Difference between revisions of "Elements"

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m (→‎Difficulty Bonus: tweak font weights)
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Where:
 
Where:
* {{Math|''Eff''}} is the base effectiveness, as a percentage, found in the table above.
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* {{Math|''Eff''}} is the '''base effectiveness''', as a percentage, found in the table above.
* {{Math|''Fac''}} is the difficulty factor, found in the table below.
+
* {{Math|''Fac''}} is the '''difficulty factor''', found in the table below.
  
 
For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just {{Math|(25 / 100)<sup>8</sup> × 100 &#61; ~0.0015%}} damage.
 
For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just {{Math|(25 / 100)<sup>8</sup> × 100 &#61; ~0.0015%}} damage.
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
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!Difficulty
 
!Difficulty
 
!Factor
 
!Factor

Revision as of 03:03, 28 February 2021

Every enemy, every module and every attack has a specific element. Elements can be strong or weak against certain other elements.

Strengths & Weaknesses

A list of the elements and their effectiveness against other elements can be found in the following table.

Defender→
Attacker↴
Neutral
Neutral element cube.png
Fire
Fire element cube.png
Water
Water element cube.png
Earth
Earth element cube.png
Air
Air element cube.png
Light
Light element cube.png
Darkness
Darkness element cube.png
Nature
Nature element cube.png
Electricity
Electricity element cube.png
Universal
Universal element cube.png
Neutral Neutral element cube.png 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Fire Fire element cube.png 100% 50% 25% 100% 100% 100% 100% 200% 100% 25%
Water Water element cube.png 100% 200% 50% 100% 100% 100% 100% 100% 25% 25%
Earth Earth element cube.png 100% 100% 100% 50% 100% 100% 100% 25% 200% 25%
Air Air element cube.png 100% 100% 100% 100% 50% 200% 25% 100% 100% 25%
Light Light element cube.png 100% 100% 100% 100% 25% 50% 200% 100% 100% 25%
Darkness Darkness element cube.png 100% 100% 100% 100% 200% 25% 50% 100% 100% 25%
Nature Nature element cube.png 100% 25% 100% 200% 100% 100% 100% 50% 100% 25%
Electricity Electricity element cube.png 100% 100% 200% 25% 100% 100% 100% 100% 50% 25%
Universal Universal element cube.png 100% 100% 100% 100% 100% 100% 100% 100% 100% 200%

Difficulty Bonus

During Tower Testing, higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is:

(Eff / 100)Fac × 100

Where:

  • Eff is the base effectiveness, as a percentage, found in the table above.
  • Fac is the difficulty factor, found in the table below.

For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just (25 / 100)8 × 100 = ~0.0015% damage.

On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take (200 / 100)8 × 100 = 25,600% damage.

Difficulty Factor
Easy 1
Medium 1.5
Hard 2
Insane 3
Nightmare 4
Impossible 8

Legend

In the New Round window, the elements of the selected region are shown like so

Element colors labeled