Difference between revisions of "Elements"
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Revision as of 11:07, 18 November 2019
Every enemy, every module and every attack has a specific element. Some elements are more effective or weaker against a certain type.
A list of the elements and their behavior towards other elements can be found in the following table.
| Neutral | Fire | Water | Earth | Air | Light | Darkness | Nature | Electricity | Universal | |
|---|---|---|---|---|---|---|---|---|---|---|
| Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| Fire | 100% | 50% | 25% | 100% | 100% | 100% | 100% | 200% | 100% | 25% |
| Water | 100% | 200% | 50% | 100% | 100% | 100% | 100% | 100% | 25% | 25% |
| Earth | 100% | 100% | 100% | 50% | 100% | 100% | 100% | 25% | 200% | 25% |
| Air | 100% | 100% | 100% | 100% | 50% | 200% | 25% | 100% | 100% | 25% |
| Light | 100% | 100% | 100% | 100% | 25% | 50% | 200% | 100% | 100% | 25% |
| Darkness | 100% | 100% | 100% | 100% | 200% | 25% | 50% | 100% | 100% | 25% |
| Nature | 100% | 25% | 100% | 200% | 100% | 100% | 100% | 50% | 100% | 25% |
| Electricity | 100% | 100% | 200% | 25% | 100% | 100% | 100% | 100% | 50% | 25% |
| Universal | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 200% |
The difficulty of the region increases elemental effects by a factor. (% * factor)
For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878
| Difficulty | Factor |
|---|---|
| Easy | 1 |
| Medium | 1.5 |
| Hard | 2 |
| Insane | 3 |
| Nightmare | 4 |
| Impossible | 8 |