Difference between revisions of "Winter"
		
		
		
		
		
		
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m (→Modules:   Added and changed drop chances based on workshop treasure map)  | 
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| Line 5: | Line 5: | ||
==Enemies==  | ==Enemies==  | ||
The base enemy structure consists of:  | The base enemy structure consists of:  | ||
| − | * Neutral enemies  | + | |
| − | * Light enemies  | + | *Neutral enemies  | 
| − | * Darkness enemies  | + | *Light enemies  | 
| − | * Water enemies  | + | *Darkness enemies  | 
| − | * Earth enemies  | + | *Water enemies  | 
| − | * Universal enemies  | + | *Earth enemies  | 
| + | *Universal enemies  | ||
==Environmental Effects==  | ==Environmental Effects==  | ||
| Line 17: | Line 18: | ||
==Modules==  | ==Modules==  | ||
{{See also|Modules}}  | {{See also|Modules}}  | ||
| − | {| class=  | + | |
| + | {| class="wikitable sortable"  | ||
!Type!!Name!!Unlock Condition  | !Type!!Name!!Unlock Condition  | ||
|-  | |-  | ||
| Line 32: | Line 34: | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%  | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%  | ||
|-  | |-  | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.  | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.12%  | 
|-  | |-  | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%  | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%  | ||
| Line 38: | Line 40: | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%  | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%  | ||
|-  | |-  | ||
| − | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random  | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random 1.2%  | 
|-  | |-  | ||
| − | |[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random  | + | |[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random 5%  | 
|}  | |}  | ||
Revision as of 16:05, 10 June 2021
Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.
Enemies
The base enemy structure consists of:
- Neutral enemies
 - Light enemies
 - Darkness enemies
 - Water enemies
 - Earth enemies
 - Universal enemies
 
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
 
| Type | Name | Unlock Condition | 
|---|---|---|
| Basic Shield | Wave Unknown (edit) | |
| Darkness Attack | Random 5% | |
| Darkness Burst | Random 2% | |
| Water Attack | Random 5% | |
| Water Burst | Random 2% | |
| Splash | Random 1% | |
| Bash | Random 0.12% | |
| Darkness Resistance | Random 5% | |
| Water Resistance | Random 5% | |
| Boss shield | Random 1.2% | |
| Moon Energy | Random 5% | 
Town Assets
Unknown (edit)