Difference between revisions of "Winter"

From The Perfect Tower II
Jump to navigation Jump to search
Line 1: Line 1:
 
[[File:Winter.png|thumb]]
 
[[File:Winter.png|thumb]]
'''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]].
+
'''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]].  
 
The region consists of 4 lanes that enemies may spawn from.
 
The region consists of 4 lanes that enemies may spawn from.
  

Revision as of 11:22, 22 March 2021

Winter.png

Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Darkness enemies
  • Water enemies
  • Earth enemies
  • Universal enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Defensive
Basic Shield Wave Unknown (edit)
Offensive
Darkness Attack Random 5%
Offensive
Darkness Burst Random 2%
Offensive
Water Attack Random 5%
Offensive
Water Burst Random 2%
Offensive
Splash Random 1%
Offensive
Bash Random 0.14%
Defensive
Darkness Resistance Random 5%
Defensive
Water Resistance Random 5%
Defensive
Boss shield Random
Utility
Moon Energy Random

Town Assets

Unknown (edit)