Difference between revisions of "Elements"

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The difficulty of the region increases elemental effects by a factor. (% * factor)
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The difficulty of the region increases elemental effects by a factor. (% ^ factor)
  
For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878
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For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25^8 = ~0.00001525878
 
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Revision as of 19:16, 19 November 2019

Every enemy, every module and every attack has a specific element. Some elements are more effective or weaker against a certain type.

A list of the elements and their behavior towards other elements can be found in the following table.

Neutral Fire Water Earth Air Light Darkness Nature Electricity Universal
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Fire 100% 50% 25% 100% 100% 100% 100% 200% 100% 25%
Water 100% 200% 50% 100% 100% 100% 100% 100% 25% 25%
Earth 100% 100% 100% 50% 100% 100% 100% 25% 200% 25%
Air 100% 100% 100% 100% 50% 200% 25% 100% 100% 25%
Light 100% 100% 100% 100% 25% 50% 200% 100% 100% 25%
Darkness 100% 100% 100% 100% 200% 25% 50% 100% 100% 25%
Nature 100% 25% 100% 200% 100% 100% 100% 50% 100% 25%
Electricity 100% 100% 200% 25% 100% 100% 100% 100% 50% 25%
Universal 100% 100% 100% 100% 100% 100% 100% 100% 100% 200%

The difficulty of the region increases elemental effects by a factor. (% ^ factor)

For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25^8 = ~0.00001525878

Difficulty Factor
Easy 1
Medium 1.5
Hard 2
Insane 3
Nightmare 4
Impossible 8