Difference between revisions of "Enemies"
Speedybrain (talk | contribs)  (added navigation)  | 
				 (Added all era powers.)  | 
				||
| Line 3: | Line 3: | ||
classes, bonis  | classes, bonis  | ||
| + | ==  SPOILER: Era powers: ==  | ||
| + | |||
| + | ===== Neutral =====  | ||
| + | Kills: Deals 25% additional random-element damage.  | ||
| + | |||
| + | Hits: Non-neutral tower damage is reduce by 95%.  | ||
| + | |||
| + | ===== Fire =====  | ||
| + | Kills: Ignores shield.  | ||
| + | |||
| + | Hits: Explodes on death.  | ||
| + | |||
| + | ===== Water =====  | ||
| + | Kills: Slows the tower by 250%  | ||
| + | |||
| + | Hits: 80% to reduce damage to 10% of MAX. HP.  | ||
| + | |||
| + | ===== Nature =====  | ||
| + | Kills:100% Lifesteal.  | ||
| + | |||
| + | Hits: +25% HP/sec. & +5% MAX. HP/sec.  | ||
| + | |||
| + | ===== Earth =====  | ||
| + | Kills: Chance to stun the tower.  | ||
| + | |||
| + | Hits: 55% chance to block incoming damage.  | ||
| + | |||
| + | ===== Electricity =====  | ||
| + | Kills: Warp / Dash Movement.  | ||
| + | |||
| + | Hits: Reflects 10% of incoming damage.  | ||
| + | |||
| + | ===== Air =====  | ||
| + | Kills: Always ranged + Impetus.  | ||
| + | |||
| + | Hits: Immune to stun.  | ||
| + | |||
| + | ===== Darkness =====  | ||
| + | Kills: Deals 25% of current tower hp as pure damage.  | ||
| + | |||
| + | Hits: Invisible until close range.  | ||
| + | |||
| + | ===== Light =====  | ||
| + | Kills: Reduces resistance against all elements.  | ||
| + | |||
| + | Hits: Shield that grants 1 sec. invulnerability.  | ||
| + | |||
| + | ===== Universal =====  | ||
| + | Kills: +100% damage split across all elements.  | ||
| + | |||
| + | Hits: 40% chance to fully heal after lethal hit.  | ||
| − | |||
| − | |||
{{PerfectNavigation}}  | {{PerfectNavigation}}  | ||
Revision as of 16:26, 25 February 2021
normal facts about enemies
classes, bonis
Contents
SPOILER: Era powers:
Neutral
Kills: Deals 25% additional random-element damage.
Hits: Non-neutral tower damage is reduce by 95%.
Fire
Kills: Ignores shield.
Hits: Explodes on death.
Water
Kills: Slows the tower by 250%
Hits: 80% to reduce damage to 10% of MAX. HP.
Nature
Kills:100% Lifesteal.
Hits: +25% HP/sec. & +5% MAX. HP/sec.
Earth
Kills: Chance to stun the tower.
Hits: 55% chance to block incoming damage.
Electricity
Kills: Warp / Dash Movement.
Hits: Reflects 10% of incoming damage.
Air
Kills: Always ranged + Impetus.
Hits: Immune to stun.
Darkness
Kills: Deals 25% of current tower hp as pure damage.
Hits: Invisible until close range.
Light
Kills: Reduces resistance against all elements.
Hits: Shield that grants 1 sec. invulnerability.
Universal
Kills: +100% damage split across all elements.
Hits: 40% chance to fully heal after lethal hit.