Difference between revisions of "Enemies"
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− | + | '''Enemies''' must be defeated in [[Tower Testing]] in order to progress. | |
− | + | Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes. | |
+ | ==Enemy Types== | ||
− | + | ===Normal=== | |
− | + | Standard melee-range enemy. | |
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ![[File:Attack icon.png|30px]] | ||
+ | |100% | ||
+ | ![[File:Health icon.png|30px]] | ||
+ | |100% | ||
+ | ![[File:Speed icon.png|30px]] | ||
+ | |100% | ||
+ | |} | ||
+ | |||
+ | ===Tank=== | ||
+ | Melee-range. Has a higher HP, but lower damage than normal enemies. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ![[File:Attack icon.png|30px]] | ||
+ | |50% | ||
+ | ![[File:Health icon.png|30px]] | ||
+ | |'''250%''' | ||
+ | ![[File:Speed icon.png|30px]] | ||
+ | |100% | ||
+ | |} | ||
+ | |||
+ | ===Archer=== | ||
+ | Attacks from range. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ![[File:Attack icon.png|30px]] | ||
+ | |90% | ||
+ | ![[File:Health icon.png|30px]] | ||
+ | |90% | ||
+ | ![[File:Speed icon.png|30px]] | ||
+ | |100% | ||
+ | |} | ||
+ | |||
+ | ===Wizard=== | ||
+ | Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ![[File:Attack icon.png|30px]] | ||
+ | |90% | ||
+ | ![[File:Health icon.png|30px]] | ||
+ | |'''150%''' | ||
+ | ![[File:Speed icon.png|30px]] | ||
+ | |'''150%''' | ||
+ | |} | ||
+ | |||
+ | ===Assassin=== | ||
+ | Fast enemy that can leap towards the tower when close. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ![[File:Attack icon.png|30px]] | ||
+ | |'''200%''' | ||
+ | ![[File:Health icon.png|30px]] | ||
+ | |90% | ||
+ | ![[File:Speed icon.png|30px]] | ||
+ | |100% | ||
+ | |} | ||
+ | |||
+ | ===Boss=== | ||
+ | Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ![[File:Attack icon.png|30px]] | ||
+ | |'''1000%''' | ||
+ | ![[File:Health icon.png|30px]] | ||
+ | |'''1000%''' | ||
+ | ![[File:Speed icon.png|30px]] | ||
+ | |'''200%''' | ||
+ | |} | ||
+ | |||
+ | <br /> | ||
{{PerfectNavigation}} | {{PerfectNavigation}} |
Latest revision as of 07:18, 19 September 2021
Enemies must be defeated in Tower Testing in order to progress.
Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
Enemy Types
Normal
Standard melee-range enemy.
100% | 100% | 100% |
Tank
Melee-range. Has a higher HP, but lower damage than normal enemies.
50% | 250% | 100% |
Archer
Attacks from range.
90% | 90% | 100% |
Wizard
Attacks from range. Applies a 300% slow debuff to your tower when they attack.
90% | 150% | 150% |
Assassin
Fast enemy that can leap towards the tower when close.
200% | 90% | 100% |
Boss
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.
1000% | 1000% | 200% |