Difference between revisions of "Enemies"
		
		
		
		
		
		
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				m (wizard and boss edit)  | 
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| − | + | '''Enemies''' must be defeated in [[Tower Testing]] in order to progress.  | |
| − | + | Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.  | |
| + | ==Enemy Types==  | ||
| − | + | ===Normal===  | |
| − | + | Standard melee-range enemy.  | |
| + | |||
| + | {| class="wikitable"  | ||
| + | |-  | ||
| + | ![[File:Attack icon.png|30px]]  | ||
| + | |100%  | ||
| + | ![[File:Health icon.png|30px]]  | ||
| + | |100%  | ||
| + | ![[File:Speed icon.png|30px]]  | ||
| + | |100%  | ||
| + | |}  | ||
| + | |||
| + | ===Tank===  | ||
| + | Melee-range. Has a higher HP, but lower damage than normal enemies.  | ||
| + | |||
| + | {| class="wikitable"  | ||
| + | |-  | ||
| + | ![[File:Attack icon.png|30px]]  | ||
| + | |50%  | ||
| + | ![[File:Health icon.png|30px]]  | ||
| + | |'''250%'''  | ||
| + | ![[File:Speed icon.png|30px]]  | ||
| + | |100%  | ||
| + | |}  | ||
| + | |||
| + | ===Archer===  | ||
| + | Attacks from range.  | ||
| + | |||
| + | {| class="wikitable"  | ||
| + | |-  | ||
| + | ![[File:Attack icon.png|30px]]  | ||
| + | |90%  | ||
| + | ![[File:Health icon.png|30px]]  | ||
| + | |90%  | ||
| + | ![[File:Speed icon.png|30px]]  | ||
| + | |100%  | ||
| + | |}  | ||
| + | |||
| + | ===Wizard===  | ||
| + | Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack.  | ||
| + | |||
| + | {| class="wikitable"  | ||
| + | |-  | ||
| + | ![[File:Attack icon.png|30px]]  | ||
| + | |90%  | ||
| + | ![[File:Health icon.png|30px]]  | ||
| + | |'''150%'''  | ||
| + | ![[File:Speed icon.png|30px]]  | ||
| + | |'''150%'''  | ||
| + | |}  | ||
| + | |||
| + | ===Assassin===  | ||
| + | Fast enemy that can leap towards the tower when close.  | ||
| + | |||
| + | {| class="wikitable"  | ||
| + | |-  | ||
| + | ![[File:Attack icon.png|30px]]  | ||
| + | |'''200%'''  | ||
| + | ![[File:Health icon.png|30px]]  | ||
| + | |90%  | ||
| + | ![[File:Speed icon.png|30px]]  | ||
| + | |100%  | ||
| + | |}  | ||
| + | |||
| + | ===Boss===  | ||
| + | Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.  | ||
| + | |||
| + | {| class="wikitable"  | ||
| + | |-  | ||
| + | ![[File:Attack icon.png|30px]]  | ||
| + | |'''1000%'''  | ||
| + | ![[File:Health icon.png|30px]]  | ||
| + | |'''1000%'''  | ||
| + | ![[File:Speed icon.png|30px]]  | ||
| + | |'''200%'''  | ||
| + | |}  | ||
| + | |||
| + | <br />  | ||
{{PerfectNavigation}}  | {{PerfectNavigation}}  | ||
Latest revision as of 07:18, 19 September 2021
Enemies must be defeated in Tower Testing in order to progress.
Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
Enemy Types
Normal
Standard melee-range enemy.
| 100% | 100% | 100% | 
Tank
Melee-range. Has a higher HP, but lower damage than normal enemies.
| 50% | 250% | 100% | 
Archer
Attacks from range.
| 90% | 90% | 100% | 
Wizard
Attacks from range. Applies a 300% slow debuff to your tower when they attack.
| 90% | 150% | 150% | 
Assassin
Fast enemy that can leap towards the tower when close.
| 200% | 90% | 100% | 
Boss
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.
| 1000% | 1000% | 200% |