Difference between revisions of "Jungle"

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m (Added and changed drop chances based on workshop treasure map)
m (Updated module icons to use Template:Module.)
 
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[[File:Jungle.png|thumb]]
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{{Infobox region
 +
| image = Jungle.png
 +
| lanes = 4
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| enemies = {{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Darkness}} {{Element|Nature}} {{Element|Air}} {{Element|Water}}
 +
| easy = 3.81e+07
 +
| medium = 6.92e+07
 +
| hard = 3.99e+08
 +
| insane = 6.72e+09
 +
| nightmare = 1.53e+12
 +
| impossible = 4.79e+18
 +
}}
 
The '''Jungle''' is the seventh region in the game, unlocked after completing wave 100 on [[High Mountain]].
 
The '''Jungle''' is the seventh region in the game, unlocked after completing wave 100 on [[High Mountain]].
  
==Enemies==
+
Completing wave 100 in this region unlocks the [[Metallic Ruins]] region.
The base enemy structure consists of:
 
* Neutral enemies
 
* Light enemies
 
* Fire enemies
 
* Darkness enemies
 
* Nature enemies
 
* Air enemies
 
* Water enemies
 
* Earth enemies
 
  
 
==Environmental Effects==
 
==Environmental Effects==
Line 18: Line 19:
 
==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
+
 
 +
{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Lifeleech'''||Random 1.5%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Lifeleech'''||Random 1.5%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Splash'''||Random 0.9%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Splash'''||Random 0.9%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Splash'''||Random 0.9%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Water Splash'''||Random 0.9%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Splash'''||Random 2%
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|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Splash'''||Random 2%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Splash'''||Random 0.9%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Splash'''||Random 0.9%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Shell'''||Random 1%
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|<center>{{Module|Defensive|size=30px}}</center>||'''Nature Shell'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Shell'''||Random 1%
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|<center>{{Module|Defensive|size=30px}}</center>||'''Earth Shell'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Shell'''||Random 1%
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|<center>{{Module|Defensive|size=30px}}</center>||'''Water Shell'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Barrier'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Nature Barrier'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Barrier'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Earth Barrier'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Barrier'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Water Barrier'''||Random 1%
 
|}
 
|}
  
 
==Town Assets==
 
==Town Assets==
{{Unknown}}
+
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
  
 +
:Jungle Tree
 +
:Jungle Bush
 +
:Jungle Tree Stump
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Latest revision as of 00:12, 24 August 2023

Jungle
Jungle
Lanes 4
Enemies
Neutral element Light element Fire element Darkness element Nature element Air element Water element
Difficulties
Easy 38.1 M% (3.81e7%)
Medium 69.2 M% (6.92e7%)
Hard 399 M% (3.99e8%)
Insane 6.72 B% (6.72e9%)
Nightmare 1.53 T% (1.53e12%)
Impossible 4.79 Qi% (4.79e18%)

The Jungle is the seventh region in the game, unlocked after completing wave 100 on High Mountain.

Completing wave 100 in this region unlocks the Metallic Ruins region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Lifeleech Random 1.5%
Offensive Module
Earth Splash Random 0.9%
Offensive Module
Water Splash Random 0.9%
Offensive Module
Nature Splash Random 2%
Offensive Module
Darkness Splash Random 0.9%
Defensive Module
Nature Shell Random 1%
Defensive Module
Earth Shell Random 1%
Defensive Module
Water Shell Random 1%
Defensive Module
Nature Barrier Random 1%
Defensive Module
Earth Barrier Random 1%
Defensive Module
Water Barrier Random 1%

Town Assets

The following town assets are unlocked after completing wave 100:

Jungle Tree
Jungle Bush
Jungle Tree Stump