Difference between revisions of "Desert"
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(→Challenges: Added link to challeng page) |
m (Updated module icons to use Template:Module.) |
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* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2}} | * Modules will be set to maxed T2}} | ||
− | |{{Module|Utility}} '''Energy Flow''' | + | |{{Module|Utility|size=30px}} '''Energy Flow''' |
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!Level #3 | !Level #3 | ||
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* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2}} | * Modules will be set to maxed T2}} | ||
− | |{{Module|Offensive}} '''Headhunting''' | + | |{{Module|Offensive|size=30px}} '''Headhunting''' |
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!Level #4 | !Level #4 | ||
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* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
* Modules will be set to maxed T3}} | * Modules will be set to maxed T3}} | ||
− | | | + | |{{Module|Defensive|size=30px}} '''Advanced Heal''' |
|- | |- | ||
!Level #5 | !Level #5 | ||
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* Modules have to be maxed T4 or above | * Modules have to be maxed T4 or above | ||
* Modules will be set to maxed T4}} | * Modules will be set to maxed T4}} | ||
− | | | + | |{{Module|Defensive|size=30px}} '''Sandstorm''' |
|- | |- | ||
!Level #6 | !Level #6 | ||
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* Enemies have only 0.1% of their original health | * Enemies have only 0.1% of their original health | ||
* Enemy damage is multiplied by 100}} | * Enemy damage is multiplied by 100}} | ||
− | | | + | |{{Module|Defensive|size=30px}} '''Desert Gift''' |
|} | |} | ||
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!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Simple Heal'''||Wave 1 |
|- | |- | ||
− | | | + | |<center>{{Module|Utility|size=30px}}</center>||'''Energy'''||Wave 1 |
|- | |- | ||
− | | | + | |<center>{{Module|Utility|size=30px}}</center>||'''Energy Regeneration'''||Wave 1 |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Granite Foundation'''||Wave 10 |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Light Attack'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Air Attack'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Attack'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Light Burst'''||Random 2% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Air Burst'''||Random 2% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Burst'''||Random 2% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Light Resistance'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Air Resistance'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Electricity Resistance'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center> |
|'''Light / Air/ Electricity / Fire Crit''' | |'''Light / Air/ Electricity / Fire Crit''' | ||
|Random 1% | |Random 1% |
Latest revision as of 23:58, 23 August 2023
Desert | |
---|---|
Lanes | 6 |
Enemies | |
Difficulties | |
Easy | 781% |
Medium | 18,340% |
Hard | 403,948% |
Insane | 34.08 M% (3.408e7%) |
Nightmare | 28.52 B% (2.852e10%) |
Impossible | 52.36 Qa% (5.236e16%) |
The Desert is the second region in the game, unlocked after completing wave 100 on Forest. The Desert features a sandy wasteland filled with fossils and cacti.
Completing wave 100 in this region unlocks the Winter region.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Simple Heal | Wave 1 | |
Energy | Wave 1 | |
Energy Regeneration | Wave 1 | |
Granite Foundation | Wave 10 | |
Light Attack | Random 5% | |
Air Attack | Random 5% | |
Electricity Attack | Random 5% | |
Light Burst | Random 2% | |
Air Burst | Random 2% | |
Electricity Burst | Random 2% | |
Light Resistance | Random 5% | |
Air Resistance | Random 5% | |
Electricity Resistance | Random 5% | |
Light / Air/ Electricity / Fire Crit | Random 1% |
Town Assets
The following town assets are unlocked after completing wave 100: