Difference between revisions of "Winter"
		
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
		
		
		
		
		
		
	
Blueturbo47 (talk | contribs)  (Adds Crits)  | 
				Yoshi128986 (talk | contribs)   (updated Winter challenge rewards)  | 
				||
| (5 intermediate revisions by 3 users not shown) | |||
| Line 14: | Line 14: | ||
Completing wave 100 in this region unlocks the [[Underground]] region.  | Completing wave 100 in this region unlocks the [[Underground]] region.  | ||
| + | |||
| + | ==Challenges==  | ||
| + | {{See also|Challenge Mode}}  | ||
| + | {| class="wikitable"  | ||
| + | !Name!!Enemies!!Goals!!Rules!!Rewards  | ||
| + | |-  | ||
| + | !Level #1  | ||
| + | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}  | ||
| + | |Reach wave 500  | ||
| + | |{{collapsible|width=400|Rules|  | ||
| + | * Max. 10 modules in total  | ||
| + | * Max 1 defensive modules  | ||
| + | * Modules have to be maxed T1 or above  | ||
| + | * Modules will be set to maxed T1  | ||
| + | * Enemies cannot be slowed below their base movement speed  | ||
| + | * Enemies have 75% debuff resistance  | ||
| + | * Enemies have 75% stun resistance}}  | ||
| + | | +1% module drop chance per completed challenge  | ||
| + | |||
| + | |-  | ||
| + | !Level #2  | ||
| + | | style="text-align: center;" |{{Element|Air}} {{Element|Water}}  | ||
| + | |Reach wave 400  | ||
| + | |{{collapsible|width=400|Rules|  | ||
| + | * Max. 12 modules in total  | ||
| + | * Max. 6 offensive modules  | ||
| + | * No ultimate modules  | ||
| + | * Modules have to be maxed T2 or above  | ||
| + | * Modules will be set to maxed T2  | ||
| + | * Tower starts with 400% increased attack cooldown  | ||
| + | * Map is covered in a snowstorm}}  | ||
| + | |{{Module|Defensive|size=30px}} '''Snowstorm'''  | ||
| + | |-  | ||
| + | !Level #3  | ||
| + | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}  | ||
| + | |Reach wave 350  | ||
| + | |{{collapsible|width=400|Rules|  | ||
| + | * Max. 8 modules in total  | ||
| + | * Tower attacks per second affect enemies base movement speed on spawn  | ||
| + | * Tower attacks per second affect enemies base health regeneration on spawn  | ||
| + | * Modules have to be maxed T3 or above  | ||
| + | * Modules will be set to maxed T3}}  | ||
| + | | +5% max health per completed challenge  | ||
| + | |||
| + | |-  | ||
| + | !Level #4  | ||
| + | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}  | ||
| + | |Reach wave 225  | ||
| + | |{{collapsible|width=400|Rules|  | ||
| + | * Max. 18 modules in total  | ||
| + | * Modules have to be maxed T4 or above  | ||
| + | * Modules will be set to maxed T4  | ||
| + | * Every unit that spawns increases the tower's attack cooldown by 0.001 seconds  | ||
| + | * Base health and damage of enemies is squared}}  | ||
| + | | +1% wave acceleration factor for wave streaming per completed challenge  | ||
| + | |||
| + | |-  | ||
| + | !Level #5  | ||
| + | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} {{Element|Earth}}  | ||
| + | |Reach wave 200  | ||
| + | |{{collapsible|width=400|Rules|  | ||
| + | * Max. 10 modules in total  | ||
| + | * Modules have to be maxed T5 or above  | ||
| + | * Modules will be set to maxed T5  | ||
| + | * Olaf!}}  | ||
| + | |{{Module|Ultimate|size=30px}} '''Mjölnir'''  | ||
| + | |-  | ||
| + | !Level #6  | ||
| + | | style="text-align: center;" |{{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}  | ||
| + | |Reach wave 125  | ||
| + | |{{collapsible|width=400|Rules|  | ||
| + | * Max. 8 modules in total  | ||
| + | * Modules have to be maxed T5 or above  | ||
| + | * Modules will be set to maxed T5  | ||
| + | * Enemies gain 1% resistance per enemy on the map (additive)  | ||
| + | * Enemies become invulnerable to almost all damage when 100 enemies are on the map}}  | ||
| + | |{{Module|Defensive|size=30px}} '''Winter's Gift'''  | ||
| + | |}  | ||
==Modules==  | ==Modules==  | ||
| Line 21: | Line 99: | ||
!Type!!Name!!Unlock Condition  | !Type!!Name!!Unlock Condition  | ||
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Basic Shield'''||Wave {{Unknown}}  | 
| + | |-  | ||
| + | |<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Attack'''||Random 5%  | ||
| + | |-  | ||
| + | |<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Burst'''||Random 2%  | ||
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Water Attack'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Water Burst'''||Random 2%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Splash'''||Random 1%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Bash'''||Random 0.12%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Crit'''||Random 1%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Water Crit'''||Random 1%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Crit'''||Random 1%  | 
| − | |'''  | ||
| − | |Random 1%  | ||
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Resistance'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Water Resistance'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Boss shield'''||Random 1.2%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Utility|size=30px}}</center>||'''Moon Energy'''||Random 5%  | 
|}  | |}  | ||
Latest revision as of 22:45, 13 February 2025
| Winter | |
|---|---|
| Lanes | 4 | 
| Enemies | |
| Difficulties | |
| Easy | 2,877% | 
| Medium | 21,852% | 
| Hard | 419,964% | 
| Insane | 34.26 M% (3.426e7%) | 
| Nightmare | 28.54 B% (2.854e10%) | 
| Impossible | 52.37 Qa% (5.237e16%) | 
Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.
Completing wave 100 in this region unlocks the Underground region.
Challenges
- See also: Challenge Mode
 
Modules
- See also: Modules
 
| Type | Name | Unlock Condition | 
|---|---|---|
| Basic Shield | Wave Unknown (edit) | |
| Darkness Attack | Random 5% | |
| Darkness Burst | Random 2% | |
| Water Attack | Random 5% | |
| Water Burst | Random 2% | |
| Splash | Random 1% | |
| Bash | Random 0.12% | |
| Earth Crit | Random 1% | |
| Water Crit | Random 1% | |
| Darkness Crit | Random 1% | |
| Darkness Resistance | Random 5% | |
| Water Resistance | Random 5% | |
| Boss shield | Random 1.2% | |
| Moon Energy | Random 5% | 
Town Assets
The following town assets are unlocked after completing wave 100:
- Winter tree Winter tree
 - Snowman Snowman
 - Winter rock Winter rock