Difference between revisions of "Enemies"

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(→‎Era Powers: Add icons)
(moved the era powers from here to the era page)
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! [[File:Attack icon.png|30px]]
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! [[File:Health icon.png|30px]]
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! [[File:Speed icon.png|30px]]
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| '''200%'''
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|}
 
|}
  
==Era Powers==
+
<br />
{{Spoiler hatnote|Era content}}
 
 
 
===Neutral===
 
[[File:Attack icon.png|20px]] '''Kills''' -  Deals 25% additional random-element damage.
 
 
 
[[File:Defense icon.png|20px]] '''Hits''' -  Non-neutral tower damage is reduce by 95%.
 
 
 
===Fire===
 
[[File:Attack icon.png|20px]] '''Kills''' -  Ignores shield.
 
 
 
[[File:Defense icon.png|20px]] '''Hits''' -  Explodes on death.
 
 
 
===Water===
 
[[File:Attack icon.png|20px]] '''Kills''' -  Slows the tower by 250%.
 
 
 
[[File:Defense icon.png|20px]] '''Hits''' -  80% to reduce damage to 10% of MAX. HP.
 
 
 
===Nature===
 
[[File:Attack icon.png|20px]] '''Kills''' -  100% Lifesteal.
 
 
 
[[File:Defense icon.png|20px]] '''Hits''' -  +25% HP/sec. & +5% MAX. HP/sec.
 
 
 
===Earth===
 
[[File:Attack icon.png|20px]] '''Kills''' -  Chance to stun the tower.
 
 
 
[[File:Defense icon.png|20px]] '''Hits''' -  55% chance to block incoming damage.
 
 
 
===Electricity===
 
[[File:Attack icon.png|20px]] '''Kills''' -  Warp / Dash Movement.
 
 
 
[[File:Defense icon.png|20px]] '''Hits''' -  Reflects 10% of incoming damage.
 
 
 
===Air===
 
[[File:Attack icon.png|20px]] '''Kills''' -  Always ranged + Impetus.
 
 
 
[[File:Defense icon.png|20px]] '''Hits''' -  Immune to stun.
 
 
 
===Darkness===
 
[[File:Attack icon.png|20px]] '''Kills''' -  Deals 25% of current tower hp as pure damage.
 
 
 
[[File:Defense icon.png|20px]] '''Hits''' -  Invisible until close range.
 
 
 
===Light===
 
[[File:Attack icon.png|20px]] '''Kills''' -  Reduces resistance against all elements.
 
 
 
[[File:Defense icon.png|20px]] '''Hits''' -  Shield that grants 1 sec. invulnerability.
 
 
 
===Universal===
 
[[File:Attack icon.png|20px]] '''Kills''' -  +100% damage split across all elements.
 
 
 
[[File:Defense icon.png|20px]] '''Hits''' -  40% chance to fully heal after lethal hit.
 
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Revision as of 09:24, 11 June 2021

Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

Attack icon.png 100% Health icon.png 100% Speed icon.png 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

Attack icon.png 50% Health icon.png 250% Speed icon.png 100%

Archer

Attacks from range.

Attack icon.png 90% Health icon.png 90% Speed icon.png 100%

Wizard

Attacks from range. Applies a slow debuff to your tower when they attack.

Attack icon.png 90% Health icon.png 150% Speed icon.png 150%

Assassin

Fast enemy that can leap towards the tower when close.

Attack icon.png 200% Health icon.png 90% Speed icon.png 100%

Boss

Bosses have a higher HP and attack than normal enemies, but appear less frequently.

Attack icon.png 1000% Health icon.png 1000% Speed icon.png 200%