixed buffs not saving in power plant due to recent changes
29 September – 0.4.1 B3
- moved achievement to new save system
- moved options to new save system
- fixed trading post perk displaying the wrong value
- fixed museum market not being initialized
28 September – 0.4.1 B2
- fixed mutation #5 in nature experiment
- fixed background of modules not refreshing after unlocking them in the town
28 September – 0.4.1 B1
- added "Shield Of Nature" module
- added "Violent Seeds" module
- added "wave catalyst" software to Headquarters
- added "first producer" achievement
- added "exotic producer" achievement
- added "t10 ore" achievement
- added "challenges completed" statistic
- added "normal mode completed" statistic
- added "factory shards refined" statistic
- added more plant mutations to the nature experiment
- added in-game statistics menu
- added memory usage to debug screen
- added the state of the x2 button in-game to savegame
- changed Museum UI
- changed exotic skill "statistics boost" to regular skill
- optimized workshop module display
- moved more things to the new save system
- buff instances are now manually cleared when entering town
- number of AI scripts is now displayed in Headquarters
- increased factory base inventory size by 12 slots
- fixed fire experiment resistance limit
- fixed absolute resistance module priority
- fixed a few minor issues
23 September – 0.4.0 B4
- added reset to town perks
- refactored module logic
- fixed a buff instance leak
21 September – 0.4.0 B3
- active modules refresh energy cost when tower max. energy changes
- changed era shield/damage from e30 to e20 per era
- fixed skills scrollbar scroll sensitivity
- fixed buff instance error message
21 September – 0.4.0 B2
- added "wave endurance" software to Headquarters
- fixed Firebreath/Icebreath not being affected by damage modifiers
- fixed splash dealing too much damage
- fixed typo in blueprint upgrade price formula
- values of neutral experiment are now sanitized after loading
21 September – 0.4.0 B1
New Stuff
- added modules to enemies
- added prestige to universal experiment
- added new region artifact
- added particle effect to region artifacts
- added "you spin me right round" achievement
- added "botanophobia" achievement
- added "and so it begins" achievement
- added "full potential" achievement
- added "to infinity" achievement
- added "earth tunnel" achievement
- added "not a scratch" achievement
- added "Max. Power" skill to Power Plant
- added "Power Prism" skill to museum
- added "Achievement Boost" skill to museum
- added "Offshore Market" exotic skill to museum
- added military tier 7
- added military tier 8
- added "wave persistence" software to Headquarters
- added "wave instability" software to Headquarters
- added "wave vortex" software to Headquarters
- added "new bounds" software to Headquarters
- added "conversion rate" to Town stats display
- added era analysis to workshop
- added era research to workshop
- added era experiment to workshop
- added highest crafted power stone tier to savegame
- added in-game intro to era phase
- added new module "Firebreath"
- added new module "Bulwark"
- added new module "Frost Nova"
- added new module "Combustion"
- added new module "Neutral Amplifier"
- added new module "Dark Sacrifice"
- added new module "Critical Strike"
- added new module "Conductor"
- added new module "Fiery Aura"
- added new module "Dryness Aura"
- added new module "Ice Breath"
- added new module "Fire Block"
- added new module "Water Block"
- added new module "Earth Block"
- added new module "Air Block"
- added new module "Nature Block"
- added new module "Light Block"
- added new module "Darkness Block"
- added new module "Electricity Block"
- added new module "Fire Crit"
- added new module "Water Crit"
- added new module "Earth Crit"
- added new module "Air Crit"
- added new module "Nature Crit"
- added new module "Light Crit"
- added new module "Darkness Crit"
- added new module "Electricity Crit"
- added new module "Stoneskin"
- added new module "Growth"
- added new module "Immortality Shield"
- added new module "Hurricane"
- added new module "Redirect"
- added new module "Universal Shield"
- added new module "Gravitational Impact"
- added new module "Neutral Focus"
- added new module "Fire Focus"
- added new module "Water Focus"
- added new module "Earth Focus"
- added new module "Air Focus"
- added new module "Nature Focus"
- added new module "Light Focus"
- added new module "Darkness Focus"
- added new module "Electricity Focus"
- added new module "Universal Focus"
- added new module "Death Wish"
- added AI function "Tower: Use (Instantly)"
Changes
- removed element fire and electricity from winter region and added water instead
- moved artifacts to new save system
- achievements are improving resource conversion rate
- power stones are capped at T50
- era is now displayed in the region highscore
- hidden achievements are showing a ? instead of the icon
- updated patron names
Fixes
- fixed a crash on the first statistic goal
- fixed percentage formatting for float values
- fixed result screen percentage formatting
- fixed a bug that allowed the user to open the exit round dialog during the fad-out animation
- fixed transparency issue in special tint shader
- fixed being able to import a blueprint with a longer name than 24 characters
- fixed fire experiment upgrades not draining resources beyond 2^64
- fixed tower sometimes attacking the same target twice without cooldown
- various smaller fixes
3 September – 0.3.3 B1
- added total module tier condition
- added random function to AI
- added two more upgrades to Boss 2
- added ESC hotkey to skip Boss 2 intro
- added new software "wave persistence" (unobtainable - requires MT7)
- added new contract to Headquarters
- added skill "Dealbreaker" to Headquarters
- added skill "Sturdy Decks" to Shipyard
- added skill "Trading Archives" to Trading Post
- added exotic skill "Mineralogy" to Mine
- added exotic skill "Battle Drills" to Mine
- added exotic skill "Geology" to Mine
- percentage values are now properly formatted beyond 1M%
- changed Factory T6 crafting grid layout
- crafting components in the Factory can now be right clicked in preview mode to show their recipe
- fixed description not refreshing when learning a building skill in the skill UI
- fixed a minor bug in the nature experiment which occured when harvesting a full grown plant
- fixed minor pixel offset in Headquarters (Contracts)
28 August – 0.3.2 B5
- optimized event handling to reduce garbage memory
- pre-cached floating text amount increased from 25 to 85
- special effects do not allocate heap memory anymore when enabled/disabled
- Power Plant does not allocate heap memory anymore when performing pull and emit actions
- Museum does not allocate heap memory anymore during Update ticks.
- changed Power Plant buff skill to make power have more impact on the boost instead of simply doubling it.
26 August – 0.3.2 B4
- potentially fixed memory leak
- fixed blueprint header not refreshing on delete
- fixed universal experiment arrows refreshing on click
- fixed universal experiment resistance cap
24 August – 0.3.2 B3
- adjusted darkness experiment goal values
- gems received via Arcade rewards now count towards total gems collected
- fixed missing Power Plant AI translations
- fixed a bug that was causing memory leaks
- fixed Perfect Space upgrade button being clickable outside the button
- fixed statistic values not saving
- fixed value overflow for ore rewards in the Factory
22 August – 0.3.2 B2
- fixed a bunch of game breaking bugs
22 August – 0.3.2 B1
- added Town Perks (!)
- added military T6 requirements
- added Arcade infinite rewards
- added new skill to Headquarters
- added new skill to Power Plant
- added "Offensive Pack" module
- added "Defensive Pack" module
- added "Shield of Air" module
- added new challenge to forest
- added prestige to fire experiment
- added prestige to light experiment
- added a new arrow type to the universal experiment
- added damage & resistance goals to the universal experiment
- added more era modules to enemies
- added Power Plant "Sell" action to AI
- increased description block size in AI action popup by 32pixels
- power buffs now correctly refresh if power is maxed
- Arcade is enabled again
- Town Assets were converted in a new format
- Town Assets are now capped at 500
- Town Level is now capped.
- fixed certain values turning "NaN" in the exotic experiment
- fixed Factory not refreshing slots on loading
- fixed depth buffer issue in jungle
- fixed module blueprint crash if an invalid string was used
- fixed Shipyard bonus changing after shipment has been ordered
- fixed era element module prevention buttons not refreshing
5 August – 0.3.1 B4
- added new achievement (try to find it)
- power plant techs now display max level in tooltip
- fixed savegame bug (99.99% sure)
- fixed AI infinite loop glitch
- fixed neutral experiment overflowing
- fixed enemies getting stuck in certain regions
- fixed crafting grid 1 pixel offset in factory UI
- fixed tutorial boxes printing formation tags for a split second
- fixed crosshair position in boss 2 fight (fullscreen)
- fixed construction firm exotic gem display on instant finish
3 August – 0.3.1 B3
- fixed save game bug?
2 August – 0.3.1 B2
- reworked air experiment (WIP)
- fixed cylindro not rewarding exotic gems
- fixed locked power stones slots
- fixed power stones tab not unlocking until reload
- added wishlist reminder to main menu
31 July – 0.3.1 B1
- tutorial arrows are now resolution independent
- modified the save game system in order to find a bug
- updated credits/citizen names
10 July – 0.3.0 B1
- added tooltips to elements in new round screen
- added prestige system to darkness experiment
- added prestige system to water experiment
- added prestige system to earth experiment
- added basic in-game tutorial
- added new module 'unholy aura'
- added new module 'shield of darkness'
- all enemies are now batched into a single draw call [performance+1]
- refined ores start blinking after completion
- many minor layout adjustments
- mine is now unfolding
- selling in power plant now works via right click
- crumbling particles now use the same material as the tower
- fixed a bug that removes all but one module from blueprint if you save & load before building a workshop
23 June – 0.2.9 B1
- deactivated Arcade (Arcade is WIP)
- added era modules for neutral, earth (50%) and universal enemies
- added modules for units
- added slow buff to wizard enemy type
- added tabs to switch between buildings inside skill menu
- added buff display to in-game UI
- added synchronous execution function to AI
- added progress display to military requirements
- added new AI action (factory: craft)
- added new AI function (factory: item count)
- bosses now have multiple tiers
- boss upgrades have to be bought for each boss tier
- changed Arcade color theme
- changed Factory recipe section (WIP)
- fixed critical wave jump not factoring in era record
- fixed citizen name depth issue
6 June – 0.2.8 B1
- reworked skills UI
- reworked nature experiment (part 1)
- added blueprint management
- added new module "adaptive regeneration"
- added new exotic skill to factory
- added Dr. Cubical guidance system (WiP)
- added helium-3 storage upgrade to the power plant
- fixed mine drill component not refreshing on startup
- fixed power plant generators producing power with missing ingredients
- fixed pipe coloring issue in the power plant
31 May – 0.2.7 B1
- added default AI Arguments for museum functions
- added dialog for offline time
- added option to change controls
- added Shipyard to dashboard
- added a trash icon
- reworked the Power Plant
- complete redesign of core mechanic
- internal resource storage is now visible for all components
- solar generator is now linked to weather
- wind generator is now linked to weather
- added more technologies
- components are now unlocked in bundles
- components now have their own tech trees
- added a 'toggle all' button to network tab
- added highlighting to selected tile on the power grid
- added new skill "Quantum Grid"
- reworked the save system (old saves will migrate)
- fixed Museum Boost not refreshing when AI moves power stones
- fixed AI for free power stone slots returning wrong number
- fixed an issue with the trading post
- fixed in-game error when module categories are minimized
- fixed a bug with infinite resources in the Power Plant
- fixed a bug in electricity experiment
16 May – 0.2.6 B1
- added missing translations
- added default arguments to some AI functions
- added experimental unstuck function
- added AI functions for the museum
- preperations for the Powerplant rework
- sandbox mode no longer rewards town xp
- devine blessing now uses a planar function to scale values beyond T5
12 May – 0.2.5 B1
- massive AI overhaul
- added conditions to AI
- added museum time boost in powerplant
- changed AI hotkey to "F4"
- active module costs and cooldown refreshes on upgrade now (in-game)
- fixed module sparks
- fixed laboratory default tab
9 May – 0.2.4 B3
- added artifact to boss 3
- added new module
- added missing credits
8 May – 0.2.4 B1
- added module "Shock Ward"
- added module "Transformator"
- added prestige to neutral experiment
- added auto-place function to town assets
- added clear button to town assets
- added a new achievement
- changed artifact system
- fixed museum statistic visuals
2 May – 0.2.3 B1
- added boss 2
- added three new artifacts
- added town stats menu
- added a new module "overcharge"
- added a new module "metal plating"
- enabled boss 3
- selected wiki page is now highlighted
- fixed trading post 100% trading issue
- reimplemented enemies of type assassin
- reworked electricity lab game
- refactored the attribute system
19 April – 0.2.2 B1
- replaced old help with a new system
- added toggle to enable/disable ai scripts
- added new software: wave_momentum.inf
- Headquarters RAM now affects max. ai script size
- fixed ai click not working on combinator button in museum
19 March – 0.1.18 B1
- added visual ships to shipyard
- added lava pump to powerplant
- added thermal generator to powerplant
- added description to software
- added exotic skill 'battle engineers' to construction firm
- added missing translations
9 March – 0.1.17 B1
- added weather forecast to shipyard
- added visual effect when orders arrive in shipyard and when collecting them
- refactored shipyard UI (part 1)
2 March – 0.1.16 B1
- added infinite planar functions to module attributes
- added baked lighting in underground
- added headquarter boost to powerplant
- added shipyard boost to powerplant
- added fission components to powerplant
- selling components in powerplant now returns 25% of costs
- replace hidden module system with chance tables
- hotkeys no longer trigger when searchbar is focused
- fixed searchbar in workshop
- fixed upgrade button flickering
- fixed trading post color scheme
22 February – 0.1.15 B2
- fixed Blueprint only loading the first three modules when loading a saved game
22 February – 0.1.15 B1
- added buy max. button to the workshop (requires military tier > 0)
- added hotkey ('u') to upgrade selected module in workshop
- added a searchbar to the workshop
- added option to export/import blueprints
- most resources can't be infinite anymore
- town resources are not a potential outcome of deals in the trading post anymore
- fixed rounding issue in trading post
- fixed enemy spawn issue in region 15
18 February – 0.1.14 B1
- updated unity engine to 2019.3.1f1 - let's hope everything still works
- loading the game the first time takes longer now, but every other load will be faster
- added new weather system with visible effects
- added option to disable weather effects
- mine grid is now hidden if minimum depth has not been reached
- mine shards are now reset upon prestige
- fixed some spelling mistakes
- fixed infinite town resources
- fixed passive mine drill always being active
15 February – 0.1.13 B2
- fixed Beacons Tier not being saved
13 February – 0.1.13 B1
- added example tooltips
- added museum goal number indicator
- added generic damage, resistance and resource bonus system
- added infinite buildings to construction firm
- added new construction firm tier
- added three new mine skills
- mining reward now slightly scales with depth
- started to change arcade ui
- changed neutral experiment values
- fixed saving and loading in the arcade
- fixed construction firm unlocking issue
8 February – 0.1.12 B5
- fixed enemy spawn during wavestream/-surge
- fixed construction firm tier not unlocking after first prestige
- fixed ESC behavior in idle mode
6 February – 0.1.12 B4
- changed the trading post values based on community feedback from the stream
- changed when laboratory experiments unlock
5 February – 0.1.12 B3
- added achievements to museum
- added one unlockable secret achievement
- military tiers now unlock higher construction firm tiers
- daigo parry now considers shield before activating
- artifact 'cubos cube' is no longer unlocked by default
- minor changes to neutral experiment
- adjusted some trading post values to make it more balanced
3 February – 0.1.12 B2
- added infinite goals to neutral experiment
- added 'offer quality' skill to trading post
- balanced the trading post based on your feedback
- trading post deals now refresh only once every hour
- replaced exit icon with bomb icon ingame
- changed powerplant fluid pipe description
- changed the museum ui based on the new museum concept
- fixed museum fullscreen ui issues
- fixed mine drill infinite price
- fixed floating boxes in mine not disappearing after window has been closed
- fixed esc button behavior in 'new round' screen
27 January – 0.1.12 B1
- added 'chemical lumps' exotic skill to the factory
- added museum and power plant to town dashboard
- added a limit for town citizen (100)
- added a way to skip boss cinematic via esc
- added first working draft of AI scripting (not unlockable)
- improved performance while in idle screen
- changed trading post to percentage-based trading
- module 'daigo parry' is now a hidden unlockable
- fixed broken factory recipes
- fixed factory shop items being purchasable via right click even when they're not unlocked yet
10 January – 0.1.11 B2
- added town assets for all regions
- added producers for laboratory (factory)
- added producers for mine (factory)
- added producers for headquarters (factory)
- added producers for power plant (factory)
- added producers for arcade (factory)
- added producers for trading post (factory)
- added producers for shipyard (factory)
- added producers for construction firm (factory)
- added producers for museum (factory)
- added producers for statue of cubos (factory)
- added names for citizen
- added prototype of sandbox mode
- added tower assets to tower customization
- added slider for missile spawn height to tower customization
- added basic tower asset animation
- fixed convert button refresh in conversion menu
- fixed mine chance percentage
- fixed recipes not refreshing on factory update
- fixed power plant crash when upgrading tech