Difference between revisions of "Forest"
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m (Updated module icons to use Template:Module.) |
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* Modules have to be maxed T1 or above | * Modules have to be maxed T1 or above | ||
* Modules will be set to maxed T1}} | * Modules will be set to maxed T1}} | ||
| − | | | + | |{{Module|Offensive|size=30px}} '''Phoenix Bounce''' |
|- | |- | ||
!Level #2 | !Level #2 | ||
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* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
* Modules will be set to maxed T3}} | * Modules will be set to maxed T3}} | ||
| − | | | + | |{{Module|Defensive|size=30px}} '''Stab Prevention''' |
|- | |- | ||
!Level #4 | !Level #4 | ||
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* Modules have to be maxed T4 or above | * Modules have to be maxed T4 or above | ||
* Modules will be set to maxed T4}} | * Modules will be set to maxed T4}} | ||
| − | | | + | |{{Module|Defensive|size=30px}} '''Planned Strike''' |
|- | |- | ||
!Level #5 | !Level #5 | ||
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* Universal damage can only damage neutral enemies | * Universal damage can only damage neutral enemies | ||
* Tower element type is considered universal instead of neutral}} | * Tower element type is considered universal instead of neutral}} | ||
| − | | | + | |{{Module|Special|size=30px}} '''Universal''' |
|- | |- | ||
!Level #6 | !Level #6 | ||
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* Enemies have only 1% of their original health | * Enemies have only 1% of their original health | ||
* Enemy damage is multiplied by 10}} | * Enemy damage is multiplied by 10}} | ||
| − | | | + | |{{Module|Defensive|size=30px}} '''Forest Gift''' |
|} | |} | ||
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!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
|- | |- | ||
| − | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Basic Bounce'''||Wave 10 |
|- | |- | ||
| − | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Elemental Resistance'''||Wave 20 |
|- | |- | ||
| − | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Multishot'''||Wave 30 |
|- | |- | ||
| − | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature's Touch'''||Wave 40 |
|- | |- | ||
| − | | | + | |<center>{{Module|Utility|size=30px}}</center>||'''Wave Resources'''||Wave 50 |
|- | |- | ||
| − | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Fire Attack'''||Random 5% |
|- | |- | ||
| − | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature Attack'''||Random 5% |
|- | |- | ||
| − | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Attack'''||Random 5% |
|- | |- | ||
| − | | | + | |<center>{{Module|Offensive|size=30px}}</center> |
|'''Nature Crit''' | |'''Nature Crit''' | ||
|Random 2% | |Random 2% | ||
|- | |- | ||
| − | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Fire Burst'''||Random 2% |
|- | |- | ||
| − | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature Burst'''||Random 2% |
|- | |- | ||
| − | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Burst'''||Random 2% |
|- | |- | ||
| − | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Fire Resistance'''||Random 5% |
|- | |- | ||
| − | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Nature Resistance'''||Random 5% |
|- | |- | ||
| − | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Earth Resistance'''||Random 5% |
|} | |} | ||
Latest revision as of 00:07, 24 August 2023
| Forest | |
|---|---|
| Lanes | 4 |
| Enemies | |
| Difficulties | |
| Easy | 100% |
| Medium | 6,377% |
| Hard | 128,043% |
| Insane | 8.83 M% (8.83e6%) |
| Nightmare | 4.99 B% (4.99e9%) |
| Impossible | 3.21 Qa% (3.21e15%) |
The Forest is the first region in the game, and is unlocked from the beginning.
Completing wave 100 in this region unlocks the Desert region.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Basic Bounce | Wave 10 | |
| Elemental Resistance | Wave 20 | |
| Multishot | Wave 30 | |
| Nature's Touch | Wave 40 | |
| Wave Resources | Wave 50 | |
| Fire Attack | Random 5% | |
| Nature Attack | Random 5% | |
| Earth Attack | Random 5% | |
| Nature Crit | Random 2% | |
| Fire Burst | Random 2% | |
| Nature Burst | Random 2% | |
| Earth Burst | Random 2% | |
| Fire Resistance | Random 5% | |
| Nature Resistance | Random 5% | |
| Earth Resistance | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100: