Difference between revisions of "Forest"
		
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
		
		
		
		
		
		
	
 (paths -> lanes)  | 
				m (Updated module icons to use Template:Module.)  | 
				||
| (5 intermediate revisions by 4 users not shown) | |||
| Line 10: | Line 10: | ||
|impossible=3.21E15  | |impossible=3.21E15  | ||
}}  | }}  | ||
| − | The '''Forest''' is the first region in the game, and is unlocked   | + | The '''Forest''' is the first region in the game, and is unlocked from the beginning.  | 
| − | + | Completing wave 100 in this region unlocks the [[Desert]] region.  | |
| − | ==Enemies==  | + | ==Challenges==  | 
| − | + | {{See also|Challenge Mode}}  | |
| − | * Neutral   | + | {| class="wikitable"  | 
| − | * Fire   | + | !Name!!Enemies!!Goals!!Rules!!Rewards  | 
| − | *   | + | |-  | 
| − | *   | + | !Level #1  | 
| − | + | | style="text-align: center;" |{{Element|Fire}} {{Element|Water}}  | |
| − | ==   | + | |Reach wave 111  | 
| − | + | |{{collapsible|width=400|Rules|  | |
| + | * Max. 7 modules in total  | ||
| + | * Modules have to be maxed T1 or above  | ||
| + | * Modules will be set to maxed T1}}  | ||
| + | |{{Module|Offensive|size=30px}} '''Phoenix Bounce'''  | ||
| + | |-  | ||
| + | !Level #2  | ||
| + | | style="text-align: center;" |{{Element|Earth}}  | ||
| + | |Reach wave 325  | ||
| + | |{{collapsible|width=400|Rules|  | ||
| + | * Max. 5 modules in total  | ||
| + | * Modules have to be maxed T2 or above  | ||
| + | * Modules will be set to maxed T2}}  | ||
| + | | +5% resource drops per<br>completed challenge  | ||
| + | |-  | ||
| + | !Level #3  | ||
| + | | style="text-align: center;" |{{Element|Nature}}  | ||
| + | |Reach wave 500  | ||
| + | |{{collapsible|width=400|Rules|  | ||
| + | * Max. 5 modules in total  | ||
| + | * No offensive modules  | ||
| + | * No utility modules  | ||
| + | * No ultimate modules  | ||
| + | * Modules have to be maxed T3 or above  | ||
| + | * Modules will be set to maxed T3}}  | ||
| + | |{{Module|Defensive|size=30px}} '''Stab Prevention'''  | ||
| + | |-  | ||
| + | !Level #4  | ||
| + | | style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Water}}  | ||
| + | |Reach wave 50  | ||
| + | |{{collapsible|width=400|Rules|  | ||
| + | * Max 5 modules in total  | ||
| + | * No defensive modules  | ||
| + | * Modules have to be maxed T4 or above  | ||
| + | * Modules will be set to maxed T4}}  | ||
| + | |{{Module|Defensive|size=30px}} '''Planned Strike'''  | ||
| + | |-  | ||
| + | !Level #5  | ||
| + | | style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Earth}}  | ||
| + | |Reach wave 20  | ||
| + | |{{collapsible|width=400|Rules|  | ||
| + | * Max 6 modules in total  | ||
| + | * Max 2 offensive modules  | ||
| + | * Modules have to be maxed T5 or above  | ||
| + | * Modules will be set to maxed T5  | ||
| + | * Neutral enemies are immune to anything except universal  | ||
| + | * Universal damage can only damage neutral enemies  | ||
| + | * Tower element type is considered universal instead of neutral}}  | ||
| + | |{{Module|Special|size=30px}} '''Universal'''  | ||
| + | |-  | ||
| + | !Level #6  | ||
| + | | style="text-align: center;" |{{Element|Nature}} {{Element|Earth}}  | ||
| + | |Reach wave 60  | ||
| + | |{{collapsible|width=400|Rules|  | ||
| + | * Max 10 modules in total  | ||
| + | * Max 4 offensive modules  | ||
| + | * Max 4 defensive modules  | ||
| + | * Max 2 ultimate modules  | ||
| + | * Modules have to be maxed T5 or above  | ||
| + | * Modules will be set to maxed T5  | ||
| + | * Enemies have only 1% of their original health  | ||
| + | * Enemy damage is multiplied by 10}}  | ||
| + | |{{Module|Defensive|size=30px}} '''Forest Gift'''  | ||
| + | |}  | ||
==Modules==  | ==Modules==  | ||
{{See also|Modules}}  | {{See also|Modules}}  | ||
| − | {| class=  | + | |
| + | {| class="wikitable sortable"  | ||
!Type!!Name!!Unlock Condition  | !Type!!Name!!Unlock Condition  | ||
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Basic Bounce'''||Wave 10  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Elemental Resistance'''||Wave 20  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Multishot'''||Wave 30  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature's Touch'''||Wave 40  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Utility|size=30px}}</center>||'''Wave Resources'''||Wave 50  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Fire Attack'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature Attack'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Attack'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>  | 
| + | |'''Nature Crit'''  | ||
| + | |Random 2%  | ||
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Fire Burst'''||Random 2%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature Burst'''||Random 2%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Burst'''||Random 2%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Fire Resistance'''||Random 5%  | 
|-  | |-  | ||
| − | |  | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Nature Resistance'''||Random 5%  | 
| + | |-  | ||
| + | |<center>{{Module|Defensive|size=30px}}</center>||'''Earth Resistance'''||Random 5%  | ||
|}  | |}  | ||
| − | == Town Assets ==  | + | ==Town Assets==  | 
| − | + | The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:  | |
| − | + | ||
| − | + | :[[File:Tree town asset.png|40px|Tree]] Tree  | |
| − | + | :[[File:Rock town asset.png|40px|Rock]] Rock  | |
| + | :[[File:Bush town asset.png|40px|Bush]] Bush  | ||
{{PerfectNavigation}}  | {{PerfectNavigation}}  | ||
Latest revision as of 00:07, 24 August 2023
| Forest | |
|---|---|
| Lanes | 4 | 
| Enemies | |
| Difficulties | |
| Easy | 100% | 
| Medium | 6,377% | 
| Hard | 128,043% | 
| Insane | 8.83 M% (8.83e6%) | 
| Nightmare | 4.99 B% (4.99e9%) | 
| Impossible | 3.21 Qa% (3.21e15%) | 
The Forest is the first region in the game, and is unlocked from the beginning.
Completing wave 100 in this region unlocks the Desert region.
Challenges
- See also: Challenge Mode
 
Modules
- See also: Modules
 
| Type | Name | Unlock Condition | 
|---|---|---|
| Basic Bounce | Wave 10 | |
| Elemental Resistance | Wave 20 | |
| Multishot | Wave 30 | |
| Nature's Touch | Wave 40 | |
| Wave Resources | Wave 50 | |
| Fire Attack | Random 5% | |
| Nature Attack | Random 5% | |
| Earth Attack | Random 5% | |
| Nature Crit | Random 2% | |
| Fire Burst | Random 2% | |
| Nature Burst | Random 2% | |
| Earth Burst | Random 2% | |
| Fire Resistance | Random 5% | |
| Nature Resistance | Random 5% | |
| Earth Resistance | Random 5% | 
Town Assets
The following town assets are unlocked after completing wave 100: