Difference between revisions of "Elements"
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(→Strengths & Weaknesses: Rework table headers (and apply the trick from RuneScape Wiki’s “Template:Pic_link_table” and “Template:Icon_link_table”)) |
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| − | Every [[enemy]], every [[Modules|module]] and every attack has a specific element. | + | Every [[Enemies|enemy]], every [[Modules|module]] and every attack has a specific '''element'''. Elements can be strong or weak against certain other elements. |
| + | |||
| + | ==Strengths & Weaknesses== | ||
| + | A list of the elements and their effectiveness against other elements can be found in the following table. | ||
| − | |||
{| class="wikitable" style="text-align:center; background-color:#fff" | {| class="wikitable" style="text-align:center; background-color:#fff" | ||
| − | + | ! scope="row" width="80px" colspan="2" | Defender→ | |
| − | ! width="80px" | | + | ! scope="col" width="80px" rowspan="2" | Neutral<br />{{Element|Neutral|size=x30px}} |
| − | ! width="80px" |Neutral | + | ! scope="col" width="80px" rowspan="2" | Fire<br />{{Element|Fire|size=x30px}} |
| − | ! width="80px" |Fire | + | ! scope="col" width="80px" rowspan="2" | Water<br />{{Element|Water|size=x30px}} |
| − | ! width="80px" |Water | + | ! scope="col" width="80px" rowspan="2" | Earth<br />{{Element|Earth|size=x30px}} |
| − | ! width="80px" |Earth | + | ! scope="col" width="80px" rowspan="2" | Air<br />{{Element|Air|size=x30px}} |
| − | ! width="80px" |Air | + | ! scope="col" width="80px" rowspan="2" | Light<br />{{Element|Light|size=x30px}} |
| − | ! width="80px" |Light | + | ! scope="col" width="80px" rowspan="2" | Darkness<br />{{Element|Darkness|size=x30px}} |
| − | ! width="80px" |Darkness | + | ! scope="col" width="80px" rowspan="2" | Nature<br />{{Element|Nature|size=x30px}} |
| − | ! width="80px" |Nature | + | ! scope="col" width="80px" rowspan="2" | Electricity<br />{{Element|Electricity|size=x30px}} |
| − | ! width="80px" |Electricity | + | ! scope="col" width="80px" rowspan="2" | Universal<br />{{Element|Universal|size=x30px}} |
| − | ! width="80px" |Universal | + | |- |
| + | ! scope="col" width="80px" colspan="2" | Attacker↴ | ||
|- | |- | ||
| − | !Neutral | + | ! class="nowrap" scope="row" style="text-align: right;border-right:none;padding-right:0" | Neutral |
| + | ! class="nowrap" scope="row" style="border-left:none" | {{Element|Neutral|size=30x30px}} | ||
|100% | |100% | ||
|100% | |100% | ||
| Line 28: | Line 32: | ||
|100% | |100% | ||
|- | |- | ||
| − | !Fire | + | ! class="nowrap" scope="row" style="text-align: right;border-right:none;padding-right:0" | Fire |
| + | ! class="nowrap" scope="row" style="border-left:none" | {{Element|Fire|size=30x30px}} | ||
|100% | |100% | ||
| style="background-color:#ffd600;" |50% | | style="background-color:#ffd600;" |50% | ||
| Line 40: | Line 45: | ||
| style="background-color:#d50000;" |25% | | style="background-color:#d50000;" |25% | ||
|- | |- | ||
| − | !Water | + | ! class="nowrap" scope="row" style="text-align: right;border-right:none;padding-right:0" | Water |
| + | ! class="nowrap" scope="row" style="border-left:none" | {{Element|Water|size=30x30px}} | ||
|100% | |100% | ||
| style="background-color:#00c853;" |200% | | style="background-color:#00c853;" |200% | ||
| Line 52: | Line 58: | ||
| style="background-color:#d50000;" |25% | | style="background-color:#d50000;" |25% | ||
|- | |- | ||
| − | !Earth | + | ! class="nowrap" scope="row" style="text-align: right;border-right:none;padding-right:0" | Earth |
| + | ! class="nowrap" scope="row" style="border-left:none" | {{Element|Earth|size=30x30px}} | ||
|100% | |100% | ||
|100% | |100% | ||
| Line 64: | Line 71: | ||
| style="background-color:#d50000;" |25% | | style="background-color:#d50000;" |25% | ||
|- | |- | ||
| − | !Air | + | ! class="nowrap" scope="row" style="text-align: right;border-right:none;padding-right:0" | Air |
| + | ! class="nowrap" scope="row" style="border-left:none" | {{Element|Air|size=30x30px}} | ||
|100% | |100% | ||
|100% | |100% | ||
| Line 76: | Line 84: | ||
| style="background-color:#d50000;" |25% | | style="background-color:#d50000;" |25% | ||
|- | |- | ||
| − | !Light | + | ! class="nowrap" scope="row" style="text-align: right;border-right:none;padding-right:0" | Light |
| + | ! class="nowrap" scope="row" style="border-left:none" | {{Element|Light|size=30x30px}} | ||
|100% | |100% | ||
|100% | |100% | ||
| Line 88: | Line 97: | ||
| style="background-color:#d50000;" |25% | | style="background-color:#d50000;" |25% | ||
|- | |- | ||
| − | !Darkness | + | ! class="nowrap" scope="row" style="text-align: right;border-right:none;padding-right:0" | Darkness |
| + | ! class="nowrap" scope="row" style="border-left:none" | {{Element|Darkness|size=30x30px}} | ||
|100% | |100% | ||
|100% | |100% | ||
| Line 100: | Line 110: | ||
| style="background-color:#d50000;" |25% | | style="background-color:#d50000;" |25% | ||
|- | |- | ||
| − | !Nature | + | ! class="nowrap" scope="row" style="text-align: right;border-right:none;padding-right:0" | Nature |
| + | ! class="nowrap" scope="row" style="border-left:none" | {{Element|Nature|size=30x30px}} | ||
|100% | |100% | ||
| style="background-color:#d50000;" |25% | | style="background-color:#d50000;" |25% | ||
| Line 112: | Line 123: | ||
| style="background-color:#d50000;" |25% | | style="background-color:#d50000;" |25% | ||
|- | |- | ||
| − | !Electricity | + | ! class="nowrap" scope="row" style="text-align: right;border-right:none;padding-right:0" | Electricity |
| + | ! class="nowrap" scope="row" style="border-left:none" | {{Element|Electricity|size=30x30px}} | ||
|100% | |100% | ||
|100% | |100% | ||
| Line 124: | Line 136: | ||
| style="background-color:#d50000;" |25% | | style="background-color:#d50000;" |25% | ||
|- | |- | ||
| − | !Universal | + | ! class="nowrap" scope="row" style="text-align: right;border-right:none;padding-right:0" | Universal |
| + | ! class="nowrap" scope="row" style="border-left:none" | {{Element|Universal|size=30x30px}} | ||
|100% | |100% | ||
|100% | |100% | ||
| Line 136: | Line 149: | ||
| style="background-color:#00c853;" |200% | | style="background-color:#00c853;" |200% | ||
|} | |} | ||
| − | |||
| − | For example | + | ==Difficulty Factor== |
| + | During [[Tower Testing]], higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is: | ||
| + | |||
| + | {{Math|(''Eff'' / 100)<sup>''Fac''</sup> × 100}} | ||
| + | |||
| + | Where: | ||
| + | * {{Math|''Eff''}} is the '''base effectiveness''', as a percentage, found in the table above. | ||
| + | * {{Math|''Fac''}} is the '''difficulty factor''', found in the table below. | ||
| + | |||
| + | For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just {{Math|(25 / 100)<sup>8</sup> × 100 = ~0.0015%}} damage. | ||
| + | |||
| + | On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take {{Math|(200 / 100)<sup>8</sup> × 100 = 25,600%}} damage. | ||
| + | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
| − | |||
!Difficulty | !Difficulty | ||
!Factor | !Factor | ||
| Line 162: | Line 185: | ||
|8 | |8 | ||
|} | |} | ||
| + | |||
| + | == Legend == | ||
| + | In the [[New Round]] window, the elements of the selected region are shown like so | ||
| + | [[File:Elements.png|thumb|left|x100px|Element colors labeled]] | ||
| + | <br />{{PerfectNavigation}} | ||
Latest revision as of 21:21, 9 March 2026
Every enemy, every module and every attack has a specific element. Elements can be strong or weak against certain other elements.
Strengths & Weaknesses
A list of the elements and their effectiveness against other elements can be found in the following table.
Difficulty Factor
During Tower Testing, higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is:
(Eff / 100)Fac × 100
Where:
- Eff is the base effectiveness, as a percentage, found in the table above.
- Fac is the difficulty factor, found in the table below.
For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just (25 / 100)8 × 100 = ~0.0015% damage.
On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take (200 / 100)8 × 100 = 25,600% damage.
| Difficulty | Factor |
|---|---|
| Easy | 1 |
| Medium | 1.5 |
| Hard | 2 |
| Insane | 3 |
| Nightmare | 4 |
| Impossible | 8 |
Legend
In the New Round window, the elements of the selected region are shown like so