Difference between revisions of "Forest"
		
		
		
		
		
		
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 (Remove redundant info (moved to infobox), add challenges (layout needs improvement), add town asset icons)  | 
				m (Updated module icons to use Template:Module.)  | 
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| (4 intermediate revisions by 3 users not shown) | |||
| Line 15: | Line 15: | ||
==Challenges==  | ==Challenges==  | ||
| − | + | {{See also|Challenge Mode}}  | |
{| class="wikitable"  | {| class="wikitable"  | ||
!Name!!Enemies!!Goals!!Rules!!Rewards  | !Name!!Enemies!!Goals!!Rules!!Rewards  | ||
| Line 26: | Line 26: | ||
* Modules have to be maxed T1 or above  | * Modules have to be maxed T1 or above  | ||
* Modules will be set to maxed T1}}  | * Modules will be set to maxed T1}}  | ||
| − | |  | + | |{{Module|Offensive|size=30px}} '''Phoenix Bounce'''  | 
|-  | |-  | ||
!Level #2  | !Level #2  | ||
| Line 47: | Line 47: | ||
* Modules have to be maxed T3 or above  | * Modules have to be maxed T3 or above  | ||
* Modules will be set to maxed T3}}  | * Modules will be set to maxed T3}}  | ||
| − | |  | + | |{{Module|Defensive|size=30px}} '''Stab Prevention'''  | 
|-  | |-  | ||
!Level #4  | !Level #4  | ||
| Line 57: | Line 57: | ||
* Modules have to be maxed T4 or above  | * Modules have to be maxed T4 or above  | ||
* Modules will be set to maxed T4}}  | * Modules will be set to maxed T4}}  | ||
| − | |  | + | |{{Module|Defensive|size=30px}} '''Planned Strike'''  | 
|-  | |-  | ||
!Level #5  | !Level #5  | ||
| Line 70: | Line 70: | ||
* Universal damage can only damage neutral enemies  | * Universal damage can only damage neutral enemies  | ||
* Tower element type is considered universal instead of neutral}}  | * Tower element type is considered universal instead of neutral}}  | ||
| − | |  | + | |{{Module|Special|size=30px}} '''Universal'''  | 
|-  | |-  | ||
!Level #6  | !Level #6  | ||
| Line 84: | Line 84: | ||
* Enemies have only 1% of their original health  | * Enemies have only 1% of their original health  | ||
* Enemy damage is multiplied by 10}}  | * Enemy damage is multiplied by 10}}  | ||
| − | |  | + | |{{Module|Defensive|size=30px}} '''Forest Gift'''  | 
|}  | |}  | ||
==Modules==  | ==Modules==  | ||
{{See also|Modules}}  | {{See also|Modules}}  | ||
| − | {| class=  | + | |
| + | {| class="wikitable sortable"  | ||
!Type!!Name!!Unlock Condition  | !Type!!Name!!Unlock Condition  | ||
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Basic Bounce'''||Wave 10  | 
| + | |-  | ||
| + | |<center>{{Module|Defensive|size=30px}}</center>||'''Elemental Resistance'''||Wave 20  | ||
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Multishot'''||Wave 30  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature's Touch'''||Wave 40  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Utility|size=30px}}</center>||'''Wave Resources'''||Wave 50  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Fire Attack'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature Attack'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Attack'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>  | 
| + | |'''Nature Crit'''  | ||
| + | |Random 2%  | ||
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Fire Burst'''||Random 2%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature Burst'''||Random 2%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Burst'''||Random 2%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Fire Resistance'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Nature Resistance'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Earth Resistance'''||Random 5%  | 
|}  | |}  | ||
| − | == Town Assets ==  | + | ==Town Assets==  | 
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:  | The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:  | ||
Latest revision as of 00:07, 24 August 2023
| Forest | |
|---|---|
| Lanes | 4 | 
| Enemies | |
| Difficulties | |
| Easy | 100% | 
| Medium | 6,377% | 
| Hard | 128,043% | 
| Insane | 8.83 M% (8.83e6%) | 
| Nightmare | 4.99 B% (4.99e9%) | 
| Impossible | 3.21 Qa% (3.21e15%) | 
The Forest is the first region in the game, and is unlocked from the beginning.
Completing wave 100 in this region unlocks the Desert region.
Challenges
- See also: Challenge Mode
 
Modules
- See also: Modules
 
| Type | Name | Unlock Condition | 
|---|---|---|
| Basic Bounce | Wave 10 | |
| Elemental Resistance | Wave 20 | |
| Multishot | Wave 30 | |
| Nature's Touch | Wave 40 | |
| Wave Resources | Wave 50 | |
| Fire Attack | Random 5% | |
| Nature Attack | Random 5% | |
| Earth Attack | Random 5% | |
| Nature Crit | Random 2% | |
| Fire Burst | Random 2% | |
| Nature Burst | Random 2% | |
| Earth Burst | Random 2% | |
| Fire Resistance | Random 5% | |
| Nature Resistance | Random 5% | |
| Earth Resistance | Random 5% | 
Town Assets
The following town assets are unlocked after completing wave 100: