Difference between revisions of "Metallic Ruins"

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(Adds Town Assets, no images)
m (Updated module icons to use Template:Module.)
 
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!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Sparks'''||Random 0.12%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Sparks'''||Random 0.12%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Shell'''||Random 1%
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|<center>{{Module|Defensive|size=30px}}</center>||'''Fire Shell'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Shell'''||Random 1%
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|<center>{{Module|Defensive|size=30px}}</center>||'''Electricity Shell'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Shell'''||Random 1%
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|<center>{{Module|Defensive|size=30px}}</center>||'''Light Shell'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Barrier'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Fire Barrier'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Barrier'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Electricity Barrier'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Barrier'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Light Barrier'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Diamond Foundation'''||Random 1%
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|<center>{{Module|Defensive|size=30px}}</center>||'''Diamond Foundation'''||Random 1%
 
|}
 
|}
  

Latest revision as of 00:14, 24 August 2023

Metallic Ruins
Metallic Ruins
Lanes 7
Enemies
Neutral element Light element Electricity element Fire element Air element Earth element Universal element
Difficulties
Easy 131 M% (1.31e8%)
Medium 239 M% (2.39e8%)
Hard 1.4 B% (1.4e9%)
Insane 23.7 B% (2.37e10%)
Nightmare 5.02 T% (5.02e12%)
Impossible 10.6 Qi% (1.06e19%)

Metallic Ruins is the eighth region in the game, unlocked after completing wave 100 on Jungle.

Completing wave 100 in this region unlocks the Beach region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Sparks Random 0.12%
Defensive Module
Fire Shell Random 1%
Defensive Module
Electricity Shell Random 1%
Defensive Module
Light Shell Random 1%
Defensive Module
Fire Barrier Random 1%
Defensive Module
Electricity Barrier Random 1%
Defensive Module
Light Barrier Random 1%
Defensive Module
Diamond Foundation Random 1%

Town Assets

The following town assets are unlocked after completing wave 100:

Gear
Claw
Smoking Pipe (Has Smoke Particles)