Difference between revisions of "Winter"
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| + | [[File:Winter.png|thumb]] | ||
| + | '''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]]. | ||
| + | |||
| + | ==Enemies== | ||
| + | The base enemy structure consists of: | ||
| + | * Neutral enemies | ||
| + | * Light enemies | ||
| + | * Darkness enemies | ||
| + | * Water enemies | ||
| + | * Earth enemies | ||
| + | * Universal enemies | ||
| + | |||
| + | ==Environmental Effects== | ||
| + | This area has no environmental effects. | ||
| + | |||
| + | ==Modules== | ||
| + | {{See also|Modules}} | ||
| + | {| class='wikitable sortable' | ||
| + | !Type!!Name!!Unlock Condition | ||
| + | |- | ||
| + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Basic Shield'''||Wave {{Unknown}} | ||
| + | |- | ||
| + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Attack'''||Random 5% | ||
| + | |- | ||
| + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Burst'''||Random 2% | ||
| + | |- | ||
| + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Attack'''||Random 5% | ||
| + | |- | ||
| + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Burst'''||Random 2% | ||
| + | |- | ||
| + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1% | ||
| + | |- | ||
| + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.14% | ||
| + | |- | ||
| + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5% | ||
| + | |- | ||
| + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5% | ||
| + | |- | ||
| + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random | ||
| + | |- | ||
| + | |[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random | ||
| + | |} | ||
| + | |||
| + | ==Town Assets== | ||
| + | {{Unknown}} | ||
| + | |||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Regions]] | [[Category:Regions]] | ||
Revision as of 03:06, 24 February 2021
Winter is the third region in the game, unlocked after completing wave 100 on Desert.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Light enemies
- Darkness enemies
- Water enemies
- Earth enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Basic Shield | Wave Unknown (edit) | |
| Darkness Attack | Random 5% | |
| Darkness Burst | Random 2% | |
| Water Attack | Random 5% | |
| Water Burst | Random 2% | |
| Splash | Random 1% | |
| Bash | Random 0.14% | |
| Darkness Resistance | Random 5% | |
| Water Resistance | Random 5% | |
| Boss shield | Random | |
| Moon Energy | Random |
Town Assets
Unknown (edit)