Difference between revisions of "Elements"
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{| class="wikitable" style="text-align:center; background-color:#fff" | {| class="wikitable" style="text-align:center; background-color:#fff" | ||
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| − | ! width="80px" | | + | ! width="80px" |Defender→<br>Attacker↴ |
! width="80px" |Neutral | ! width="80px" |Neutral | ||
! width="80px" |Fire | ! width="80px" |Fire | ||
Revision as of 17:26, 25 November 2019
Every enemy, every module and every attack has a specific element. Some elements are more effective or weaker against a certain type.
A list of the elements and their behavior towards other elements can be found in the following table.
| Defender→ Attacker↴ |
Neutral | Fire | Water | Earth | Air | Light | Darkness | Nature | Electricity | Universal |
|---|---|---|---|---|---|---|---|---|---|---|
| Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| Fire | 100% | 50% | 25% | 100% | 100% | 100% | 100% | 200% | 100% | 25% |
| Water | 100% | 200% | 50% | 100% | 100% | 100% | 100% | 100% | 25% | 25% |
| Earth | 100% | 100% | 100% | 50% | 100% | 100% | 100% | 25% | 200% | 25% |
| Air | 100% | 100% | 100% | 100% | 50% | 200% | 25% | 100% | 100% | 25% |
| Light | 100% | 100% | 100% | 100% | 25% | 50% | 200% | 100% | 100% | 25% |
| Darkness | 100% | 100% | 100% | 100% | 200% | 25% | 50% | 100% | 100% | 25% |
| Nature | 100% | 25% | 100% | 200% | 100% | 100% | 100% | 50% | 100% | 25% |
| Electricity | 100% | 100% | 200% | 25% | 100% | 100% | 100% | 100% | 50% | 25% |
| Universal | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 200% |
The difficulty of the region increases elemental effects by a factor. (% ^ factor)
For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25^8 = ~0.00001525878
| Difficulty | Factor |
|---|---|
| Easy | 1 |
| Medium | 1.5 |
| Hard | 2 |
| Insane | 3 |
| Nightmare | 4 |
| Impossible | 8 |