Difference between revisions of "Enemies"

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(Added all era powers.)
m (wizard and boss edit)
 
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normal facts about enemies
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'''Enemies''' must be defeated in [[Tower Testing]] in order to progress.
  
classes, bonis
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Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
  
== SPOILER: Era powers: ==
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==Enemy Types==
  
===== Neutral =====
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===Normal===
Kills: Deals 25% additional random-element damage.
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Standard melee-range enemy.
  
Hits: Non-neutral tower damage is reduce by 95%.
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{| class="wikitable"
 +
|-
 +
![[File:Attack icon.png|30px]]
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|100%
 +
![[File:Health icon.png|30px]]
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|100%
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![[File:Speed icon.png|30px]]
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|100%
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|}
  
===== Fire =====
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===Tank===
Kills: Ignores shield.
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Melee-range. Has a higher HP, but lower damage than normal enemies.
  
Hits: Explodes on death.
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{| class="wikitable"
 +
|-
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![[File:Attack icon.png|30px]]
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|50%
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![[File:Health icon.png|30px]]
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|'''250%'''
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![[File:Speed icon.png|30px]]
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|100%
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|}
  
===== Water =====
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===Archer===
Kills: Slows the tower by 250%
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Attacks from range.
  
Hits: 80% to reduce damage to 10% of MAX. HP.
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{| class="wikitable"
 +
|-
 +
![[File:Attack icon.png|30px]]
 +
|90%
 +
![[File:Health icon.png|30px]]
 +
|90%
 +
![[File:Speed icon.png|30px]]
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|100%
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|}
  
===== Nature =====
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===Wizard===
Kills:100% Lifesteal.
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Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack.
  
Hits: +25% HP/sec. & +5% MAX. HP/sec.
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{| class="wikitable"
 +
|-
 +
![[File:Attack icon.png|30px]]
 +
|90%
 +
![[File:Health icon.png|30px]]
 +
|'''150%'''
 +
![[File:Speed icon.png|30px]]
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|'''150%'''
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|}
  
===== Earth =====
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===Assassin===
Kills: Chance to stun the tower.
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Fast enemy that can leap towards the tower when close.
  
Hits: 55% chance to block incoming damage.
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{| class="wikitable"
 +
|-
 +
![[File:Attack icon.png|30px]]
 +
|'''200%'''
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![[File:Health icon.png|30px]]
 +
|90%
 +
![[File:Speed icon.png|30px]]
 +
|100%
 +
|}
  
===== Electricity =====
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===Boss===
Kills: Warp / Dash Movement.
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Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.
  
Hits: Reflects 10% of incoming damage.
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{| class="wikitable"
 
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|-
===== Air =====
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![[File:Attack icon.png|30px]]
Kills: Always ranged + Impetus.
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|'''1000%'''
 
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![[File:Health icon.png|30px]]
Hits: Immune to stun.
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|'''1000%'''
 
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![[File:Speed icon.png|30px]]
===== Darkness =====
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|'''200%'''
Kills: Deals 25% of current tower hp as pure damage.
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|}
 
 
Hits: Invisible until close range.
 
 
 
===== Light =====
 
Kills: Reduces resistance against all elements.
 
 
 
Hits: Shield that grants 1 sec. invulnerability.
 
 
 
===== Universal =====
 
Kills: +100% damage split across all elements.
 
 
 
Hits: 40% chance to fully heal after lethal hit.
 
  
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<br />
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Latest revision as of 07:18, 19 September 2021

Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

Attack icon.png 100% Health icon.png 100% Speed icon.png 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

Attack icon.png 50% Health icon.png 250% Speed icon.png 100%

Archer

Attacks from range.

Attack icon.png 90% Health icon.png 90% Speed icon.png 100%

Wizard

Attacks from range. Applies a 300% slow debuff to your tower when they attack.

Attack icon.png 90% Health icon.png 150% Speed icon.png 150%

Assassin

Fast enemy that can leap towards the tower when close.

Attack icon.png 200% Health icon.png 90% Speed icon.png 100%

Boss

Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.

Attack icon.png 1000% Health icon.png 1000% Speed icon.png 200%