Difference between revisions of "Town Perks"

From The Perfect Tower II
Jump to navigation Jump to search
m
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{PerfectNavigation}}
 
'''<u><br /></u>'''{{stub}}
 
 
{{Spoiler warning|Mid-Game Content}}
 
{{Spoiler warning|Mid-Game Content}}
 
  '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .
 
  '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .
Line 8: Line 6:
 
|Spoiler For one of the [[Military Perks]]  
 
|Spoiler For one of the [[Military Perks]]  
 
|
 
|
If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled
+
If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled for the Calculations involving Town Perks
 
}}
 
}}
  
Line 25: Line 23:
  
  
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]
+
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  
  
 
Gives '''20%''' Resource drops from Enemies per Level  
 
Gives '''20%''' Resource drops from Enemies per Level  
  
  
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]
+
'''Total Damage''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  
  
 
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level  
 
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level  
Line 37: Line 35:
  
  
'''Resistance''' [Base cost 1 Skill Point. +1 per level]
+
'''Resistance''' [Base cost 1 Skill Point. +1 per level] [Max Level: 40]  
  
Increases Resistance against all elements in [[Tower Testing]] by '''1''' per level  
+
Increases Resistance against all elements in [[Tower Testing]] by '''1%''' per level  
  
  
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]
+
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  
  
 
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level  
 
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level  
Line 52: Line 50:
  
  
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]
+
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  
  
 
Increases Shard Refining Speed by '''2%''' per level  
 
Increases Shard Refining Speed by '''2%''' per level  
  
  
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]
+
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  
  
 
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level  
 
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level  
  
  
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level]  
+
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] 
  
 
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level  
 
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level  
Line 72: Line 70:
  
  
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]
+
'''Boost Efficiency''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  
  
Increases Both the Duration of [[Power Plant]]
+
Increases Both the Duration of [[Power Plant]] Boosts as well as the Boost Amount by 1%.
  
  
'''Favor Conversion Rate''' [Base cost 2 Skill Points. +2 per level]
+
'''Coin Rewards''' [Base cost 1 Skill Points. +1 per level] [Max Level: 100]  
  
Reduces the cost of resources in the Rewards tab in the [[Arcade]] by 1% per level
+
Increases the amount of '''Tokens''' rewarded by all '''Minigames''' in the [[Arcade]] by 1% per level  
  
  
'''Power Stones''' [Base cost 1 Skill Point. +1 per level]
+
'''Power Stones''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  
  
 
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level
 
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level
Line 89: Line 87:
  
  
'''Town Assets''' [Base cost 1 Skill Point. +1 per level]
+
'''Town Assets''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  
  
Increases the Resource drop boost of each Town asset by 0,25% per level  
+
Increases the Resource drop boost of each Town asset by 0.25% per level  
  
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1,25% per Town Asset)
+
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk)
  
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Latest revision as of 08:24, 7 April 2022

Difficulty icon.png Spoiler warning!
This article contains spoilers about Mid-Game Content.
Mid-Game is a phase of the game which starts at Military Tier 6 .


Spoiler For one of the Military Perks

If you have gotten the International Experts Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled for the Calculations involving Town Perks


Town Perks are found under a new tab on the right side of your screen their symbol is a Star

In total there are 12 Town Perks in total

To Upgrade a Town Perk you need to invest Skill Points into the Perks

The effects of Town Perks are Multiplied by your Military Tier

So on Military Tier 6 these effects are Multiplied by 6

The Following are the 12 Town Perks


Resource Drops [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Gives 20% Resource drops from Enemies per Level


Total Damage [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases Damage dealt by all sources in Tower Testing by 5% per level

This does NOT affect damage dealt against bosses in Statue of Cubos


Resistance [Base cost 1 Skill Point. +1 per level] [Max Level: 40]

Increases Resistance against all elements in Tower Testing by 1% per level


Processing Speed [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases Processing Speed of all Machines in the Factory by 3% per level

Tip

This Does affect the Belt in the Factory and thus also makes Shard refining faster


Refining Speed [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases Shard Refining Speed by 2% per level


Crate Factor [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases the amount of crates being produced while trading in the Trading Post by 1% per level


Mining Reward [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases all Mining Rewards in the Mine (Excluding Exotic Gems) by 10% per level


Max Layers [Base cost 10 Skill Points. +10 per level] [Max Level: 5]

Increases the Maximum amount of Layers Generated in the Mine by 0.2 per level


Boost Efficiency [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases Both the Duration of Power Plant Boosts as well as the Boost Amount by 1%.


Coin Rewards [Base cost 1 Skill Points. +1 per level] [Max Level: 100]

Increases the amount of Tokens rewarded by all Minigames in the Arcade by 1% per level


Power Stones [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level

so a 100% base boost would get increased by 12% per level in the perk


Town Assets [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases the Resource drop boost of each Town asset by 0.25% per level

(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk)